Difference between revisions of "MAP31: Pharaoh (TNT: Evilution)"

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==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
{| {{prettytable}}
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{{mapdata|
|[[Things]]||522
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  things=522|
|-
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  vertexes=2659|
|[[Vertices]]||2659
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  linedefs=2712|
|-
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  sidedefs=1297|
|[[Linedefs]]||2712
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  sectors=376|
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  vertexbefore=2209}}
|[[Sidedefs]]||1297
 
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|[[Sectors]]||376
 
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===Things===
 
===Things===
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|[[Box of rockets|Rocket boxes]]||27||27||27
 
|[[Box of rockets|Rocket boxes]]||27||27||27
 
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|[[Energy cell]]s||3||3||3
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|[[Energy cell (Doom)|Energy cell]]s||3||3||3
 
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|[[Box of ammo|Ammo boxes]]||10||9||9
 
|[[Box of ammo|Ammo boxes]]||10||9||9

Revision as of 19:37, 5 March 2015

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
TNT: Evilution secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

MAP31: Pharaoh is the first secret map of TNT: Evilution and can be accessed via MAP15. It was designed by Dario Casali and uses a music track also played on the intermission screen.

Strategy

Map of MAP31

Walkthrough

Secrets

  1. The platform with the three wooden "enemy boxes" with hell knights in them (in the area at the east of the map with the circular pool of water with a soul sphere in it, accessed by opening the teleporter located in the starting area by pressing the yellow switch in the "throne room") counts as a secret, even though it is necessary to access it to complete the level.
  2. A bit past secret #1 is a switch that opens a door at the north end end of the large area with the circular water pool. Behind this door is a very long hallway, with a red torch at the end of the first stretch. Once you reach the torch, it looks like you can only go left, but instead go through the fake wall to the right to get to an area with a combat armor vest overlooking a courtyard.
  3. (Secret Exit) At the end of the level you will arrive at a large lake with a dock-like structure stretching out into it, with the exit visible off in the southwest corner. There is also a shed-like building at the north end of the lake; go into this instead. Once inside, open the back wall to reveal the switch to exit to the secret level, MAP32: Caribbean.

Screenshots

Bugs

The original version of this map has some critical flaws. TeamTNT released a PWAD that contains a new version of the map that fixes the below issues. The patch can be found on their website. Some releases of Final Doom already include the patched level.

  • The yellow key is accidentally flagged as multiplayer-only and hence does not appear in single player. However, players have found a couple of interesting, albeit challenging, ways to complete the level without the yellow key, involving hitting the switch on the right throne from its edge above, or wedging the player through the key-color bars in the same room to hit the switches therein. The unofficial Doom Patcher utility (Doomgate patching utility) can also fix this issue by modifying the IWAD. A walkthrough without the yellow key is available on YouTube.
  • A line-of-sight error causes one of the teleporting sergeants at the end of the map to wake up prematurely and teleport when the player approaches the stairs leading down to the thrones. As the teleport destination sits on a platform (sector 162) that is supposed to lower, but at this point, does not have enough room for the sergeant, the platform becomes locked to its current position. Fortunately, this is not game breaking as the platform is one of several that lower. In addition to TeamTNT's official patch, source ports that build their own nodes or use different line-of-sight algorithms may fix this bug silently.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:28 Jim Leonard (Xit Vono) 2003-02-14 ev31-028.zip
UV speed (secret exit) 00:32 Jim Leonard (Xit Vono) 2003-02-14 ev31s032.zip
NM speed (normal exit) 00:28 Karim El-Sheikh (Kimo Xvirus) 2009-06-16 tn31-028.zip
NM speed (secret exit) 00:33 Jim Leonard (Xit Vono) 2002-11-19 tn31s033.zip
UV max 06:17 Jim Leonard (Xit Vono) 2006-05-25 ev31-617.zip
NM100S 01:54 Jim Leonard (Xit Vono) 2005-08-04 es31-154.zip
UV -fast 07:40 Casey Alvis 2003-07-28 ef31-740.zip
UV -respawn 03:27 Casey Alvis 2002-12-24 er31-327.zip
UV Tyson 45:03 Jim Leonard (Xit Vono) 2008-02-20 et314503.zip
UV pacifist (normal exit) 00:28 Jim Leonard (Xit Vono) 2003-02-14 ev31-028.zip
UV pacifist (secret exit) 00:32 Jim Leonard (Xit Vono) 2003-02-14 ev31s032.zip

The data was last verified in its entirety on May 27, 2013.

Statistics

Map data

Things 522
Vertices 2659*
Linedefs 2712
Sidedefs 1297
Sectors 376
* The vertex count without the effect of node building is 2209.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 27 42 76
Cyberdemons 0 0 1
Spectres 8 10 14
Imps 5 7 9
Barons of Hell 1 0 0
Troopers 4 6 11
Cacodemons 5 7 10
Arch-Viles 3 4 4
Pain Elementals 2 3 3
Chaingunners 3 3 3
Revenants 6 10 10
Mancubi 2 7 8
Arachnotrons 9 10 11
Hell Knights 3 4 5
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 9 9 9
Medikits 13 14 14
Soul spheres 1 1 1
Health bonuses 48 48 48
Armor bonuses 45 45 45
Green armors 1 1 1
Blue armors 3 3 3
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 9 9 9
Ammo clips 3 3 3
Rocket boxes 27 27 27
Energy cells 3 3 3
Ammo boxes 10 9 9
Shell boxes 18 18 18
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards* 1 1 1

External links