Difference between revisions of "MAP29: Entity's Lair (Strife)"

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{{map|slot=MAP29}}
 
{{map|slot=MAP29}}
 
'''Entity's Lair''' is the final area in [[Strife]], accessed from [[MAP28: Alien Ship (Strife)|the alien ship]]. It uses the [[Strife music|music]] track "Industry".
 
'''Entity's Lair''' is the final area in [[Strife]], accessed from [[MAP28: Alien Ship (Strife)|the alien ship]]. It uses the [[Strife music|music]] track "Industry".
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==Walkthrough==
 
{{spoiler}}
 
{{spoiler}}
 
The starting room is a big one with a couple of dead ends and hallways. The [[Sigil]] door in the main room leads to another hallway which eventually ends at a huge arena, where the [[Entity]] is fought. To enter the large door, the player must have the fully completed Sigil in hand.
 
The starting room is a big one with a couple of dead ends and hallways. The [[Sigil]] door in the main room leads to another hallway which eventually ends at a huge arena, where the [[Entity]] is fought. To enter the large door, the player must have the fully completed Sigil in hand.
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Two possible endings can be gotten at any time on the map.  If the player dies while fighting the Entity, the worst of the three endings will be seen. If the player kills the Entity, then depending on how the player went through the game, one of the two better endings will be received.
 
Two possible endings can be gotten at any time on the map.  If the player dies while fighting the Entity, the worst of the three endings will be seen. If the player kills the Entity, then depending on how the player went through the game, one of the two better endings will be received.
 
{{Endspoiler}}
 
{{Endspoiler}}
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==Areas / screenshots==
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<gallery widths="240px">
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Entity-strife.png|The Entity emerges.
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Subentity-strife.png|Sub-entities attack.
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</gallery>
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==Secrets==
 
==Secrets==
 
''The following secret does not have [[Secret|sector type 9]] and is thus non-official.''
 
''The following secret does not have [[Secret|sector type 9]] and is thus non-official.''

Revision as of 13:46, 16 December 2014

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Map of MAP29
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

Entity's Lair is the final area in Strife, accessed from the alien ship. It uses the music track "Industry".

Walkthrough

Spoiler Warning: Plot details follow.

The starting room is a big one with a couple of dead ends and hallways. The Sigil door in the main room leads to another hallway which eventually ends at a huge arena, where the Entity is fought. To enter the large door, the player must have the fully completed Sigil in hand.

Upon entering the room, one of two possible things will occur, depending on how you played the game and which path you chose when faced with the Oracle quest:

  1. The player will hear Blackbird's voice, who acts as if she has been using the player to reach her own plateau of power via the Sigil. However, when her lines close out, her voice morphs into that of the Entity itself, revealing that either the Entity can take on the voice of others, and Blackbird's true fate is unknown, or that she was the Entity itself. The outcome happens if the player killed Macil before the Oracle and did not go to the factory where the cure to the virus could have been found. Thus, it is the less desirable of the two positive outcomes.
  2. A voice, presumably the Entity, tells the player that even though he has crushed its Order, it will prevail, infect and twist the player to its will. The outcome happens if the player killed the Oracle before Macil, as Macil sent the player to the aforementioned factory. Thereby, it is the preferred of the two positive outcomes.

Two possible endings can be gotten at any time on the map. If the player dies while fighting the Entity, the worst of the three endings will be seen. If the player kills the Entity, then depending on how the player went through the game, one of the two better endings will be received.

Spoilers end here.

Areas / screenshots

Secrets

The following secret does not have sector type 9 and is thus non-official.

Cross the middle part between the two pillars in the southern hall near the beginning. It opens a chamber that holds four energy packs.

Statistics

Map data

Things 156
Vertexes 533
Linedefs 563
Sidedefs 921
Sectors 119