Difference between revisions of "MAP32: Have @ It (Plutonia: Revisited Community Project)"

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===Secrets===
 
===Secrets===
# Push Linedef 1165 to open sector 7 to access ('''sector 6''') with one (on easy [[skill level]]s) or two (on medium and hard skills) [[baron of hell]]s, one (easy) or three (medium and hard) [[bulk cell]]s, and four [[medikit]]s.
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# From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche ('''sector 6''') in the northwestern corner has opened. Inside, there are one (on easy [[skill level]]s) or two (on medium and hard skills) [[baron of hell|barons of hell]], one (easy) or three (medium and hard) [[bulk cell]]s, and four [[medikit]]s.
# Push Linedef 1169 to open sector 233 to access ('''sector 236''') with one (on easy [[skill level]]s) or two (on medium and hard skills) [[baron of hell]]s, three [[bulk cell]]s, and a [[megasphere]].
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# Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove ('''sector 236''') in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a [[megasphere]].
  
 
===Bugs===
 
===Bugs===
 
# In the two open courtyards, the [[Hall of Mirrors]] effect can occur.
 
# In the two open courtyards, the [[Hall of Mirrors]] effect can occur.
# In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts, enter the command [[dew:Makecam_(Cmd)|makecam 0]] into the console.
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# In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts or a savegame in this map is loaded, enter the command [[dew:Makecam_(Cmd)|makecam 0]] into the console.
  
 
===Demo files===
 
===Demo files===

Revision as of 07:00, 2 March 2015

PRCP secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Have @ It is the second secret level of Plutonia: Revisited Community Project. It was designed by William Huber and uses the music track "I Already Know About id" by John Weekley (PRIMEVAL). Like its predecessors, this map features elements from Doom II's Entryway, and a very high number of monsters, with no less than 755 enemies on Ultra-Violence.

Walkthrough

Letters in italics refer to marked points on the map. Sector numbers in boldface are secrets that count towards the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche (sector 6) in the northwestern corner has opened. Inside, there are one (on easy skill levels) or two (on medium and hard skills) barons of hell, one (easy) or three (medium and hard) bulk cells, and four medikits.
  2. Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove (sector 236) in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a megasphere.

Bugs

  1. In the two open courtyards, the Hall of Mirrors effect can occur.
  2. In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line Player #0 spawned as a camera is found in the doomsday.out logfile. Workaround: After the map starts or a savegame in this map is loaded, enter the command makecam 0 into the console.

Demo files

Areas / Screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 09:34 Ancalagon 2012-01-13 pv32-934.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous Demos

Run Time Player Date File Notes
UV speed TAS 03:11 Phml 2011-03-06 pv32-311.zip 1 2

1. ^ Plays back with prcp_old.wad

2. ^ Requires spechits overflow emulation

Last updated on June 15, 2013.

Deathmatch

Statistics

Map data

Things 1606
Vertices 3536
Linedefs 3985
Sidedefs 6212
Sectors 635

Things

Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 44 77 106
Pain elementals 9 21 33
Cyberdemons 12 19 21
Spider masterminds 2 2 2
Arch-viles 25 46 59
Demons 13 19 24
Imps 68 115 141
Cacodemons 6 12 18
Hell knights 22 38 50
Barons of hell 46 72 74
Revenants 84 140 162
Arachnotrons 20 28 34
Mancubi 21 26 31
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 10 10 10
Shell boxes 29 29 29
Rockets 3 3 3
Rocket boxes 117 161 176
Bulk cells 80 92 94
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 6 6 8
Berserks 1 1 1
Medikits 66 67 71
Stimpacks 3 3 3
Health bonuses 6 6 6
Soul spheres 1 1 0
Megaspheres 7 7 6
Blue armors 5 5 6
Armor bonuses 10 10 10
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1

Technical Information

Inspiration and Development

Trivia

External links