Difference between revisions of "MAP30: Threshold of Pain (PlayStation Doom)"
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===Bugs=== | ===Bugs=== | ||
+ | During the final battle, [[lost soul]]s may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with [[linedef]]s moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing [[pain elemental]]s, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this. | ||
== Areas / screenshots == | == Areas / screenshots == |
Revision as of 21:12, 13 September 2014
Jaguar, 3DO and GBA Doom maps |
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PlayStation and Saturn Doom maps |
Xbox Doom maps |
Other consoles |
MAP30: Threshold of Pain is a map that appears in the PlayStation and Saturn versions of Doom. It uses the music track "Steadfast Extermination" by Aubrey Hodges.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
Bugs
During the final battle, lost souls may easily be spawned outside the boundaries of the level. Should this happen, and the souls move far enough outside the boundaries of the map, the level will become corrupted in memory and, if the game does not immediately crash, it will become gradually distorted, with linedefs moving out of their normal positions and properties of sectors changing unpredictably. While this bug can happen on any PlayStation Doom map containing pain elementals, it is particularly prone to happen here. Care should be taken to try to contain the pain elementals to the center of the room to avoid this.
Areas / screenshots
Statistics
Map data
Things | 512 |
Vertexes | 803 |
Linedefs | 1056 |
Sidedefs | 1425 |
Sectors | 252 |
Things
Monsters | IAW and NTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | IAW and NTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | IAW and NTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | IAW and NTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | IAW and NTR | HMP | UV and NM |
Blue cards | 0 | 0 | 0 |
Blue skulls | 1 | 1 | 1 |
Red cards | 0 | 0 | 0 |
Red skulls | 1 | 1 | 1 |
Yellow cards | 0 | 0 | 0 |
Yellow skulls | 0 | 0 | 0 |
Trivia
The end of this level is one of only two text-based intermissions in Playstation/Saturn Doom (marking the transition between Ultimate Doom and Doom II). Interestingly, the text itself is used, rather freely, from the intermission after MAP11: Circle of Death, pertaining to "your victory" enabling "humankind to evacuate Earth and escape the nightmare", with absolutely no mention of the events of Ultimate Doom itself. The Marine then has to find the "source of the alien invasion", placing him at MAP01: Entryway (marked as "MAP31: Entryway") with a pistol start instead of MAP12: The Factory.