Difference between revisions of "MAP30: Game Over (Going Down)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(Created page with "{{map|slot=MAP30|name=Game Over (Going Down)}} '''MAP30: Game Over''' is the thirtieth level of Going Down. It was designed by Cyriak Harris (mouldy) and uses the m...") |
(+ WAD navbox) |
||
Line 1: | Line 1: | ||
{{map|slot=MAP30|name=Game Over (Going Down)}} | {{map|slot=MAP30|name=Game Over (Going Down)}} | ||
− | + | {{Going Down 21-30}} | |
'''MAP30: Game Over''' is the thirtieth level of [[Going Down]]. It was designed by [[Cyriak Harris (mouldy)]] and uses the [[music]] track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed. | '''MAP30: Game Over''' is the thirtieth level of [[Going Down]]. It was designed by [[Cyriak Harris (mouldy)]] and uses the [[music]] track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed. | ||
Revision as of 16:50, 1 October 2015
Going Down maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
MAP30: Game Over is the thirtieth level of Going Down. It was designed by Cyriak Harris (mouldy) and uses the music track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed.
Contents
Walkthrough
[[File:|thumb|300px|Map of MAP30]]
Essentials
Head left into the door and go down the stairs. Open the green door to enter bedroom. Press use on the television set. This will open two cupboards, one of them is in this room. Take the super shotgun in this room to be your essential weapon. Enter the opened cupboard. You will be teleported into the bathroom. From here, leave via the door and return to the initial room where you have started. Near the door press on the unnoticeable green button. Take freshly spawned red key.
Soon, the final boss will start to spawn random monsters into various areas in the house. Leave this room and walk down the stairs into the familiar corridor. You now should make your way into the white door leading out of your tenement. However, you cannot open it. You need any monster to open it from that side. Waiting may be either short or long depending on how many monsters are spawned in that side. Repulse other monsters' attacks while awaiting.
When the door is finally open, enter it and head into the lift requiring red key. Press the switch to go down. The lights start fading out and you finish this level.
Other points of interest
Secrets
There are no official secrets in this level.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 0 |
Vertices | 0 |
Linedefs | 0 |
Sidedefs | 0 |
Sectors | 0 |
Things
This level contains the following numbers of things per skill level: