Difference between revisions of "MAP28: The Bloodwall (Plutonia 2)"

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===Other points of interest===
 
===Other points of interest===
At the end of the map there are two exit platforms. Stepping on the left one exits the map as usual while stepping on the right one teleports you into a [[barrel]], [[telefrag]]ging it so you receive a lot dammage. Even worse, like in [[MAP11:_Arch-Violence_(Plutonia_2)]], you are on a type 11 [[Damaging_floor#Sector_type_11|damaging floor]] that drains your health until it becomes 10% or below and finishes the level.
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At the end of the map there are two exit platforms. Stepping on the left one exits the map as usual while stepping on the right one teleports you into a [[barrel]], [[telefrag]]ging it so you receive a lot damage. Even worse, like in {{ml|MAP11: Arch-Violence (Plutonia 2)}}, you are on a type 11 [[Damaging floor#Sector type 11|damaging floor]] that drains your health until it becomes 10% or below and finishes the level.
  
 
===Secrets===
 
===Secrets===

Revision as of 03:58, 23 January 2015

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Plutonia 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

MAP28: The Bloodwall is the twenty-eighth map of Plutonia 2. It was designed by Alexander S. (Eternal), and uses the music track "Gut Wrencher" by Robert Prince.

Walkthrough

Map of MAP28
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

At the end of the map there are two exit platforms. Stepping on the left one exits the map as usual while stepping on the right one teleports you into a barrel, telefragging it so you receive a lot damage. Even worse, like in MAP11: Arch-Violence, you are on a type 11 damaging floor that drains your health until it becomes 10% or below and finishes the level.

Secrets

Official

  1. After riding up the first lift, go to the eastern hallway, push the switch at its southern end to open the door in the north that you enter then. Ascend the stairs, kill the two hell knights, and push the door to lower the stairs. Kill the revenant to your right. The alcove he was lurking in has a bloody back wall. Open it to get a backpack.
  2. In the T-shaped room with the cyberdemon and the yellow and blue keys, two of the tan "canvases" on the southern wall can be opened up: Push the second one from the east (with a medikit in front of it) to open the room you saw in the north of the first lift you rode up in this map, containing a rocket launcher, two rocket boxes and a medikit.
  3. In the same room where secret #2 is accessed, open the canvas left of the yellow door. The room behind contains two bulk cells and a megasphere.
  4. Press the green torch in the "library". This will open an alcove with a berserk pack in it west of the skull switch that raises the walkway to the blue key.
  5. In the same "library", push the back wall of the southern cage opposite the green torch to lower the wall behind the northern cage. Go trough the opening to register the secret and open the back walls of both cages. To your right is a medikit and a blue armor. Continue along the ledge to the left until another room opens up, containing two lost souls, a rocket box and a energy cell.
  6. Continuing from secret 5, jump across the gap in the ledge. There will be an opening to your left. The room contains a computer area map, a box of shotgun shells and a bulk cell.

Non-official

  1. After riding up the first lift, go west and climb over a well's edge to fall down on a soul sphere. Pick up the four enegy cells and climb the narrow stairs at the western wall, push the skull switch to lower the plasma gun and the southern wall that releases some revenants. After caring about them, collect two more energy cells from their hideout. Ascend the stairs to find a chaingunner and a bullet box. Push the switch to open an alcove with a blue armor, the exit and and alcove on the northern side of the hallway that contains a medikit and a revenant. Returning into the hallway also opens a secret room to your right with some chaingunners, a super shotgun, a box of shells and three medikits.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:08 Jakub Razák (Method) 2009-12-23 p228-108.zip
NM speed
UV max 11:48 blob1024 2012-02-05 p228-1148.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 14, 2013.

Miscellaneous Demos

Run Time Player Date File Notes

Last updated on June 14, 2013.

Deathmatch

Statistics

Map data

Things

Monsters ITYTD and HNTR HMP UV and NM
Troopers 6 0 0
Chaingunners 49 68 72
Pain elementals 1 4 4
Cyberdemons 4 4 4
Arch-viles 10 14 15
Demons 28 31 34
Spectres 3 6 6
Imps 54 45 48
Cacodemons 16 18 20
Hell knights 12 18 20
Barons of hell 6 10 12
Revenants 42 62 76
Mancubi 6 8 8
Lost souls 6 2 2
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 2 2 2
Rocket launchers 2 2 2
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 3 3 3
Shell boxes 29 29 29
Rocket boxes 23 23 23
Energy cells 11 11 11
Bulk cells 16 15 15
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserks 2 2 2
Medikits 44 44 42
Stimpacks 1 1 1
Soul spheres 4 4 5
Megaspheres 3 3 2
Green armors 5 5 5
Blue armors 3 3 3
Armor bonuses 1 1 1
Invulnerabilities 1 0 0
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 2 2 2

Technical information

Inspiration and development

Trivia

  • During development this map was simply called "BloodWall".

See also

Sources

External links