Difference between revisions of "MAP17: Compound (The Plutonia Experiment)"
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{{Plutonia 11-20}} | {{Plutonia 11-20}} | ||
{{map|slot=MAP17}} | {{map|slot=MAP17}} | ||
− | '''MAP17: Compound''' is the seventeenth map of [[The Plutonia Experiment]]. | + | '''MAP17: Compound''' is the seventeenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, [[E1M1: Hangar (Doom)|E1M1: Hangar]]. |
− | == | + | ==Walkthrough== |
[[Image:Plutonia MAP17 map.png|thumb|300px|Map of MAP17]] | [[Image:Plutonia MAP17 map.png|thumb|300px|Map of MAP17]] | ||
− | === | + | ===Essentials=== |
===Secrets=== | ===Secrets=== | ||
− | # At the center of the level is a thin roughly "#"-shaped walkway in a pool of nukage. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a fake wall you can walk right through to get some hidden health | + | # At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. |
− | # After getting the red skull key, a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden radiation suit and a teleporter to a secret area. | + | # After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. |
− | == | + | ==Areas / screenshots== |
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
Image:Plutonia-map17.png|Lots of dead monsters. | Image:Plutonia-map17.png|Lots of dead monsters. | ||
Line 23: | Line 20: | ||
Upon acquiring the [[rocket launcher]] (or if you already have one), you can perform a [[death slide]] in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 [[NM speed]] run of this level. | Upon acquiring the [[rocket launcher]] (or if you already have one), you can perform a [[death slide]] in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 [[NM speed]] run of this level. | ||
− | === | + | ===Current records=== |
The [[Compet-N]] records for the map are: | The [[Compet-N]] records for the map are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00:08||[[Marijo | + | |[[UV speed]]||00:08||[[Marijo Sedlić (Sedlo)]]||2001-12-16||{{competnftp|plutonia/speed/pl17-008.zip|pl17-008.zip}}|| |
|- | |- | ||
|[[NM speed]]||00:09||[[Vincent Catalaá]]||2001-11-24||{{competnftp|plutonia/nmare/pn17-009.zip|pn17-009.zip}}|| | |[[NM speed]]||00:09||[[Vincent Catalaá]]||2001-11-24||{{competnftp|plutonia/nmare/pn17-009.zip|pn17-009.zip}}|| | ||
|- | |- | ||
− | |[[UV max]]||01:47||[[Drew | + | |[[UV max]]||01:47||[[Drew DeVore (stx-Vile)]]||2002-05-26||{{competnftp|plutonia/max/pl17-147.zip|pl17-147.zip}}|| |
|- | |- | ||
− | |[[NM100S]]||00:47||[[Drew | + | |[[NM100S]]||00:47||[[Drew DeVore (stx-Vile)]]||2003-02-22||{{competnftp|plutonia/nm100s/ps17-047.zip|ps17-047.zip}}|| |
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||01:53||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2013-07-15||{{competnftp|plutonia/fast/pf17-153.zip|pf17-153.zip}}|| |
|- | |- | ||
− | |[[UV -respawn]]|| || || || || | + | |[[UV -respawn]]||02:49||[[Revved]]||2010-12-26||{{competnftp|plutonia/respawn/pr17-249.zip|pr17-249.zip}}|| |
|- | |- | ||
− | |[[UV Tyson]]|| || || || || | + | |[[UV Tyson]]||14:47||[[Jim Leonard (Xit Vono)]]||2006-03-31||{{competnftp|plutonia/tyson/pt171447.zip|pt171447.zip}}|| |
|- | |- | ||
− | |[[UV pacifist]]||00:08||[[Marijo | + | |[[UV pacifist]]||00:08||[[Marijo Sedlić (Sedlo)]]||2001-12-16||{{competnftp|plutonia/speed/pl17-008.zip|pl17-008.zip}}|| |
|} | |} | ||
+ | ''The data was last verified in its entirety on February 5, 2013.'' | ||
==Statistics== | ==Statistics== | ||
Line 50: | Line 48: | ||
|[[Things]]||288 | |[[Things]]||288 | ||
|- | |- | ||
− | |[[Vertices]]||1124 | + | |[[Vertices]]||1124* |
|- | |- | ||
|[[Linedefs]]||1223 | |[[Linedefs]]||1223 | ||
Line 58: | Line 56: | ||
|[[Sectors]]||125 | |[[Sectors]]||125 | ||
|} | |} | ||
+ | ''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 983.'' | ||
===Things=== | ===Things=== | ||
Line 132: | Line 131: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ==Trivia== | ||
+ | * This is the only level in [[The Plutonia Experiment]] (aside from [[MAP11: Hunted (The Plutonia Experiment)|MAP11: Hunted]], since it is exclusively filled with [[arch-vile]]s) to not include any [[revenant]]s. | ||
==External links== | ==External links== | ||
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:17 MAP17 demos from the Compet-N database] | * [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:17 MAP17 demos from the Compet-N database] | ||
[[Category:Levels by name|Compound (The Plutonia Experiment)]] | [[Category:Levels by name|Compound (The Plutonia Experiment)]] | ||
+ | [[Category:Dario Casali levels]] |
Revision as of 21:14, 19 August 2013
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
MAP17: Compound is the seventeenth map of The Plutonia Experiment. It was designed by Dario Casali and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, E1M1: Hangar.
Contents
Walkthrough
Essentials
Secrets
- At the center of the level is a thin roughly "#"-shaped walkway in a pool of nukage. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a fake wall you can walk right through to get some hidden health bonuses.
- After getting the red skull key, a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden radiation suit and a teleporter to a secret area.
Areas / screenshots
Speedrunning
Routes and tricks
Upon acquiring the rocket launcher (or if you already have one), you can perform a death slide in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 NM speed run of this level.
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip | |
NM speed | 00:09 | Vincent Catalaá | 2001-11-24 | pn17-009.zip | |
UV max | 01:47 | Drew DeVore (stx-Vile) | 2002-05-26 | pl17-147.zip | |
NM100S | 00:47 | Drew DeVore (stx-Vile) | 2003-02-22 | ps17-047.zip | |
UV -fast | 01:53 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-07-15 | pf17-153.zip | |
UV -respawn | 02:49 | Revved | 2010-12-26 | pr17-249.zip | |
UV Tyson | 14:47 | Jim Leonard (Xit Vono) | 2006-03-31 | pt171447.zip | |
UV pacifist | 00:08 | Marijo Sedlić (Sedlo) | 2001-12-16 | pl17-008.zip |
The data was last verified in its entirety on February 5, 2013.
Statistics
Map data
Things | 288 |
Vertices | 1124* |
Linedefs | 1223 |
Sidedefs | 1820 |
Sectors | 125 |
* The vertex count without the effect of node building is 983.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 14 | 16 | 17 |
Spectres | 2 | 3 | 4 |
Imps | 14 | 19 | 24 |
Barons of Hell | 0 | 1 | 1 |
Troopers | 2 | 2 | 2 |
Cacodemons | 2 | 2 | 2 |
Arch-Viles | 0 | 0 | 1 |
Chaingunners | 10 | 13 | 17 |
Mancubi | 0 | 1 | 1 |
Arachnotrons | 1 | 1 | 1 |
Hell Knights | 3 | 3 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 6 | 6 | 6 |
Medikits | 13 | 12 | 11 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 61 | 61 | 61 |
Armor bonuses | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Shells | 11 | 11 | 11 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 6 | 6 | 6 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 7 | 7 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 24 | 24 | 24 |
Trivia
- This is the only level in The Plutonia Experiment (aside from MAP11: Hunted, since it is exclusively filled with arch-viles) to not include any revenants.