MAP20: Hip Deep (Cleimos 2)

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Cleimos 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Hip Deep is the twentieth map of Cleimos 2. It was designed by Rand and Steven Phares.

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Walkthrough[edit]

Map of Hip Deep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the westernmost room, take the west lift up and open the misaligned wall to find an ammo clip, a medikit, an armor bonus, a green armor, and a switch to progress with the level. (sector 295)
  2. Leave the westernmost room via the first door on the left after using the switch in Secret #1. You will reach a series of lifts need to get to the blue key. (sector 283)
  3. In the room with the star shape on the floor, descend the steps to the northwest. Going past the lamps causes a lift to lower. Backtrack to the star shape and there will be a new opening to the right of the steps, which will eventually lead you to the blue key. (sector 106)
  4. In the L-shaped room at the east end of the map, use the switch at the right side to reveal some steps. Take the right set up and go south until you find a brown wall. Open it to get medikits, ammo, and a megaarmor. (sector 161)
  5. In the room north of the L-shaped room, a switch is on the right wall near the nukage runoff. Flip this switch and quickly get on the nearby lift as it rises, as you only get one chance to raise this lift. At the top, go along the nukage to a secret room with several supplies and a switch. The switch will lower the soul sphere in the L-shaped room. (sector 33)

Bugs[edit]

Three exploding barrels (Things 297 through 299) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:23.80 vdgg 2011-01-10 cleilmp2.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 20)
  2. facing north. (thing 21)
  3. facing east. (thing 65)
  4. facing north. (thing 66)
  5. facing east. (thing 167)
  6. facing north-east. (thing 278)
  7. facing north. (thing 279)
  8. facing south. (thing 325)
  9. facing east. (thing 354)
  10. facing south. (thing 355)
  11. facing north-east. (thing 356)
  12. facing east. (thing 386)

Statistics[edit]

Map data[edit]

Things 712
Vertices 2406*
Linedefs 2621
Sidedefs 1347
Sectors 345
* The vertex count without the effect of node building is 2073.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]