Difference between revisions of "MAP30: Abandoned Front Base (Strife)"
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− | After the [[Programmer]] is killed, [[MAP03: Front Base (Strife)|MAP03: Front Base]] becomes '''MAP30: Abandoned Front Base''', as the [[The Front]] has become a force to be reckoned with, and managed to secure much better premises in the Programmer's former [[MAP07: Castle (Strife)|castle]]. There are some medical supplies and ammunition left behind during the move, which the player can scavenge if he wants to be thorough. [[Geoff]] will also be guarding the entrance indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a precious stash. | + | After the [[Programmer]] is killed, [[MAP03: Front Base (Strife)|MAP03: Front Base]] becomes '''MAP30: Abandoned Front Base''', as the [[The Front]] has become a force to be reckoned with, and managed to secure much better premises in the Programmer's former [[MAP07: Castle (Strife)|castle]]. It uses the [[Strife music|music]] track "Drone". |
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+ | There are some medical supplies and ammunition left behind during the move, which the player can scavenge if he wants to be thorough. [[Geoff]] will also be guarding the entrance indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a precious stash. | ||
==Secrets== | ==Secrets== | ||
[[File:Strife MAP30 map.png|thumb|right|312px|Map of MAP30]] | [[File:Strife MAP30 map.png|thumb|right|312px|Map of MAP30]] |
Revision as of 13:37, 16 December 2014
After the Programmer is killed, MAP03: Front Base becomes MAP30: Abandoned Front Base, as the The Front has become a force to be reckoned with, and managed to secure much better premises in the Programmer's former castle. It uses the music track "Drone".
There are some medical supplies and ammunition left behind during the move, which the player can scavenge if he wants to be thorough. Geoff will also be guarding the entrance indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a precious stash.
Secrets
The following secrets do not have sector type 9 and are thus non-official.
- When you were in the base before forsaking, you possibly found a secret passage that could be entered from two separate doors near the entrance stairs. There was another door in the passage that needed the silver key to open. Now that you have received it from a false Programmer in the castle's audience chamber, you are able to enter the door. It reveals a gloomy bedroom with a shadow armor and an ammo satchel.
- As you enter the western line of the aforementioned passage, a wall will lower nearby providing an access to another passage. It holds a stash of valuable items. You will find two units of phosphorous grenades, a targeter, three medical kits and two hundred pieces of gold. At the other end, you can open the second entrance to the passage.
- The elevator that leads to the barracks still has its false wall secret. There is another elevator just behind the passable wall. Like in MAP03, jump to the shaft of the new elevator or wait for the floor to return up to lower it again. By contrast to the previous areas, only a box of ammo can be discovered down there this time.
Indeed, you can enter the two first secret areas in MAP03 as well since you are still able to return there when you get the silver key. However, the bedroom of the level is empty and the stash passage only has two medical kits.
Statistics
Map data
Things | 158 |
Vertexes | 768 |
Linedefs | 802 |
Sidedefs | 1098 |
Sectors | 148 |