Difference between revisions of "MAP21: Administration Center (TNT: Evilution)"
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Revision as of 13:35, 2 March 2015
This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
TNT: Evilution maps 21-30 |
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01
02
03
04
05
06
07
08
09
10
11 |
MAP21: Administration Center is the twenty-first map of TNT: Evilution. It was designed by Drake O'Brien, and uses the music track "Into Sandy's City" from Doom II.
Contents
Strategy
Walkthrough
Secrets
Official
- In the office building, when you enter the balcony around the center slime pit, turn right, look at the south wall and open a section marked by a standing health bonus. Inside a lava room you can find a soul sphere or medikits.
- In the office building, when you get the yellow skull key on the northern lowered pillar in the slime pit, a new room becomes accessible in the western corridor. Find there a new corner marked by a picture on the wall and open it to get access to a room with a teleporter. The teleporter takes you to an L-shaped room with a ledge on western and southern sides. To get to the ledge sprint-jump from a top of the pyramid. Go through a fake wall on the eastern end of the ledge to get a BFG9000. Opposite corner of the ledge also contains some goodies behind fake wall.
- There is a green fort in the middle of the outside area. Before going out from the building, open a wall on the right from the door to find a blue armor.
- The outside area is surrounded by the dark wall, of which one section is marked by blue torches. Lower this section, get an invulnerability sphere and you will find yourself on top of the nearby rock.
Non-official
- In the office building, next to the room with the teleporter from Secret #2, there is a room with a square window seen from the eastern corridor. Inside you can find a megasphere. If you get the megasphere, you will be teleported to a room in the northern part of the office building, where you can find an invulnerability sphere (On Hurt Me Plenty or lower skill).
- Also in the office building, in the wooden room past the blue key door, there is a teleporter that takes you to the final outdoor area. Open the corner of wall to the right of this teleporter to get a box of rockets.
Notes
The intermission screen describes Doomguy entering somewhere that looks "pretty damned familiar", probably meant to imply that this is the first level of TNT: Evilution to take place in Hell.
Screenshots
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:20 | Chris Felix (DevastatioN) | 2003-01-22 | ev21-220.zip | |
NM speed | 07:33 | Jim Leonard (Xit Vono) | 2002-08-23 | tn21-733.zip | |
UV max | 11:56 | Serge Marudov (Never_Again) | 2008-02-09 | ev211156.zip | |
NM100S | 09:28 | Jim Leonard (Xit Vono) | 2002-08-24 | es21-928.zip | |
UV -fast | 16:38 | Serge Marudov (Never_Again) | 2008-01-18 | ef211638.zip | |
UV -respawn | 14:01 | Serge Marudov (Never_Again) | 2008-02-07 | er211401.zip | |
UV Tyson | 51:37 | Jim Leonard (Xit Vono) | 2002-11-01 | et215137.zip | |
UV pacifist | 03:04 | Drew DeVore (stx-Vile) | 2003-05-10 | ep21-304.zip |
The data was last verified in its entirety on May 28, 2013.
Statistics
Map data
Things | 587 |
Vertices | 2505* |
Linedefs | 2397 |
Sidedefs | 916 |
Sectors | 342 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 12 | 22 | 30 |
Cyberdemons | 0 | 1 | 1 |
Spectres | 5 | 9 | 13 |
Imps | 116 | 146 | 157 |
Barons of Hell | 1 | 1 | 2 |
Troopers | 1 | 1 | 1 |
Cacodemons | 1 | 2 | 2 |
Lost Souls | 2 | 4 | 4 |
Arch-Viles | 1 | 1 | 1 |
Pain Elementals | 1 | 1 | 1 |
Chaingunners | 15 | 22 | 28 |
Revenants | 1 | 9 | 12 |
Mancubi | 2 | 4 | 5 |
Arachnotrons | 2 | 3 | 3 |
Hell Knights | 3 | 12 | 18 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 7 | 7 | 9 |
Medikits | 12 | 14 | 12 |
Soul spheres | 3 | 1 | 1 |
Health bonuses | 1 | 1 | 1 |
Armor bonuses | 10 | 10 | 10 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Invulnerabilities | 2 | 2 | 1 |
Berserks | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 1 | 1 | 1 |
Automaps | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 3 | 3 | 3 |
Shells | 3 | 3 | 3 |
Rockets | 10 | 10 | 10 |
Rocket boxes | 13 | 14 | 14 |
Energy cells | 2 | 1 | 1 |
Ammo boxes | 8 | 8 | 9 |
Shell boxes | 28 | 29 | 29 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |