Difference between revisions of "MAP19: Maltraiter (Memento Mori)"
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===Bugs=== | ===Bugs=== | ||
+ | The switch on linedef 449 (just east of the circular crusher) does not respond to input in any way except by playing a sound effect. This is because it uses the switch texture as both its upper and lower textures, and only the upper texture is animated by the game. This animation cannot be seen because the switch on the upper texture is out of the player's view. | ||
===Demo files=== | ===Demo files=== |
Revision as of 17:25, 20 January 2015
Memento Mori maps 11-20 |
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MAP19: Maltraiter is the nineteenth level of Memento Mori. It was designed by Michael Rapp and uses the music track "Night Bats" by Mark Klem. The level's texturing style changes constantly as it progresses, more so than any other level in the megawad.
"Maltraiter" is a French verb meaning "to mistreat" or "to manhandle."
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the square marble area, press on the southern face in the entryway. Walk into the inner, southeast corner, and the wall will lower to reveal a passageway. Enter the next passageway, revealed by the switch you pressed earlier, to the west to find a teleporter. Walk around the teleporter and press on the wall with the face on it to reveal a backpack. (sector 151)
- At the end of the marble area, before the bridge section, press on the eastern wall with the face on it to reveal a secret room containing a box of shells, a plasma rifle, and two cells (three on Hurt Me Plenty or lower.) (sector 189)
Bugs
The switch on linedef 449 (just east of the circular crusher) does not respond to input in any way except by playing a sound effect. This is because it uses the switch texture as both its upper and lower textures, and only the upper texture is animated by the game. This animation cannot be seen because the switch on the upper texture is out of the player's view.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:30 | Jim Leonard (Xit Vono) | 2006-12-26 | mm19-130.zip | |
NM speed | 04:19 | Jim Leonard (Xit Vono) | 2007-01-14 | mm19n419.zip | |
UV max | 04:56 | Oyvind Stenhaug | 2003-06-06 | mm19-456.zip | |
NM100S | |||||
UV -fast | 06:38 | Revved | 2011-07-25 | mm19f638.zip | |
UV -respawn | 05:05 | Revved | 2011-11-19 | mm19r505.zip | |
UV Tyson | 18:34 | Revved | 2011-11-09 | mm191834.zip | |
UV pacifist |
The data was last verified in its entirety on April 4, 2014.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 437 |
Vertexes | 1206* |
Linedefs | 1418 |
Sidedefs | 1905 |
Sectors | 295 |
* The vertex count without the effect of node building is 1113.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |