Difference between revisions of "MAP17: Compound (The Plutonia Experiment)"
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{{Plutonia 11-20}} | {{Plutonia 11-20}} | ||
− | = | + | {{map|slot=MAP17}} |
+ | '''MAP17: Compound''' is the seventeenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, [[E1M1: Hangar (Doom)|E1M1: Hangar]]. | ||
+ | ==Walkthrough== | ||
[[Image:Plutonia MAP17 map.png|thumb|300px|Map of MAP17]] | [[Image:Plutonia MAP17 map.png|thumb|300px|Map of MAP17]] | ||
+ | ===Essentials=== | ||
− | + | '''Red key''' | |
+ | |||
+ | Step into [[damaging floor|nukage pool]] and flip the switch to fill up the pool. You will loose some [[health]]. When the pool is filled enough, enter the alcove to enter a computer room from where the nukage was pouring. Get [[radiation suit]] and [[super shotgun]] upstairs. Step into northern area to the outside. Flip the switch that is south of this area. This unlocks area to the east but this is too early to go there right now. Using the H-shaped structure, get into northern hallway. Turn left and go westward into a hallway leading southward. Enter a room with several blue torches and keep going on the linear way killing [[hell knight]]s. Get the red [[skull key]] on a pedestal and be careful as a trap will open behind you. Now you can backtrack to the nukage outside area from where you can get into eastern area. | ||
+ | |||
+ | '''Yellow key''' | ||
+ | |||
+ | When you get back to the area with H-shaped structure head to the eastern area through either alcove (destroy the [[barrel]]s first). If this area is still inaccessible, flip the switch in the south of this area. In the eastern area, you can see four metallic structures with the yellow key inside the last one. First of all, before continuing way through the red door, destroy the barrels between these structures as they will block your way when you will jump in there. After that, enter the red door and go up the stairs. Now keep going southwestards. Ahead is a switch requiring the yellow key. Enter an area to the south in this corridor. All you need to do there is to press a switch in the east. Get back into the corridor to the door leading outside. Make a run jump over several structures toward the westmost one where the yellow key resides. If you have not still destroyed the barrels underneath you will probably fall down, so do that and get back to repeat. When you finally get the key, you will need to unlock the exit. | ||
+ | |||
+ | '''Exit''' | ||
+ | |||
+ | Backtrack into the corridor from where you go through the red door. Go southwestward in the corridor to the switch. Flip the switch which is marked with yellow skull bars on the walls to unlock the exit now. | ||
+ | |||
+ | Get back to the H-shaped area. Take either hallway in the north. Enter an area to the northeast. Four yellow skull bars are open now, so you can enter the exit teleporter now. | ||
===Secrets=== | ===Secrets=== | ||
+ | ====Official==== | ||
+ | # At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. | ||
+ | # After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. | ||
+ | |||
+ | ====Non-official==== | ||
+ | # At the last room (where you get ambushed by several [[Imp]]s, a [[Baron of Hell]] and an [[Arch-Vile]]), in which you must press a switch to gain access to the yellow [[skull key]], the middle of the three pillars can be lowered to reveal a [[teleporter]] that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge. | ||
+ | |||
+ | ==Areas / screenshots== | ||
+ | <gallery> | ||
+ | Image:Plutonia-map17.png|Lots of dead monsters. | ||
+ | </gallery> | ||
==Speedrunning== | ==Speedrunning== | ||
+ | ===Routes and tricks=== | ||
+ | When you press the switch to pour up the nukage in the starting place, quickly drop back to the starting teleporter. You can safely await while the nukage is pouring up and therefore to save more amount of health. | ||
− | + | Upon acquiring the [[rocket launcher]] (or if you already have one), you can perform a [[death slide]] in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 [[NM speed]] run of this level. | |
− | === | + | ===Current records=== |
The [[Compet-N]] records for the map are: | The [[Compet-N]] records for the map are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00:08||( | + | |[[UV speed]]||00:08||[[Marijo Sedlić (Sedlo)]]||2001-12-16||{{competnftp|plutonia/speed/pl17-008.zip|pl17-008.zip}}|| |
|- | |- | ||
− | |[[NM speed]]||00:09|| | + | |[[NM speed]]||00:09||[[Vincent Catalaá]]||2001-11-24||{{competnftp|plutonia/nmare/pn17-009.zip|pn17-009.zip}}|| |
|- | |- | ||
− | |[[UV max]]||01:47||( | + | |[[UV max]]||01:47||[[Drew DeVore (stx-Vile)]]||2002-05-26||{{competnftp|plutonia/max/pl17-147.zip|pl17-147.zip}}|| |
|- | |- | ||
− | |[[NM100S]]||00:47||( | + | |[[NM100S]]||00:47||[[Drew DeVore (stx-Vile)]]||2003-02-22||{{competnftp|plutonia/nm100s/ps17-047.zip|ps17-047.zip}}|| |
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||01:53||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2013-07-15||{{competnftp|plutonia/fast/pf17-153.zip|pf17-153.zip}}|| |
|- | |- | ||
− | |[[UV -respawn]]|| || || || || | + | |[[UV -respawn]]||02:49||[[Revved]]||2010-12-26||{{competnftp|plutonia/respawn/pr17-249.zip|pr17-249.zip}}|| |
|- | |- | ||
− | |[[UV Tyson]]|| || || || || | + | |[[UV Tyson]]||14:47||[[Jim Leonard (Xit Vono)]]||2006-03-31||{{competnftp|plutonia/tyson/pt171447.zip|pt171447.zip}}|| |
|- | |- | ||
− | |[[UV pacifist]]||00:08||( | + | |[[UV pacifist]]||00:08||[[Marijo Sedlić (Sedlo)]]||2001-12-16||{{competnftp|plutonia/speed/pl17-008.zip|pl17-008.zip}}|| |
|} | |} | ||
+ | ''The data was last verified in its entirety on February 5, 2013.'' | ||
==Statistics== | ==Statistics== | ||
Line 40: | Line 68: | ||
|[[Things]]||288 | |[[Things]]||288 | ||
|- | |- | ||
− | |[[Vertices]]||1124 | + | |[[Vertices]]||1124* |
|- | |- | ||
|[[Linedefs]]||1223 | |[[Linedefs]]||1223 | ||
Line 48: | Line 76: | ||
|[[Sectors]]||125 | |[[Sectors]]||125 | ||
|} | |} | ||
+ | ''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 983.'' | ||
===Things=== | ===Things=== | ||
Line 69: | Line 98: | ||
|[[Chaingunner]]s||10||13||17 | |[[Chaingunner]]s||10||13||17 | ||
|- | |- | ||
− | |[[Mancubus]] | + | |[[Mancubus|Mancubi]]||0||1||1 |
|- | |- | ||
|[[Arachnotron]]s||1||1||1 | |[[Arachnotron]]s||1||1||1 | ||
Line 122: | Line 151: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ==Trivia== | ||
+ | * This is the only level in [[The Plutonia Experiment]] (aside from [[MAP11: Hunted (The Plutonia Experiment)|MAP11: Hunted]], since it is exclusively filled with [[arch-vile]]s) to not include any [[revenant]]s. | ||
==External links== | ==External links== | ||
− | * [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:17 MAP17 demos from the Compet-N database] | + | * [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:17 MAP17 demos from the Compet-N database] |
− | [[Category:Levels]] | + | [[Category:Levels by name|Compound (The Plutonia Experiment)]] |
+ | [[Category:Dario Casali levels]] |
Revision as of 10:45, 16 August 2015
MAP17: Compound is the seventeenth map of The Plutonia Experiment. It was designed by Dario Casali and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, E1M1: Hangar.
Contents
Walkthrough
Essentials
Red key
Step into nukage pool and flip the switch to fill up the pool. You will loose some health. When the pool is filled enough, enter the alcove to enter a computer room from where the nukage was pouring. Get radiation suit and super shotgun upstairs. Step into northern area to the outside. Flip the switch that is south of this area. This unlocks area to the east but this is too early to go there right now. Using the H-shaped structure, get into northern hallway. Turn left and go westward into a hallway leading southward. Enter a room with several blue torches and keep going on the linear way killing hell knights. Get the red skull key on a pedestal and be careful as a trap will open behind you. Now you can backtrack to the nukage outside area from where you can get into eastern area.
Yellow key
When you get back to the area with H-shaped structure head to the eastern area through either alcove (destroy the barrels first). If this area is still inaccessible, flip the switch in the south of this area. In the eastern area, you can see four metallic structures with the yellow key inside the last one. First of all, before continuing way through the red door, destroy the barrels between these structures as they will block your way when you will jump in there. After that, enter the red door and go up the stairs. Now keep going southwestards. Ahead is a switch requiring the yellow key. Enter an area to the south in this corridor. All you need to do there is to press a switch in the east. Get back into the corridor to the door leading outside. Make a run jump over several structures toward the westmost one where the yellow key resides. If you have not still destroyed the barrels underneath you will probably fall down, so do that and get back to repeat. When you finally get the key, you will need to unlock the exit.
Exit
Backtrack into the corridor from where you go through the red door. Go southwestward in the corridor to the switch. Flip the switch which is marked with yellow skull bars on the walls to unlock the exit now.
Get back to the H-shaped area. Take either hallway in the north. Enter an area to the northeast. Four yellow skull bars are open now, so you can enter the exit teleporter now.
Secrets
Official
- At the center of the level is a thin roughly "#"-shaped walkway in a pool of nukage. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a fake wall you can walk right through to get some hidden health bonuses.
- After getting the red skull key, a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden radiation suit and a teleporter to a secret area.
Non-official
- At the last room (where you get ambushed by several Imps, a Baron of Hell and an Arch-Vile), in which you must press a switch to gain access to the yellow skull key, the middle of the three pillars can be lowered to reveal a teleporter that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge.
Areas / screenshots
Speedrunning
Routes and tricks
When you press the switch to pour up the nukage in the starting place, quickly drop back to the starting teleporter. You can safely await while the nukage is pouring up and therefore to save more amount of health.
Upon acquiring the rocket launcher (or if you already have one), you can perform a death slide in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 NM speed run of this level.
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip | |
NM speed | 00:09 | Vincent Catalaá | 2001-11-24 | pn17-009.zip | |
UV max | 01:47 | Drew DeVore (stx-Vile) | 2002-05-26 | pl17-147.zip | |
NM100S | 00:47 | Drew DeVore (stx-Vile) | 2003-02-22 | ps17-047.zip | |
UV -fast | 01:53 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-07-15 | pf17-153.zip | |
UV -respawn | 02:49 | Revved | 2010-12-26 | pr17-249.zip | |
UV Tyson | 14:47 | Jim Leonard (Xit Vono) | 2006-03-31 | pt171447.zip | |
UV pacifist | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip |
The data was last verified in its entirety on February 5, 2013.
Statistics
Map data
Things | 288 |
Vertices | 1124* |
Linedefs | 1223 |
Sidedefs | 1820 |
Sectors | 125 |
* The vertex count without the effect of node building is 983.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 14 | 16 | 17 |
Spectres | 2 | 3 | 4 |
Imps | 14 | 19 | 24 |
Barons of Hell | 0 | 1 | 1 |
Troopers | 2 | 2 | 2 |
Cacodemons | 2 | 2 | 2 |
Arch-Viles | 0 | 0 | 1 |
Chaingunners | 10 | 13 | 17 |
Mancubi | 0 | 1 | 1 |
Arachnotrons | 1 | 1 | 1 |
Hell Knights | 3 | 3 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 6 | 6 | 6 |
Medikits | 13 | 12 | 11 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 61 | 61 | 61 |
Armor bonuses | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Shells | 11 | 11 | 11 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 6 | 6 | 6 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 7 | 7 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 24 | 24 | 24 |
Trivia
- This is the only level in The Plutonia Experiment (aside from MAP11: Hunted, since it is exclusively filled with arch-viles) to not include any revenants.