Difference between revisions of "MAP23: Dis (Console Doom)"
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At the same time, it was named back to '''MAP55: Fortress of Mystery''' on [[Sony PlayStation]] and [[Sega Saturn]] versions and is now the second secret level in the game accessed from [[MAP15: Spawning Vats (Console Doom)|MAP15: Spawning Vats]]. The author of this conversion is unknown. Completing this level takes the player to [[MAP16: Tower of Babel (Console Doom)|MAP16: Hell Gate]]. | At the same time, it was named back to '''MAP55: Fortress of Mystery''' on [[Sony PlayStation]] and [[Sega Saturn]] versions and is now the second secret level in the game accessed from [[MAP15: Spawning Vats (Console Doom)|MAP15: Spawning Vats]]. The author of this conversion is unknown. Completing this level takes the player to [[MAP16: Tower of Babel (Console Doom)|MAP16: Hell Gate]]. | ||
− | In the | + | In the Sega 32X version of the game, this level can only be accessed if the player completed all the previous levels from the first level without [[cheating]] or use of the level selection feature. It is preceded by MAP15: Spawning Vats in this version of the game, as levels 16 through 22 (comprising the entirety of the [[Inferno]] episode) were cut due to ROM cartridge size restrictions for this version. |
== Music == | == Music == |
Revision as of 12:39, 12 July 2016
Console level navigator | ||||
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Jaguar, 3DO, GBA | ||||
◂ | Dis | ▸ | ||
Sega 32X | ||||
◂ | Dis | ▸ | ||
PlayStation, Saturn | ||||
◂ | Fortress of Mystery | ▸ | ||
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MAP23: Dis is the final level of Atari Jaguar, 3DO, Sega 32X and Game Boy Advance versions of Doom, based, as a renamed level, on E2M9: Fortress of Mystery with modifications made to accommodate consoles' limitations. The author of the conversion is American McGee and the original author of the map is Sandy Petersen.
At the same time, it was named back to MAP55: Fortress of Mystery on Sony PlayStation and Sega Saturn versions and is now the second secret level in the game accessed from MAP15: Spawning Vats. The author of this conversion is unknown. Completing this level takes the player to MAP16: Hell Gate.
In the Sega 32X version of the game, this level can only be accessed if the player completed all the previous levels from the first level without cheating or use of the level selection feature. It is preceded by MAP15: Spawning Vats in this version of the game, as levels 16 through 22 (comprising the entirety of the Inferno episode) were cut due to ROM cartridge size restrictions for this version.
Contents
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Atari Jaguar | "On The Hunt" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Sign Of Evil" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "Demons on the Prey" | Robert Prince | |
Game Boy Advance | "Facing The Spider" | Robert Prince | |
Sony PlayStation | "Lurkers" | Aubrey Hodges | |
Sega Saturn | "Retribution Dawns" | Aubrey Hodges |
Walkthrough
Essentials
Other points of interest
Secrets
Bugs
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Versions comparison
Although the original map was geometrically simple enough, this console conversion changes the following:
The surrounding lava and the water pool were deleted altogether. The soulsphere which was on the water pool was not deleted.
The baron of Hell corpses in the second room were replaced with crucified human bodies, and the cages are now removed too.
The final room is now much more spacious compared with the original map version. This is done to accomodate the increased player radius. In the same room, all the wall panels were replaced with wooden doors. However, the player still need to manually press the switch to open the first door with the skull key.
There are four new items added in this map version: three cell charge packs and a berserk pack in the cacodemons room.
PlayStation and Saturn ports feature some more modifications:
Crucified human corpses were removed and there is an exit switch at the end of the level, instead of the portal.
Technical information
Inspiration and development
Trivia
This level is shown during the first and third demo rotations in the Sega Saturn port. Both are exactly identical.