Difference between revisions of "MAP29: Island of Death (Memento Mori)"

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[unchecked revision][checked revision]
(Map data: +sidedefs; correct linedefs)
(Updated Compet-N records (UV max, NM100S, UV -fast and UV -respawn), added the vertex count after node building and fixed a link.)
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In single-player gameplay, under [[UV speed]], [[NM speed]], and [[UV pacifist]] rules, the map is extremely easy to finish.  Going clockwise around the building you start in not only lets you access the red [[keys|skull key]] (which can be grabbed without lowering the platform it is on,) but also opens a shortcut into the area with the [[berserk pack]]s, which allows you to reach the red key door, and consequently, the exit, very early on.  This makes the map completable in less than 30 seconds.
 
In single-player gameplay, under [[UV speed]], [[NM speed]], and [[UV pacifist]] rules, the map is extremely easy to finish.  Going clockwise around the building you start in not only lets you access the red [[keys|skull key]] (which can be grabbed without lowering the platform it is on,) but also opens a shortcut into the area with the [[berserk pack]]s, which allows you to reach the red key door, and consequently, the exit, very early on.  This makes the map completable in less than 30 seconds.
  
On the other hand, in cooperative multiplayer, the walkover linedef opening the shortcut, as well as the quickest way to the red skull key, are blocked off by green torches.  This is intended to force you and your team to travel through much more of the level in order to complete it.  However, two tricks devised by Kristian Ronge, the current [[UV pacifist]] record-holder on this level, allow the map to be completed through the single-player path even with the torch barrier.  The first is performed in the starting area, by moving carefully around the pile of skulls, making sure not to fall into the blood moat, allowing you to obtain the red skull key in that location.  The second takes advantage of the ability to trigger linedefs from any height, by opening the blood fountain in the first room, standing at its southwest or southeast sides within activation range of the southern switch, and flipping it to open the shortcuts.  From there, the route is the same as in single-player.  The tricks are demonstrated in Ronge's 00:49 coop speedrun ([http://competn.doom2.net/pub/sda/i-o/mm29tric.zip]) at the [http://www.doomworld.com/sda/doom_sda.html Doom Speed Demos Archive], which requires [[ZDoom]] 1.22 and a command line argument to initiate a faked cooperative multiplayer game.
+
On the other hand, in cooperative multiplayer, the walkover linedef opening the shortcut, as well as the quickest way to the red skull key, are blocked off by green torches.  This is intended to force you and your team to travel through much more of the level in order to complete it.  However, two tricks devised by Kristian Ronge, the current [[UV pacifist]] record-holder on this level, allow the map to be completed through the single-player path even with the torch barrier.  The first is performed in the starting area, by moving carefully around the pile of skulls, making sure not to fall into the blood moat, allowing you to obtain the red skull key in that location.  The second takes advantage of the ability to trigger linedefs from any height, by opening the blood fountain in the first room, standing at its southwest or southeast sides within activation range of the southern switch, and flipping it to open the shortcuts.  From there, the route is the same as in single-player.  The tricks are demonstrated in Ronge's 00:49 coop speedrun ([http://www.d.kth.se/~d99-kro/demos/mm29tric.zip]), which requires [[ZDoom]] 1.22 and a command line argument to initiate a faked cooperative multiplayer game.
  
 
===Current records===
 
===Current records===
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!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:19||[[Marijo "Sedlo" Sedlic]]||2002-02-28||{{competnftp|pwads/mm/speed/mm29-019.zip|mm29-019.zip}}||
+
|[[UV speed]]||00:19||[[Marijo Sedlić (Sedlo)]]||2002-02-28||{{competnftp|pwads/mm/speed/mm29-019.zip|mm29-019.zip}}||
 
|-
 
|-
|[[NM speed]]||00:20||[[Doug "Opulent" Merrill]]||2002-05-27||{{competnftp|pwads/mm/nmare/mm29n020.zip|mm29n020.zip}}||
+
|[[NM speed]]||00:20||[[Doug Merrill (Opulent)]]||2002-05-27||{{competnftp|pwads/mm/nmare/mm29n020.zip|mm29n020.zip}}||
 
|-
 
|-
|[[UV max]]||13:10||[[Anthony "Swedish Fish" Soto|Anthony Soto]]||2002-05-04||{{competnftp|pwads/mm/max/mm291310.zip|mm291310.zip}}||
+
|[[UV max]]||12:00||[[vdgg]]||2013-01-31||{{competnftp|pwads/mm/max/mm291200.zip|mm291200.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM100S]]||01:53||[[Eugene Kapustin]]||2007-06-13||{{competnftp|pwads/mm/nm100s/mm29s153.zip|mm29s153.zip}}||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||18:39||[[Revved]]||2011-02-21||{{competnftp|pwads/mm/fast/mm291839.zip|mm291839.zip}}||
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|[[UV -respawn]]||09:09||[[Revved]]||2011-06-26||{{competnftp|pwads/mm/respawn/mm29r909.zip|mm29r909.zip}}||
 
|-
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
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|[[UV pacifist]]||00:20||[[Kristian Ronge]]||2005-03-17||{{competnftp|pwads/mm/pacifist/mm29p020.zip|mm29p020.zip}}||
 
|[[UV pacifist]]||00:20||[[Kristian Ronge]]||2005-03-17||{{competnftp|pwads/mm/pacifist/mm29p020.zip|mm29p020.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on April 24, 2014.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
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|[[Things]]||699
 
|[[Things]]||699
 
|-
 
|-
|[[Vertex]]es||2124
+
|[[Vertex]]es||2479*
 
|-
 
|-
 
|[[Linedefs]]||2661
 
|[[Linedefs]]||2661
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|[[Sectors]]||550
 
|[[Sectors]]||550
 
|}
 
|}
 +
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2124.''
  
 
===Things===
 
===Things===

Revision as of 14:37, 24 April 2014

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
Memento Mori maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP29: Island of Death is the twenty-ninth level of Memento Mori. It was designed by Thomas Möller and uses the music track "Hidden Anger" by Mark Klem.

Walkthrough

Map of MAP29
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the northwest of the map, climb up the stairway and approach the switch. An elevator will lower to the east, which counts as a secret. (sector 497) The elevator leads to a room with four boxes of ammo, five boxes of shells, two boxes of rockets, and four medikits.
  2. In the toxic sludge room in the northeast of the map, run up to the wall with the skull on it and open it to find a megasphere. (sector 520)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

In single-player gameplay, under UV speed, NM speed, and UV pacifist rules, the map is extremely easy to finish. Going clockwise around the building you start in not only lets you access the red skull key (which can be grabbed without lowering the platform it is on,) but also opens a shortcut into the area with the berserk packs, which allows you to reach the red key door, and consequently, the exit, very early on. This makes the map completable in less than 30 seconds.

On the other hand, in cooperative multiplayer, the walkover linedef opening the shortcut, as well as the quickest way to the red skull key, are blocked off by green torches. This is intended to force you and your team to travel through much more of the level in order to complete it. However, two tricks devised by Kristian Ronge, the current UV pacifist record-holder on this level, allow the map to be completed through the single-player path even with the torch barrier. The first is performed in the starting area, by moving carefully around the pile of skulls, making sure not to fall into the blood moat, allowing you to obtain the red skull key in that location. The second takes advantage of the ability to trigger linedefs from any height, by opening the blood fountain in the first room, standing at its southwest or southeast sides within activation range of the southern switch, and flipping it to open the shortcuts. From there, the route is the same as in single-player. The tricks are demonstrated in Ronge's 00:49 coop speedrun ([1]), which requires ZDoom 1.22 and a command line argument to initiate a faked cooperative multiplayer game.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:19 Marijo Sedlić (Sedlo) 2002-02-28 mm29-019.zip
NM speed 00:20 Doug Merrill (Opulent) 2002-05-27 mm29n020.zip
UV max 12:00 vdgg 2013-01-31 mm291200.zip
NM100S 01:53 Eugene Kapustin 2007-06-13 mm29s153.zip
UV -fast 18:39 Revved 2011-02-21 mm291839.zip
UV -respawn 09:09 Revved 2011-06-26 mm29r909.zip
UV Tyson
UV pacifist 00:20 Kristian Ronge 2005-03-17 mm29p020.zip

The data was last verified in its entirety on April 24, 2014.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 699
Vertexes 2479*
Linedefs 2661
Sidedefs 2311
Sectors 550

* The vertex count without the effect of node building is 2124.

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links