Difference between revisions of "MAP30: Threshold of Pain (PlayStation Doom)"

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===Bugs===
 
===Bugs===
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During the final battle, [[lost soul]]s may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with [[linedef]]s moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing [[pain elemental]]s, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this.
  
 
==  Areas / screenshots ==
 
==  Areas / screenshots ==

Revision as of 21:12, 13 September 2014

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Threshold of Pain is a map that appears in the PlayStation and Saturn versions of Doom. It uses the music track "Steadfast Extermination" by Aubrey Hodges.

Walkthrough

File:Threshold of Pain map.png
Map of Threshold of Pain
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
End Area

Secrets

Bugs

During the final battle, lost souls may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with linedefs moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing pain elementals, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this.

Areas / screenshots

Statistics

Map data

Things 512
Vertexes 803
Linedefs 1056
Sidedefs 1425
Sectors 252

Things

Monsters IAW and NTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups IAW and NTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons IAW and NTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition IAW and NTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys IAW and NTR HMP UV and NM
Blue cards 0 0 0
Blue skulls 1 1 1
Red cards 0 0 0
Red skulls 1 1 1
Yellow cards 0 0 0
Yellow skulls 0 0 0

Trivia

The end of this level is one of only two text-based intermissions in Playstation/Saturn Doom (marking the transition between Ultimate Doom and Doom II). Interestingly, the text itself is used, rather freely, from the intermission after MAP11: Circle of Death, pertaining to "your victory" enabling "humankind to evacuate Earth and escape the nightmare", with absolutely no mention of the events of Ultimate Doom itself. The Marine then has to find the "source of the alien invasion", placing him at MAP01: Entryway (marked as "MAP31: Entryway") with a pistol start instead of MAP12: The Factory.

External links