Difference between revisions of "MAP17: Assimilation (NDCP)"
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===Essentials=== | ===Essentials=== | ||
+ | Press the switch behind you then open the door behind it. Turn right here and enter the wooden door. In the next room take the lift down to a water-filled chamber. There are several enemies in this room, including [[demon]]s that emerge from the north once you step foot in the water. Climb the stairs to the south and go up to the door. It will open for you. The satyr switch here does nothing so ignore it and go to the end of the hallway. Press the switch here and grab the [[super shotgun]], bars north of where the demons ambushed you will open when you obtain it. Go down the watery passage and flip the switch at the end here, opening up several doors. Watch out for the [[chaingunner]]s, and then head back up the lift out of the water chamber to find that the metal wall has opened revealing [[revenant]]s and a [[plasma gun]]. This room connects back to the starting point. From there, go back through the southern door and turn left this time. A new room is open with a chaingunner and another switch, this one opens bars to the southeast. Go down this hall and hit the next switch to open the nearby door, then head through this door and down the hole. Fight your way to the [[teleporter]] to the south, which takes you back to the starting point but also opens up the eastern passage with [[imp]]s. | ||
+ | |||
+ | Follow the hall, going up the lift into the next big metal area. Take the door in front of you and drop into the sewage, then go left into the next door. Ignore the next door in front of you and press the switch on your left to lower bars behind you. The door behind those bars leads to yet another switch which raises bars next to you. Now go back into the sewage and take the northeast path ending up in a room just right of where you entered this area. The red keycard lies in this room and to get it, take the western door, and there should be an opening to your left. Drop into the sewage here and go through the tunnel till another switch. Hit this one to lower the lift and go through it to the other side where the next lift will ride you up to the red key. When you grab the key and try to head back though, the entrance to this area will be blocked off, but the northern door now has a bridge connecting to the other side. Go through this passage to a teleporter. You will end up back in the first water-filled chamber below the ground. Again, you are barred off from taking the lift, but the door just to the left of that is open. Go through and flip the switch here to raise some blocks in front of you. Now go back through the teleporter into the sewage system and drop down to your right. Enter the door and take the next door in front of you with an outside area containing [[cacodemon]]s. If you pressed the switch earlier, there will be a few more hexagonal platforms for you to make it to the switch at the end. This switch allows you to leave the area. You can quickly head back to the area entrance by using the teleporter in the nukage. Press the switch to lower the lift and head east to the red switch, opening up another switch. Now go back to the starting point to find the barricade blocking the exit door is now gone. In the exit room, watch out for the pop-up cacodemon. | ||
===Secrets=== | ===Secrets=== | ||
Line 20: | Line 23: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
+ | <gallery> | ||
+ | Image:NDCP-map17-start.png|Start and end room | ||
+ | Image:NDCP-map17-hex.png|Fallen hexagons from the ceiling | ||
+ | Image:NDCP-map17-water.png|The flooded room | ||
+ | Image:NDCP-map17-hole.png|The hole | ||
+ | Image:NDCP-map17-caco.png|A caged [[cacodemon]] | ||
+ | Image:NDCP-map17-lights.png|Lights effects | ||
+ | Image:NDCP-map17-acid.png|The acid room | ||
+ | Image:NDCP-map17-cage.png|A cage | ||
+ | </gallery> | ||
== Speedrunning == | == Speedrunning == | ||
Line 25: | Line 38: | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
+ | The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV speed]]|| || || || || |
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]||04:49||[[(Heretic)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}} | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
|} | |} | ||
+ | ''Last updated on April 3, 2013.'' | ||
+ | |||
+ | {{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP. | ||
== Statistics == | == Statistics == |
Revision as of 19:01, 22 December 2014
MAP17: Assimilation is the seventeenth map of the Newdoom Community Project. It was designed by Trevor Primmett (iori).
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Press the switch behind you then open the door behind it. Turn right here and enter the wooden door. In the next room take the lift down to a water-filled chamber. There are several enemies in this room, including demons that emerge from the north once you step foot in the water. Climb the stairs to the south and go up to the door. It will open for you. The satyr switch here does nothing so ignore it and go to the end of the hallway. Press the switch here and grab the super shotgun, bars north of where the demons ambushed you will open when you obtain it. Go down the watery passage and flip the switch at the end here, opening up several doors. Watch out for the chaingunners, and then head back up the lift out of the water chamber to find that the metal wall has opened revealing revenants and a plasma gun. This room connects back to the starting point. From there, go back through the southern door and turn left this time. A new room is open with a chaingunner and another switch, this one opens bars to the southeast. Go down this hall and hit the next switch to open the nearby door, then head through this door and down the hole. Fight your way to the teleporter to the south, which takes you back to the starting point but also opens up the eastern passage with imps.
Follow the hall, going up the lift into the next big metal area. Take the door in front of you and drop into the sewage, then go left into the next door. Ignore the next door in front of you and press the switch on your left to lower bars behind you. The door behind those bars leads to yet another switch which raises bars next to you. Now go back into the sewage and take the northeast path ending up in a room just right of where you entered this area. The red keycard lies in this room and to get it, take the western door, and there should be an opening to your left. Drop into the sewage here and go through the tunnel till another switch. Hit this one to lower the lift and go through it to the other side where the next lift will ride you up to the red key. When you grab the key and try to head back though, the entrance to this area will be blocked off, but the northern door now has a bridge connecting to the other side. Go through this passage to a teleporter. You will end up back in the first water-filled chamber below the ground. Again, you are barred off from taking the lift, but the door just to the left of that is open. Go through and flip the switch here to raise some blocks in front of you. Now go back through the teleporter into the sewage system and drop down to your right. Enter the door and take the next door in front of you with an outside area containing cacodemons. If you pressed the switch earlier, there will be a few more hexagonal platforms for you to make it to the switch at the end. This switch allows you to leave the area. You can quickly head back to the area entrance by using the teleporter in the nukage. Press the switch to lower the lift and head east to the red switch, opening up another switch. Now go back to the starting point to find the barricade blocking the exit door is now gone. In the exit room, watch out for the pop-up cacodemon.
Secrets
- (sector 19)
- (sector 53)
- (sector 143)
Bugs
Areas / screenshots
A caged cacodemon
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 04:49 | Heretic | 2010-03-29 | ndcpmax.zip | 1 |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 3, 2013.
1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.
Statistics
Map data
Things | 282 |
Vertexes | 2261 |
Linedefs | 2772 |
Sidedefs | 4134 |
Sectors | 338 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-viles | |||
Barons of hell | |||
Cacodemons | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Final boss | |||
Heavy weapon dudes | |||
Hell knights | |||
Imps | |||
Lost souls | |||
Mancubi | |||
Pain elementals | |||
Revenants | |||
Shotgun guys | |||
Spectres | |||
Spiderdemons | |||
Wolfenstein SS | |||
Zombiemen | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |