Difference between revisions of "MAP21: Engine Core (Icarus: Alien Vanguard)"
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− | '''MAP21: Engine Core''' is the twenty-first level of [[Icarus: Alien Vanguard]]. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson. | + | '''MAP21: Engine Core''' is the twenty-first level of [[Icarus: Alien Vanguard]]. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson and uses the music track "Ripsnort" by [[Jeremy Doyle]]. |
== Walkthrough == | == Walkthrough == |
Revision as of 04:43, 2 September 2015
Icarus maps 21-30 |
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MAP21: Engine Core is the twenty-first level of Icarus: Alien Vanguard. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson and uses the music track "Ripsnort" by Jeremy Doyle.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
You only need the red key to finish this map. For the quick way, head into the hallway to the north. You can do this by pressing the switch on the area that you are on to open two garage doors, then climb the steps up heading westward through two doors. You can also climb the silver steps and take either northern door to reach the hall, then go westward through the door to appear in the large western hallway. Head through the door to the south and the door behind it. The red key will be in this room, so take it and run all the way back down the hallway to reach the "SIMU EXIT". Press the furthest panel on the right to exit.
Other points of interest
Secrets
- At the start of the level, enter the doors, and then head through the western door and up the stairs. You will hear a door opening in the northeast. Run into the core facility as quickly as you can, and run through the newly opened door to find a megasphere. (sector 146)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:14 | Alexander Nikulin | 2007-09-03 | ic21-014.zip | |
NM speed | 00:21 | Donatas Tamonis | 2004-02-24 | ic21n021.zip | |
UV max | 01:51 | Memfis | 2011-09-25 | ic21-151.zip | |
NM100S | 00:28 | Graham Burgess (Grazza) | 2004-02-23 | ic21s028.zip | |
UV -fast | 09:59 | Roger Moraga | 1997-04-15 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:18 | Graham Burgess (Grazza) | 2005-03-10 | ic21p018.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 02:24 | Andy Olivera | 2000-01-11 | icuvlmps.zip | |
HMP speed nomo | 02:18 | TeamTNT | 1996-04-17 | icarhelp.zip | Walkthrough demo. |
The data was last verified in its entirety on April 3, 2015.
Deathmatch
Statistics
Map data
Things | 234 |
Vertexes | 1034 |
Linedefs | 1259 |
Sidedefs | 1911 |
Sectors | 168 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |