Difference between revisions of "MAP32: Bad Dream (Master Levels)"

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===Essentials===
 
===Essentials===
You start in a small room facing a [[chainsaw]] and a small door. Open the door. There are a crowd of [[Cyberdemons]] and [[Spiderdemon]] which is stucked in the wall, so he is completely wedged. Just make a fire attack to wake up all the cyberdemons that are turned back to you. As they begin to attack you with rockets they thus can kill the spider mastermind blocking your way. When he is dead walk inside the circular room and you will be teleported to the small alcove on the eastern end. Drop down and head to the centre of the circular room. Take the [[invulnerability]] that is placed on the platform. The [[crusher]] will work, and thus soon it kills all the cyberdemons. Grab all three multicolor keys. Get back to the western side where you have began this level to use that hidden teleporter again. In the eastern alcove open all door one by one. You will encounter a [[hell knight]], a [[pain elemental]] and a [[baron of hell]] behind each door. Flip the switch in the end to finish the level
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You start in a small room facing a [[chainsaw]] and a small door. Open the door. There are a crowd of [[cyberdemon]]s and [[spiderdemon]] which is stucked in the wall, so he is completely wedged. Just make a fire attack to wake up all the cyberdemons that are turned back to you. As they begin to attack you with rockets they thus can kill the spider mastermind blocking your way. When he is dead walk inside the circular room and you will be teleported to the small alcove on the eastern end. Drop down and head to the centre of the circular room. Take the [[invulnerability]] that is placed on the platform. The [[crusher]] will work, and thus soon it kills all the cyberdemons. Grab all three multicolor keys. Get back to the western side where you have began this level to use that hidden teleporter again. In the eastern alcove open all door one by one. You will encounter a [[hell knight]], a [[pain elemental]] and a [[baron of hell]] behind each door. Flip the switch in the end to finish the level
  
 
===Secrets===
 
===Secrets===
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===Bugs===
 
===Bugs===
When the Cyberdemons begin issuing the rockets, the number of things seen simultaneously will grow up to 128 (which is the maximum in the [[doom rendering engine]]), making a little blinking effect.
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When the cyberdemons begin issuing the rockets, the number of things seen simultaneously will grow up to 128 (which is the maximum in the [[doom rendering engine]]), making a little blinking effect.
  
 
===Demo files===
 
===Demo files===

Revision as of 11:52, 11 May 2015

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Master Levels maps

Bad Dream is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is a secret level contained in the file TEETH.WAD, along with The Express Elevator to Hell.

Walkthrough

Map of Bad Dream for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start in a small room facing a chainsaw and a small door. Open the door. There are a crowd of cyberdemons and spiderdemon which is stucked in the wall, so he is completely wedged. Just make a fire attack to wake up all the cyberdemons that are turned back to you. As they begin to attack you with rockets they thus can kill the spider mastermind blocking your way. When he is dead walk inside the circular room and you will be teleported to the small alcove on the eastern end. Drop down and head to the centre of the circular room. Take the invulnerability that is placed on the platform. The crusher will work, and thus soon it kills all the cyberdemons. Grab all three multicolor keys. Get back to the western side where you have began this level to use that hidden teleporter again. In the eastern alcove open all door one by one. You will encounter a hell knight, a pain elemental and a baron of hell behind each door. Flip the switch in the end to finish the level

Secrets

  1. In the starting room open the secret wall behind you (it is much darker than other walls). Now in front of you (sector 6) there are a revenant, a megasphere and a switch that turns on the lights in the central circular room.

Bugs

When the cyberdemons begin issuing the rockets, the number of things seen simultaneously will grow up to 128 (which is the maximum in the doom rendering engine), making a little blinking effect.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 01:06 TheVarian 2010-02-21 te32-106.zip
NM100S 00:26 TheVarian 2010-02-21 te32s026.zip
UV Tyson 01:14 Casey Alvis (Altima Mantoid) 2012-04-02 te32t114.zip
UV pacifist 00:13 Karim El-Sheikh (Kimo Xvirus) 2009-12-14 te32-013.zip

Deathmatch

Statistics

Map data

Things 59
Vertexes 71
Linedefs 83
Sidedefs 103
Sectors 14

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of hell 1 1 1
Cyberdemons 20 26 34
Hell knights 1 1 1
Pain elementals 1 1 1
Revenants 1 1 1
Spiderdemons 1 1 1
Zombiemen 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Computer maps 1 1 1
Invulnerabilities 1 1 1
Megaspheres 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Rocket launchers 1 1 1
BFG 9000s 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links