Difference between revisions of "MAP25: DM1 (Game Boy Advance)"

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m (Restoring missing player starts point as trivia rather than a bug)
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==Trivia==
 
==Trivia==
 
* While not normally a problem for the native Game Boy Advance port, which only allows access to this map during deathmatch play, this level lacks start points for single player or [[cooperative]] modes.
 
* While not normally a problem for the native Game Boy Advance port, which only allows access to this map during deathmatch play, this level lacks start points for single player or [[cooperative]] modes.
 +
* Though this map internally occupies the MAP25 slot, its map header in the game's [[IWAD]] is labeled E1M4.
  
 
[[Category:Game Boy Advance levels]]
 
[[Category:Game Boy Advance levels]]
 
[[Category:Levels by name|DM1 (Game Boy Advance)]]
 
[[Category:Levels by name|DM1 (Game Boy Advance)]]

Revision as of 16:03, 24 July 2015

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
GBA Doom maps 25-32

Game-Boy-Advance-1stGen.jpg

This level is a
console exclusive.

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: DM1 is the first deathmatch map of Doom for Game Boy Advance. It uses the music track "The Imp's Song." The author of the map is unknown.

Deathmatch

Map of DM1.

Essentials

Other points of interest

Bugs

Areas / screenshots

Statistics

Map data

Things 65
Vertices 244*
Linedefs 267
Sidedefs 352
Sectors 46
* The vertex count without the effect of node building is 220.

Things

This level contains the following numbers of things in deathmatch mode. All skill levels contain the same number of things.

Powerups All skill levels
Stimpack 13
Medikit 2
Soulsphere 1
Armor bonus 16
Green armor 3
Berserk 1
Weapons All skill levels
Shotgun 2
Chaingun 1
Rocket launcher 1
Plasma rifle 1
BFG9000 1
Ammunition All skill levels
Box of bullets 1
Box of shells 3
Box of rockets 3
Energy cell 2
Energy cell pack 2
Technical All skill levels
Deathmatch start 6

Trivia

  • While not normally a problem for the native Game Boy Advance port, which only allows access to this map during deathmatch play, this level lacks start points for single player or cooperative modes.
  • Though this map internally occupies the MAP25 slot, its map header in the game's IWAD is labeled E1M4.