Difference between revisions of "MAP28: The Sewers (The Plutonia Experiment)"

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==Walkthrough==
 
==Walkthrough==
[[Image:Plutonia MAP28 map.png|thumb|right|288px|Map of MAP28]]
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[[Image:Plutonia MAP28 map.png|thumb|300px|Map of MAP28]]
 
{{map spots}}
 
{{map spots}}
  
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===Other points of interest===
 
===Other points of interest===
After getting the yellow [[key]] from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the [[BFG9000|BFG-9000]]. Stepping onto the platform in coop game mode lets players 1-4 get a BFG-9000 each. (This is done by [[Voodoo doll]]s that stand on lifts that are lowered when stepping on the aforementioned platform.)
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After getting the yellow [[key]] from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the [[BFG9000]]. Stepping onto the platform in coop game mode lets players 1-4 get a BFG9000 each. (This is done by [[Voodoo doll]]s that stand on lifts that are lowered when stepping on the aforementioned platform.)
  
 
===Secrets===
 
===Secrets===

Revision as of 06:07, 20 May 2016

Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: The Sewers is the twenty-eighth map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "The Demons From Adrian's Pen" from Doom. The structure of the level is indeed reminiscent of underground sewer lines with damaging "sewage" seeping every which way. It is notable for being a rather large stage with a lot of strong enemies to fight.

Walkthrough

Map of MAP28
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

After getting the yellow key from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the BFG9000. Stepping onto the platform in coop game mode lets players 1-4 get a BFG9000 each. (This is done by Voodoo dolls that stand on lifts that are lowered when stepping on the aforementioned platform.)

Secrets

Official

  1. From the start of the level, go through the opening to the left and continue westward, down a spiral staircase encircling a brown slime-filled room. Near the bottom of the stairway is a wall with scratches on it. It is a fake wall, so walk straight through and follow the pathway up to some goodies. (sector 45)
  2. At the center of the level is a huge "+"-shaped tunnel with brown slime on the floor. At the end of the northern arm of this tunnel is a small bank of computers on the wall. Shoot it to open an alcove with a soul sphere in it on the opposite wall. (sector 63)
  3. Just southeast of the "+"-shaped slime tunnel is a room with a square, raised nukage pool with square brown platforms in it. Run from one of these platforms onto the brown "fence" containing the nukage. Follow it along to the west and drop into the small pool of nukage against the wall. The green wall bordering this small pool is fake, and you can walk through it for another secret. (sector 100)
  4. Make your way to the library area just southwest of the "+"-shaped slime tunnel. There is a broad bookcase at the southern end of the largest of the library rooms. Open it to reveal some goodies. (sector 142)

Non-Official

  1. After riding the lift down to the library area (see official secret #4), look at the south wall. Push the black flag to open a secret room containing six super shotguns and six plasma guns.

Bugs

  • There are actually two computer area maps in this map, which makes it impossible to gain 100% of the items, since the player can only pick one map per level. However, some source ports allow two to be picked up as a way to achieve the status.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:32 Jim Leonard (Xit Vono) 2006-06-12 pl28-132.zip
NM speed 01:32 Jim Leonard (Xit Vono) 2003-02-21 pn28-132.zip
UV max 05:57 Adam Hegyi 1998-12-20 pl28-557.zip
NM100S 01:55 Jim Leonard (Xit Vono) 2002-09-17 ps28-155.zip
UV -fast 09:40 Chris Ratcliff (Ryback) 2000-12-10 pf28-940.zip
UV -respawn 04:15 Chris Ratcliff (Ryback) 2010-06-17 pr28-415.zip
UV Tyson
UV pacifist 01:32 Jim Leonard (Xit Vono) 2006-06-12 pl28-132.zip

The data was last verified in its entirety on February 11, 2013.

Statistics

Map data

Things 508
Vertices 2454*
Linedefs 2519
Sidedefs 3700
Sectors 297

* The vertex count without the effect of node building is 2119.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 20 20 20
Imps 31 31 31
Demons 11 11 24
Barons of Hell 4 9 10
Lost Souls 3 3 3
Arch-Viles 2 2 2
Chaingunners 5 5 7
Revenants 10 17 19
Mancubi 12 21 21
Arachnotrons 5 6 6
Hell Knights 21 32 39
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 3 3 3
Stim packs 1 1 1
Medikits 26 26 26
Soul spheres 2 2 2
Health bonuses 28 28 28
Blue armors 4 4 4
Invisibilities 1 1 1
Radiation suits 12 12 12
Automaps 2 2 2
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 7 7 7
Chainsaws 1 1 1
BFG 9000s 4 4 4
Super shotguns 7 7 7
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 9 9 9
Ammo clips 9 9 9
Shells 14 14 14
Rockets 8 8 8
Rocket boxes 47 47 47
Energy cells 11 11 11
Ammo boxes 2 2 2
Shell boxes 11 11 11
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 2 2 2

External links