Difference between revisions of "MAP17: Compound (The Plutonia Experiment)"
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===Secrets=== | ===Secrets=== | ||
+ | ====Official==== | ||
# At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. | # At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. | ||
# After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. | # After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. | ||
+ | |||
+ | ====Non-official==== | ||
+ | # At the last room (where you get ambushed by several [[Imp]]s, a [[Baron of Hell]] and an [[Arch-Vile]]), in which you must press a switch to gain access to the yellow [[skull key]], the middle of the three pillars can be lowered to reveal a [[teleporter]] that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge. | ||
==Areas / screenshots== | ==Areas / screenshots== |
Revision as of 16:23, 16 December 2014
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
MAP17: Compound is the seventeenth map of The Plutonia Experiment. It was designed by Dario Casali and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, E1M1: Hangar.
Contents
Walkthrough
Essentials
Secrets
Official
- At the center of the level is a thin roughly "#"-shaped walkway in a pool of nukage. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a fake wall you can walk right through to get some hidden health bonuses.
- After getting the red skull key, a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden radiation suit and a teleporter to a secret area.
Non-official
- At the last room (where you get ambushed by several Imps, a Baron of Hell and an Arch-Vile), in which you must press a switch to gain access to the yellow skull key, the middle of the three pillars can be lowered to reveal a teleporter that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge.
Areas / screenshots
Speedrunning
Routes and tricks
Upon acquiring the rocket launcher (or if you already have one), you can perform a death slide in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 NM speed run of this level.
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip | |
NM speed | 00:09 | Vincent Catalaá | 2001-11-24 | pn17-009.zip | |
UV max | 01:47 | Drew DeVore (stx-Vile) | 2002-05-26 | pl17-147.zip | |
NM100S | 00:47 | Drew DeVore (stx-Vile) | 2003-02-22 | ps17-047.zip | |
UV -fast | 01:53 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-07-15 | pf17-153.zip | |
UV -respawn | 02:49 | Revved | 2010-12-26 | pr17-249.zip | |
UV Tyson | 14:47 | Jim Leonard (Xit Vono) | 2006-03-31 | pt171447.zip | |
UV pacifist | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip |
The data was last verified in its entirety on February 5, 2013.
Statistics
Map data
Things | 288 |
Vertices | 1124* |
Linedefs | 1223 |
Sidedefs | 1820 |
Sectors | 125 |
* The vertex count without the effect of node building is 983.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 14 | 16 | 17 |
Spectres | 2 | 3 | 4 |
Imps | 14 | 19 | 24 |
Barons of Hell | 0 | 1 | 1 |
Troopers | 2 | 2 | 2 |
Cacodemons | 2 | 2 | 2 |
Arch-Viles | 0 | 0 | 1 |
Chaingunners | 10 | 13 | 17 |
Mancubi | 0 | 1 | 1 |
Arachnotrons | 1 | 1 | 1 |
Hell Knights | 3 | 3 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 6 | 6 | 6 |
Medikits | 13 | 12 | 11 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 61 | 61 | 61 |
Armor bonuses | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Shells | 11 | 11 | 11 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 6 | 6 | 6 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 7 | 7 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 24 | 24 | 24 |
Trivia
- This is the only level in The Plutonia Experiment (aside from MAP11: Hunted, since it is exclusively filled with arch-viles) to not include any revenants.