Difference between revisions of "MAP30: Game Over (Going Down)"

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{{map|slot=MAP30|name=Game Over (Going Down)}}
 
{{map|slot=MAP30|name=Game Over (Going Down)}}
 
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{{Going Down 21-30}}
 
'''MAP30: Game Over''' is the thirtieth level of [[Going Down]]. It was designed by [[Cyriak Harris (mouldy)]] and uses the [[music]] track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed.
 
'''MAP30: Game Over''' is the thirtieth level of [[Going Down]]. It was designed by [[Cyriak Harris (mouldy)]] and uses the [[music]] track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed.
  

Revision as of 16:50, 1 October 2015

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Going Down maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP30: Game Over is the thirtieth level of Going Down. It was designed by Cyriak Harris (mouldy) and uses the music track "Zombie Goes Shopping". One can mistakenly think that this level is an easter egg. In fact, this is regular level that should also be completed.

Walkthrough

[[File:|thumb|300px|Map of MAP30]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head left into the door and go down the stairs. Open the green door to enter bedroom. Press use on the television set. This will open two cupboards, one of them is in this room. Take the super shotgun in this room to be your essential weapon. Enter the opened cupboard. You will be teleported into the bathroom. From here, leave via the door and return to the initial room where you have started. Near the door press on the unnoticeable green button. Take freshly spawned red key.


Soon, the final boss will start to spawn random monsters into various areas in the house. Leave this room and walk down the stairs into the familiar corridor. You now should make your way into the white door leading out of your tenement. However, you cannot open it. You need any monster to open it from that side. Waiting may be either short or long depending on how many monsters are spawned in that side. Repulse other monsters' attacks while awaiting.


When the door is finally open, enter it and head into the lift requiring red key. Press the switch to go down. The lights start fading out and you finish this level.

Other points of interest

Secrets

There are no official secrets in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also