MAP22: Rubicon (Alien Vendetta)

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Revision as of 19:06, 5 January 2015 by Getsu Fune (talk | contribs) (Walkthrough: +walkthrough)


Alien Vendetta maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Rubicon is the twenty-second map of Alien Vendetta. It was designed by Brad Spencer and uses the briefing music from Descent II's MIDI soundtrack.

Strategy

Automap view of MAP22: Rubicon

Walkthrough

Grab the shotgun watching out for the demons here. Proceeding down the hall reveals two imps to your sides. You will enter a large room with a ledge to your right, a red door in front of you, and a blood river to your left. Go through the blood river which eventually becomes a rocky pathway, flanked by two marble structures containing mancubi. Do not fall down here as you cannot escape if you do. Make it to the other side and go around the marble structure to find a switch on it. Hit it and turn around to get the red skull key. Now you can go back and take the red door, which in turn will lead you up the stairs to the ledge. When you cross the stairs, you will inadvertly open a room to your west with a super shotgun. Should you need one, get it, but watch out for monsters who come in once you grab it. Go up the stairs and to the red door to the east to emerge in a library. Take out the enemies, then head through the northern door. At the end of this big hallway, press the switch to open a nearby teleporter. Take it and you will end up on a ledge back at the library. There are two switches here. Press the southern one, as the western one just reveals more monsters. Then go back through the big hallway. You may have to fight a cyberdemon, but make your way back through the big hallway to find the left teleporter is open. Again, it will teleport you onto a ledge in the library, the northwest ledge this time, and there are also two switches here. Hit the one on the west wall to lower the yellow skull key, as the one on the northern one just reveals monsters. Now enter the door on the east side and continue to the exit room. You need to press the switch on your left side first, then press the switch on your right which would now be open, to lower the blue key. Watch out for the monster ambush when you pick up the key, and look out for the duo of arch-viles guarding the exit behind the blue door.

Secrets

  1. Open the wall behind you at the start of the level to get some shells.
  2. In the tunnel with red rock with yellow cracks, one of the walls is more of a grayish color. Lower it to get a medikit.
  3. Facing the yellow door, turn 90 degrees left and lower the bookcase to get a cache of goodies.
  4. In the wooden corridor behind the yellow door, there is a recessed wall with a metal strip along the bottom. Shoot it to open it, revealing a soul sphere.

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:10 Drew DeVore (stx-Vile) 2003-03-19 av22-110.zip
NM speed
UV max 06:41 Adam Hegyi 2002-02-22 av22-641.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

MAP22: Rubicon (archived 🏛) at the Doomed Speed Demos Archive

Areas / screenshots

Statistics

Map data

Things 498
Vertices 2296
Linedefs 2223
Sidedefs 3345
Sectors 344

Things

Monsters ITYTD and HNTR HMP UV and NM
Troopers 5 8 12
Sergeants 13 16 22
Chaingunners 4 11 15
Imps 29 27 36
Demons 6 14 19
Spectres 7 11 13
Cacodemons 4 7 8
Hell knights 7 7 8
Revenants 3 3 3
Pain elementals 0 0 1
Mancubi 3 8 10
Arch-viles 2 4 4
Barons of hell 2 2 6
Cyberdemons 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 33 33 33
Stimpacks 8 8 8
Medikits 3 3 3
Soul spheres 2 1 1
Armor bonuses 26 26 26
Security armors 2 2 2
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 13 13 13
Bullet boxes 6 6 6
Shells 18 18 20
Shell boxes 7 8 10
Rockets 13 13 19
Rocket boxes 5 5 5
Energy cells 7 7 7
Bulk cells 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1

External links