Difference between revisions of "MAP21: Engine Core (Icarus: Alien Vanguard)"

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{{map|slot=MAP21}}
 
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{{Icarus 21-30}}
 
{{Icarus 21-30}}
'''MAP21: Engine Core''' is the twenty-first level of [[Icarus: Alien Vanguard]].  It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson.
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'''MAP21: Engine Core''' is the twenty-first level of [[Icarus: Alien Vanguard]].  It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson and uses the music track "Ripsnort" by [[Jeremy Doyle]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 04:43, 2 September 2015

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP21: Engine Core is the twenty-first level of Icarus: Alien Vanguard. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson and uses the music track "Ripsnort" by Jeremy Doyle.

Walkthrough

Map of MAP21
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You only need the red key to finish this map. For the quick way, head into the hallway to the north. You can do this by pressing the switch on the area that you are on to open two garage doors, then climb the steps up heading westward through two doors. You can also climb the silver steps and take either northern door to reach the hall, then go westward through the door to appear in the large western hallway. Head through the door to the south and the door behind it. The red key will be in this room, so take it and run all the way back down the hallway to reach the "SIMU EXIT". Press the furthest panel on the right to exit.

Other points of interest

Secrets

  1. At the start of the level, enter the doors, and then head through the western door and up the stairs. You will hear a door opening in the northeast. Run into the core facility as quickly as you can, and run through the newly opened door to find a megasphere. (sector 146)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:14 Alexander Nikulin 2007-09-03 ic21-014.zip
NM speed 00:21 Donatas Tamonis 2004-02-24 ic21n021.zip
UV max 01:51 Memfis 2011-09-25 ic21-151.zip
NM100S 00:28 Graham Burgess (Grazza) 2004-02-23 ic21s028.zip
UV -fast 09:59 Roger Moraga 1997-04-15 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:18 Graham Burgess (Grazza) 2005-03-10 ic21p018.zip

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 02:24 Andy Olivera 2000-01-11 icuvlmps.zip
HMP speed nomo 02:18 TeamTNT 1996-04-17 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 3, 2015.

Deathmatch

Statistics

Map data

Things 234
Vertexes 1034
Linedefs 1259
Sidedefs 1911
Sectors 168

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links