Difference between revisions of "MAP32: Have @ It (Plutonia: Revisited Community Project)"
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===Secrets=== | ===Secrets=== | ||
− | # Push | + | # From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche ('''sector 6''') in the northwestern corner has opened. Inside, there are one (on easy [[skill level]]s) or two (on medium and hard skills) [[baron of hell|barons of hell]], one (easy) or three (medium and hard) [[bulk cell]]s, and four [[medikit]]s. |
− | # | + | # Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove ('''sector 236''') in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a [[megasphere]]. |
===Bugs=== | ===Bugs=== | ||
# In the two open courtyards, the [[Hall of Mirrors]] effect can occur. | # In the two open courtyards, the [[Hall of Mirrors]] effect can occur. | ||
− | # In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts, enter the command [[dew:Makecam_(Cmd)|makecam 0]] into the console. | + | # In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts or a savegame in this map is loaded, enter the command [[dew:Makecam_(Cmd)|makecam 0]] into the console. |
===Demo files=== | ===Demo files=== |
Revision as of 07:00, 2 March 2015
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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
MAP32: Have @ It is the second secret level of Plutonia: Revisited Community Project. It was designed by William Huber and uses the music track "I Already Know About id" by John Weekley (PRIMEVAL). Like its predecessors, this map features elements from Doom II's Entryway, and a very high number of monsters, with no less than 755 enemies on Ultra-Violence.
Contents
Walkthrough
- Letters in italics refer to marked points on the map. Sector numbers in boldface are secrets that count towards the end-of-level tally.
Essentials
Other points of interest
Secrets
- From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche (sector 6) in the northwestern corner has opened. Inside, there are one (on easy skill levels) or two (on medium and hard skills) barons of hell, one (easy) or three (medium and hard) bulk cells, and four medikits.
- Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove (sector 236) in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a megasphere.
Bugs
- In the two open courtyards, the Hall of Mirrors effect can occur.
- In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line Player #0 spawned as a camera is found in the doomsday.out logfile. Workaround: After the map starts or a savegame in this map is loaded, enter the command makecam 0 into the console.
Demo files
Areas / Screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 09:34 | Ancalagon | 2012-01-13 | pv32-934.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on June 15, 2013.
Miscellaneous Demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed TAS | 03:11 | Phml | 2011-03-06 | pv32-311.zip | 1 2 |
1. ^ Plays back with prcp_old.wad
2. ^ Requires spechits overflow emulation
Last updated on June 15, 2013.
Deathmatch
Statistics
Map data
Things | 1606 |
Vertices | 3536 |
Linedefs | 3985 |
Sidedefs | 6212 |
Sectors | 635 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Chaingunners | 44 | 77 | 106 |
Pain elementals | 9 | 21 | 33 |
Cyberdemons | 12 | 19 | 21 |
Spider masterminds | 2 | 2 | 2 |
Arch-viles | 25 | 46 | 59 |
Demons | 13 | 19 | 24 |
Imps | 68 | 115 | 141 |
Cacodemons | 6 | 12 | 18 |
Hell knights | 22 | 38 | 50 |
Barons of hell | 46 | 72 | 74 |
Revenants | 84 | 140 | 162 |
Arachnotrons | 20 | 28 | 34 |
Mancubi | 21 | 26 | 31 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 10 | 10 | 10 |
Shell boxes | 29 | 29 | 29 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 117 | 161 | 176 |
Bulk cells | 80 | 92 | 94 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 6 | 6 | 8 |
Berserks | 1 | 1 | 1 |
Medikits | 66 | 67 | 71 |
Stimpacks | 3 | 3 | 3 |
Health bonuses | 6 | 6 | 6 |
Soul spheres | 1 | 1 | 0 |
Megaspheres | 7 | 7 | 6 |
Blue armors | 5 | 5 | 6 |
Armor bonuses | 10 | 10 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Technical Information
Inspiration and Development
- This level was inspired by Entryway from Doom II, System Control from TNT: Evilution, Go 2 It from The Plutonia Experiment, and Playground from Hell Revealed II.
- The level was created in over 40 hours, using Doom Builder.
- The music track created by PRIMEVAL is inspired by the SNES version of "Nobody told me about id," composed by Robert Prince for Doom.