Difference between revisions of "MAP32: Go 2 It (The Plutonia Experiment)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(→Overview) |
|||
Line 7: | Line 7: | ||
==Overview== | ==Overview== | ||
[[Image:Plutonia-map32-start.png|thumb|right|256px|Looks like something?]] | [[Image:Plutonia-map32-start.png|thumb|right|256px|Looks like something?]] | ||
− | In the interlevel screen who prelude the map, it is stated by Id Software it is "the hardest map we had ready for ya". This scaring introduction is due to the unmatched quantity of tough monsters included in the map: an army of 206 very mighty enemies (scoring a total of 138,820 [[hit point]]s, a record) will attack the player packed in large groups. Among them, 11 [[pain elemental]]s, who will generate countless [[lost soul]]s, a nothing less than 19 [[arch-vile]]s who will take care of multiply the monster's final number. The map is so saturated with enemies that harder [[skill level]]s include the same number of monster "[[I'm too young to die]]" does, and special care was took not to allow the player to meet more than a certain number of them at once. Even so in [[vanilla | + | In the interlevel screen who prelude the map, it is stated by Id Software it is "the hardest map we had ready for ya". This scaring introduction is due to the unmatched quantity of tough monsters included in the map: an army of 206 very mighty enemies (scoring a total of 138,820 [[hit point]]s, a record) will attack the player packed in large groups. Among them, 11 [[pain elemental]]s, who will generate countless [[lost soul]]s, a nothing less than 19 [[arch-vile]]s who will take care of multiply the monster's final number. The map is so saturated with enemies that harder [[skill level]]s include the same number of monster "[[I'm too young to die]]" does, and special care was took not to allow the player to meet more than a certain number of them at once. Even so in [[vanilla Doom]] is inevitable to reach the hard coded active monsters limit, who prevent certain enemies to move even when provoked, thus rendering them harmless targets. |
However, despite its fame, the map is easier than many others: in the first chamber all weapons are present, and plenty of [[ammo]] is found thereafter, as well as nine [[megasphere]]s. Specially, the level design allows the player to reach, all along the game, safe spots out of range from enemies, where he can wait [[monster infighting]] to make most of the work. | However, despite its fame, the map is easier than many others: in the first chamber all weapons are present, and plenty of [[ammo]] is found thereafter, as well as nine [[megasphere]]s. Specially, the level design allows the player to reach, all along the game, safe spots out of range from enemies, where he can wait [[monster infighting]] to make most of the work. |
Revision as of 10:07, 7 December 2007
MAP32: Go 2 It is the second secret map of Plutonia. It can be reached from MAP31, and uses the music track "Nobody Told Me About id" from Doom.
Plutonia secret maps |
---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level is a highly edited version of Doom II's MAP01: Entryway.
Contents
Overview
In the interlevel screen who prelude the map, it is stated by Id Software it is "the hardest map we had ready for ya". This scaring introduction is due to the unmatched quantity of tough monsters included in the map: an army of 206 very mighty enemies (scoring a total of 138,820 hit points, a record) will attack the player packed in large groups. Among them, 11 pain elementals, who will generate countless lost souls, a nothing less than 19 arch-viles who will take care of multiply the monster's final number. The map is so saturated with enemies that harder skill levels include the same number of monster "I'm too young to die" does, and special care was took not to allow the player to meet more than a certain number of them at once. Even so in vanilla Doom is inevitable to reach the hard coded active monsters limit, who prevent certain enemies to move even when provoked, thus rendering them harmless targets.
However, despite its fame, the map is easier than many others: in the first chamber all weapons are present, and plenty of ammo is found thereafter, as well as nine megaspheres. Specially, the level design allows the player to reach, all along the game, safe spots out of range from enemies, where he can wait monster infighting to make most of the work.
Strategy
Although, at first, Go 2 It may seem to be ridiculously overdone and far too difficult for any human being, there are actually a few important things to keep in mind when playing this.
- Only use Megaspheres when you really actually need them.
- Your prime weapon is the rocket launcher; the best alternative to that is probably the plasma gun, then your BFG9000.
- When Arch-viles are present, focus on them first.
- Some Cyberdemons will appear in little rooms down one of the halls. Since they can't enter the hall, you can pop around the corner every couple of seconds and fire a volley of rockets.
- Other Cyberdemons will show up four at a time. With the ones in the big courtyard, kill them by firing out the window in the upper room. There are also more Cyberdemons in the final courtyard. You should be able to run fast to the exit room, closing the doors behind you before the Cyberdemons can catch up.
- Keep in mind that every key you pick up will release a new flood of demons. Sometimes it'll become apparent right away; other times, you may have to go looking before you find them.
- If a large group of demons are running around after you, with Arch-viles resurrecting ones you kill, try to get to a place where they cannot pursue you but where you can shoot them. Note that the monster AI does not allow the monsters to take long circuitous paths to get to you, but they head toward you pretty much directly.
- Getting monsters bunched up in one place ("herding") rather than spread out is very helpful. You do not need to worry about being shot at in all directions, and you can take advantage of the splash damage of the rocket launcher and BFG9000. This is perhaps most effective on the courtyard at the western side of the map.
- Save the game as often as possible, so if you die, you do not lose much progress.
Walkthrough
Secrets
- The outdoor area (analogous to the outdoor area of Doom II MAP01: Entryway) counts as a secret.
- The room containing the red keycard (analogous to the rocket launcher room in Entryway) counts as a secret.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:54 | Vincent Catalaá | 2001-03-13 | pl32-054.zip | |
NM speed | 01:18 | Xit Vono | 2002-10-03 | pn32-118.zip | |
UV max | 03:37 | Drew "stx-Vile" DeVore | 2002-05-25 | pl32-337.zip | |
NM100S | |||||
UV -fast | 05:25 | Anders Johnsen | 2001-03-04 | p32f-525.zip | |
UV -respawn | 02:40 | Jakub "method_man" Razak | 2002-10-02 | pr32-240.zip | |
UV Tyson | |||||
UV pacifist | 01:28 | Drew "stx-Vile" DeVore | 2003-04-17 | pp32-128.zip |
Statistics
Map data
Things | 521 |
Vertices | 1003 |
Linedefs | 979 |
Sidedefs | 1392 |
Sectors | 157 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 1 | 1 | 1 |
Cyberdemons | 13 | 13 | 13 |
Demons | 19 | 19 | 19 |
Barons of Hell | 18 | 18 | 18 |
Arch-Viles | 19 | 19 | 19 |
Pain Elementals | 11 | 11 | 11 |
Chaingunners | 22 | 22 | 22 |
Revenants | 49 | 49 | 49 |
Mancubuses | 28 | 28 | 28 |
Arachnotrons | 26 | 26 | 26 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Medikits | 20 | 20 | 20 |
Megasphere | 9 | 9 | 9 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 43 | 43 | 43 |
Rocket boxes | 126 | 126 | 126 |
Shell boxes | 30 | 30 | 30 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Similar levels
Hell Revealed features many levels with similar gameplay, several of them harder yet. See also Hell Revealed II, Alien Vendetta and Kama Sutra.