Difference between revisions of "MAP28: Heck (TNT: Evilution)"

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'''Yellow key'''
 
'''Yellow key'''
  
In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in [[Doom II]]'s [[MAP28: Spirit World (Doom II)|MAP28: Spirit World]]). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area.
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In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in [[Doom II]]'s [[MAP28: The Spirit World (Doom II)|MAP28: The Spirit World]]). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area.
  
 
'''Blue key'''
 
'''Blue key'''

Revision as of 11:09, 15 July 2015

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
TNT: Evilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP28: Heck is the twenty-eighth map of TNT: Evilution. It was designed by Milo Casali and uses the music track "AimShootKill" by Tom Mustaine[1]. In the PlayStation port it is the twenty-fourth level and uses the music track "Twisted Beyond Reason".

Strategy

Map of MAP28

Walkthrough

Information icon.svgThis article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality.

There are three keys in the level and you can get them in any order, at any time.

Red key

In the starting area, take the southern alcove (you will see it at the beginning of the level). Grab the combat armor if you wish and take any walkway. You will encounter arch-vile and some lost souls. First, kill the arch-vile, then press the switch. This switch lowers both the platform where the arch-vile was and the baron art wall. Head into this wall while it is temporarily open. In the cave, turn right and proceed down the tunnel marked with wooden bars. When you end up[?], turn left and use the lift to find yourself inside the cage. Proceed straight and take the red skull key. Now, if you want, you may fight a crowd of various demons and revenants. In any case, backtrack to the beginning where you started this level.

Yellow key

In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in Doom II's MAP28: The Spirit World). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area.

Blue key

In the starting area, take the western alcove. Turn left and climb the stairs. Go down the other stairs here. You now find yourself within the maze. Remember this fork as you need to return here later. Take the straight way (west). Turn left, then right. Press on the skull switch (this will open the other parts of the maze). Backtrack to that fork, the entrance of the maze. Now, take the way north which was formerly closed. There, turn left (west) and left again (to the south). At the end of the way, grab the blue key. Beware the arch-vile. Other corners of the maze are optional. Backtrack to the starting area.

Exit

When all the keys are collected, take the northern alcove in the starting area. Open all of the doors, each of which requires a respective key. Kill the lost souls if you want. Jump into the large pit to end this level.

Secrets

  1. From the start of the level, go west. After you walk down the stairs, you will find yourself in a room which is an entrance to a maze. At the beginning, you can go only to the south and west, but when you push the switch in the western corridor, a northern corridor opens. In the maze, there are 3 small niches, each one behind a fake wall with a gargoyle face and a stream of blood. Each one contains a sergeant, and each one is in different corridor: southern, eastern and northern. These three niches count as one secret.
  2. From the entrance to the maze, choose the northern path and turn right twice (opposite to the blue skull key). Find a niche similar to those from secret #1 to get an energy cell pack.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:18 Vincent Catalaá 2001-01-10 ev28-118.zip
NM speed 01:29 Jim Leonard (Xit Vono) 2002-08-22 es28-129.zip
UV max 04:21 Chris Ratcliff (Ryback) 2002-04-03 ev28-421.zip
NM100S 01:33 Drew DeVore (stx-Vile) 2002-02-18 es28-133.zip
UV -fast 04:58 Ricardo Bischoff (Rizera) 2012-11-21 ef28-458.zip
UV -respawn 04:42 Chris Ratcliff (Ryback) 2001-09-17 er28-442.zip
UV Tyson
UV pacifist 14:14 Jim Leonard (Xit Vono) 2008-03-14 ep281414.zip

The data was last verified in its entirety on May 30, 2013.

Statistics

Map data

Things 291
Vertices 1078*
Linedefs 1118
Sidedefs 577
Sectors 102
* The vertex count without the effect of node building is 993.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 24 24 24
Imps 2 2 17
Demons 15 18 20
Barons of Hell 1 1 1
Cacodemons 2 1 0
Lost Souls 33 33 33
Arch-Viles 2 4 4
Pain Elementals 3 4 5
Chaingunners 6 6 7
Revenants 13 19 29
Mancubi 0 0 3
Arachnotrons 1 1 1
Hell Knights 5 7 5
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 3 3 3
Stim packs 6 6 6
Medikits 16 16 16
Green armors 1 1 1
Blue armors 1 1 1
Megasphere 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 2 2 2
Rocket boxes 21 21 21
Energy cells 8 8 8
Shell boxes 8 8 8
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1

References

  1. My Music. Mustaine.com. Retrieved 2012-10-06.

External links