Difference between revisions of "MAP28: The Sewers (The Plutonia Experiment)"
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==Walkthrough== | ==Walkthrough== | ||
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===Other points of interest=== | ===Other points of interest=== | ||
− | After getting the yellow [[key]] from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the [[BFG9000 | + | After getting the yellow [[key]] from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the [[BFG9000]]. Stepping onto the platform in coop game mode lets players 1-4 get a BFG9000 each. (This is done by [[Voodoo doll]]s that stand on lifts that are lowered when stepping on the aforementioned platform.) |
===Secrets=== | ===Secrets=== |
Revision as of 06:07, 20 May 2016
Plutonia maps 21-30 |
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MAP28: The Sewers is the twenty-eighth map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "The Demons From Adrian's Pen" from Doom. The structure of the level is indeed reminiscent of underground sewer lines with damaging "sewage" seeping every which way. It is notable for being a rather large stage with a lot of strong enemies to fight.
Contents
Walkthrough
Essentials
Other points of interest
After getting the yellow key from the library area, return to the map start area. Follow the hallway across the staircase mentioned in secret #1 to the east. In the room behind the yellow door, step onto the lit square platform to get the BFG9000. Stepping onto the platform in coop game mode lets players 1-4 get a BFG9000 each. (This is done by Voodoo dolls that stand on lifts that are lowered when stepping on the aforementioned platform.)
Secrets
Official
- From the start of the level, go through the opening to the left and continue westward, down a spiral staircase encircling a brown slime-filled room. Near the bottom of the stairway is a wall with scratches on it. It is a fake wall, so walk straight through and follow the pathway up to some goodies. (sector 45)
- At the center of the level is a huge "+"-shaped tunnel with brown slime on the floor. At the end of the northern arm of this tunnel is a small bank of computers on the wall. Shoot it to open an alcove with a soul sphere in it on the opposite wall. (sector 63)
- Just southeast of the "+"-shaped slime tunnel is a room with a square, raised nukage pool with square brown platforms in it. Run from one of these platforms onto the brown "fence" containing the nukage. Follow it along to the west and drop into the small pool of nukage against the wall. The green wall bordering this small pool is fake, and you can walk through it for another secret. (sector 100)
- Make your way to the library area just southwest of the "+"-shaped slime tunnel. There is a broad bookcase at the southern end of the largest of the library rooms. Open it to reveal some goodies. (sector 142)
Non-Official
- After riding the lift down to the library area (see official secret #4), look at the south wall. Push the black flag to open a secret room containing six super shotguns and six plasma guns.
Bugs
- There are actually two computer area maps in this map, which makes it impossible to gain 100% of the items, since the player can only pick one map per level. However, some source ports allow two to be picked up as a way to achieve the status.
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:32 | Jim Leonard (Xit Vono) | 2006-06-12 | pl28-132.zip | |
NM speed | 01:32 | Jim Leonard (Xit Vono) | 2003-02-21 | pn28-132.zip | |
UV max | 05:57 | Adam Hegyi | 1998-12-20 | pl28-557.zip | |
NM100S | 01:55 | Jim Leonard (Xit Vono) | 2002-09-17 | ps28-155.zip | |
UV -fast | 09:40 | Chris Ratcliff (Ryback) | 2000-12-10 | pf28-940.zip | |
UV -respawn | 04:15 | Chris Ratcliff (Ryback) | 2010-06-17 | pr28-415.zip | |
UV Tyson | |||||
UV pacifist | 01:32 | Jim Leonard (Xit Vono) | 2006-06-12 | pl28-132.zip |
The data was last verified in its entirety on February 11, 2013.
Statistics
Map data
Things | 508 |
Vertices | 2454* |
Linedefs | 2519 |
Sidedefs | 3700 |
Sectors | 297 |
* The vertex count without the effect of node building is 2119.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 20 | 20 | 20 |
Imps | 31 | 31 | 31 |
Demons | 11 | 11 | 24 |
Barons of Hell | 4 | 9 | 10 |
Lost Souls | 3 | 3 | 3 |
Arch-Viles | 2 | 2 | 2 |
Chaingunners | 5 | 5 | 7 |
Revenants | 10 | 17 | 19 |
Mancubi | 12 | 21 | 21 |
Arachnotrons | 5 | 6 | 6 |
Hell Knights | 21 | 32 | 39 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 3 | 3 | 3 |
Stim packs | 1 | 1 | 1 |
Medikits | 26 | 26 | 26 |
Soul spheres | 2 | 2 | 2 |
Health bonuses | 28 | 28 | 28 |
Blue armors | 4 | 4 | 4 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 12 | 12 | 12 |
Automaps | 2 | 2 | 2 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 7 | 7 | 7 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 4 | 4 | 4 |
Super shotguns | 7 | 7 | 7 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 9 | 9 | 9 |
Ammo clips | 9 | 9 | 9 |
Shells | 14 | 14 | 14 |
Rockets | 8 | 8 | 8 |
Rocket boxes | 47 | 47 | 47 |
Energy cells | 11 | 11 | 11 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 11 | 11 | 11 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 2 | 2 | 2 |