Difference between revisions of "MAP28: Heck (TNT: Evilution)"
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'''Yellow key''' | '''Yellow key''' | ||
− | In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in [[Doom II]]'s [[MAP28: Spirit World (Doom II)|MAP28: Spirit World]]). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area. | + | In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in [[Doom II]]'s [[MAP28: The Spirit World (Doom II)|MAP28: The Spirit World]]). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area. |
'''Blue key''' | '''Blue key''' |
Revision as of 11:09, 15 July 2015
TNT: Evilution maps 21-30 |
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MAP28: Heck is the twenty-eighth map of TNT: Evilution. It was designed by Milo Casali and uses the music track "AimShootKill" by Tom Mustaine[1]. In the PlayStation port it is the twenty-fourth level and uses the music track "Twisted Beyond Reason".
Contents
Strategy
Walkthrough
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There are three keys in the level and you can get them in any order, at any time.
Red key
In the starting area, take the southern alcove (you will see it at the beginning of the level). Grab the combat armor if you wish and take any walkway. You will encounter arch-vile and some lost souls. First, kill the arch-vile, then press the switch. This switch lowers both the platform where the arch-vile was and the baron art wall. Head into this wall while it is temporarily open. In the cave, turn right and proceed down the tunnel marked with wooden bars. When you end up[?], turn left and use the lift to find yourself inside the cage. Proceed straight and take the red skull key. Now, if you want, you may fight a crowd of various demons and revenants. In any case, backtrack to the beginning where you started this level.
Yellow key
In the starting area, take the eastern alcove. You find yourself in the cave (which is similar to one in Doom II's MAP28: The Spirit World). Proceed all the way northeastward, then drop down into the tall area to the south. Simply grab the key. Many traps will open in this area. Battling monsters is optional. All other items here are optional. Backtrack to the starting area.
Blue key
In the starting area, take the western alcove. Turn left and climb the stairs. Go down the other stairs here. You now find yourself within the maze. Remember this fork as you need to return here later. Take the straight way (west). Turn left, then right. Press on the skull switch (this will open the other parts of the maze). Backtrack to that fork, the entrance of the maze. Now, take the way north which was formerly closed. There, turn left (west) and left again (to the south). At the end of the way, grab the blue key. Beware the arch-vile. Other corners of the maze are optional. Backtrack to the starting area.
Exit
When all the keys are collected, take the northern alcove in the starting area. Open all of the doors, each of which requires a respective key. Kill the lost souls if you want. Jump into the large pit to end this level.
Secrets
- From the start of the level, go west. After you walk down the stairs, you will find yourself in a room which is an entrance to a maze. At the beginning, you can go only to the south and west, but when you push the switch in the western corridor, a northern corridor opens. In the maze, there are 3 small niches, each one behind a fake wall with a gargoyle face and a stream of blood. Each one contains a sergeant, and each one is in different corridor: southern, eastern and northern. These three niches count as one secret.
- From the entrance to the maze, choose the northern path and turn right twice (opposite to the blue skull key). Find a niche similar to those from secret #1 to get an energy cell pack.
Screenshots
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:18 | Vincent Catalaá | 2001-01-10 | ev28-118.zip | |
NM speed | 01:29 | Jim Leonard (Xit Vono) | 2002-08-22 | es28-129.zip | |
UV max | 04:21 | Chris Ratcliff (Ryback) | 2002-04-03 | ev28-421.zip | |
NM100S | 01:33 | Drew DeVore (stx-Vile) | 2002-02-18 | es28-133.zip | |
UV -fast | 04:58 | Ricardo Bischoff (Rizera) | 2012-11-21 | ef28-458.zip | |
UV -respawn | 04:42 | Chris Ratcliff (Ryback) | 2001-09-17 | er28-442.zip | |
UV Tyson | |||||
UV pacifist | 14:14 | Jim Leonard (Xit Vono) | 2008-03-14 | ep281414.zip |
The data was last verified in its entirety on May 30, 2013.
Statistics
Map data
Things | 291 |
Vertices | 1078* |
Linedefs | 1118 |
Sidedefs | 577 |
Sectors | 102 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 24 | 24 | 24 |
Imps | 2 | 2 | 17 |
Demons | 15 | 18 | 20 |
Barons of Hell | 1 | 1 | 1 |
Cacodemons | 2 | 1 | 0 |
Lost Souls | 33 | 33 | 33 |
Arch-Viles | 2 | 4 | 4 |
Pain Elementals | 3 | 4 | 5 |
Chaingunners | 6 | 6 | 7 |
Revenants | 13 | 19 | 29 |
Mancubi | 0 | 0 | 3 |
Arachnotrons | 1 | 1 | 1 |
Hell Knights | 5 | 7 | 5 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 3 | 3 | 3 |
Stim packs | 6 | 6 | 6 |
Medikits | 16 | 16 | 16 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Megasphere | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Shells | 2 | 2 | 2 |
Rocket boxes | 21 | 21 | 21 |
Energy cells | 8 | 8 | 8 |
Shell boxes | 8 | 8 | 8 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |
References
- ↑ My Music. Mustaine.com. Retrieved 2012-10-06.