Difference between revisions of "MAP27: Monster Condo (Doom II)"
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'''MAP27: Monster Condo''' is the twenty-seventh map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Waiting For Romero To Play". | '''MAP27: Monster Condo''' is the twenty-seventh map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Waiting For Romero To Play". | ||
Revision as of 22:56, 25 June 2005
Doom II maps 21-30 |
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MAP27: Monster Condo is the twenty-seventh map of Doom II. It was designed by Sandy Petersen and uses the music track "Waiting For Romero To Play".
Contents
Strategy
Walkthrough
Secrets
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Marijo "Sedlo" Sedlic | 2002-10-27 | lv27-011.zip | |
NM speed | 00:18 | Thomas "Panter" Pilger | 1998-07-09 | nm27-018.zip | |
UV max | 04:11 | Radek Pecka | 2002-03-18 | lv27-411.zip | |
NM100S | 01:33 | Henning Skogsto | 1999-09-15 | ns27-133.zip | |
UV -fast | 04:15 | Radek Pecka | 2003-06-13 | fa27-415.zip | |
UV -respawn | 02:52 | Radek Pecka | 2002-03-03 | re27-252.zip | |
UV Tyson | 16:30 | Xit Vono | 2002-01-24 | ty271630.zip | |
UV pacifist | 00:11 | Marijo "Sedlo" Sedlic | 2002-10-27 | lv27-011.zip |
Statistics
Map data
Things | 490 |
Vertices | 864 |
Linedefs | 946 |
Sidedefs | 1407 |
Sectors | 187 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 12 | 22 |
Spectres | 4 | 7 | 9 |
Imps | 9 | 14 | 21 |
Demons | 2 | 15 | 16 |
Barons of Hell | 0 | 1 | 1 |
Troopers | 15 | 18 | 18 |
Lost Souls | 0 | 3 | 7 |
Arch-Viles | 0 | 2 | 2 |
Chaingunners | 4 | 7 | 11 |
Revenants | 5 | 13 | 21 |
Mancubuses | 4 | 8 | 13 |
Arachnotrons | 1 | 3 | 4 |
Hell Knights | 5 | 13 | 21 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 4 | 4 | 4 |
Stim packs | 13 | 14 | 14 |
Medikits | 6 | 8 | 8 |
Soul spheres | 5 | 5 | 5 |
Health bonuses | 53 | 53 | 53 |
Armor bonuses | 17 | 23 | 23 |
Green armors | 2 | 2 | 2 |
Invulnerabilities | 3 | 3 | 3 |
Berserks | 2 | 2 | 2 |
Invisibilities | 3 | 3 | 3 |
Automaps | 2 | 2 | 2 |
Light goggles | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 12 | 12 | 12 |
Shells | 14 | 14 | 14 |
Rockets | 18 | 19 | 19 |
Rocket boxes | 7 | 7 | 7 |
Energy cells | 17 | 17 | 17 |
Ammo boxes | 10 | 11 | 11 |
Shell boxes | 6 | 7 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |