Difference between revisions of "MAP32: Prestidigitation (Icarus: Alien Vanguard)"

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{{map|slot=MAP32}}
 
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{{Icarus 31-32}}
 
{{Icarus 31-32}}
'''MAP32: Prestidigitation''' is the super secret level of [[Icarus: Alien Vanguard]].  The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses.  It was designed by [[Ty Halderman]].
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'''MAP32: Prestidigitation''' is the super secret level of [[Icarus: Alien Vanguard]].  The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses.  It was designed by [[Ty Halderman]] and uses the music track "Creepjaz" by [[Jeremy Doyle]].
  
 
The word "prestidigitation" is a synonym for [[Wikipedia:Sleight of hand|sleight of hand]], and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic.
 
The word "prestidigitation" is a synonym for [[Wikipedia:Sleight of hand|sleight of hand]], and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic.

Revision as of 04:44, 2 September 2015

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Icarus secret maps

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Secret maps

MAP32: Prestidigitation is the super secret level of Icarus: Alien Vanguard. The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses. It was designed by Ty Halderman and uses the music track "Creepjaz" by Jeremy Doyle.

The word "prestidigitation" is a synonym for sleight of hand, and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic.

Walkthrough

Map of MAP32
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Grab the rocket launcher and the red key that are in the northeast of where you start. When you do, turn around to find several structures have formed. Cacodemons will spawn in from these structures. Go towards the waterfall on the east side and pick up the backpack. Turn right and you will find a target. Shoot it and you will open up several doors. The three to the north have several demons inside. The one to the south has barrels. Head down the passage that has barrels to a switch. After flipping it, head back to find another opening to the north, to the left of the demon pens. Head through the water, killing the shotgun guys and the arch-vile here, then press the switch. After pressing it, come back and the structures will be gone, while two more areas are opened. The one to the southwest has some arachnotrons inside. The other to the northeast holds the exit teleporter, but watch out for the mancubi that pop up. Open the barrier by pressing the panel furthest from the right to exit.

Other points of interest

Secrets

  1. After grabbing the red skull key, you have to shoot a target situated in a dark tunnel to open several walls in the main area and also an alcove to your north, revealing a spectre and an armor bonus. This same tunnel can be climbed into; do so and walk through the target to find a berserk pack (sector 108). Grabbing it opens the aforementioned alcove's back wall, releasing a chaingunner.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:28 Memfis 2011-07-07 ic32p028.zip
NM speed 00:54 Donatas Tamonis 2004-02-26 ic32n054.zip
UV max 01:26 Adolf Vojta (Gusta) 2006-12-12 ic32-126.zip
NM100S 01:27 QuadrumpusGuy 2012-07-19 ic32s127.zip
UV -fast 02:28 Revved 2010-03-03 ic32f228.zip
UV -respawn
UV Tyson 04:21 j4rio 2010-12-27 ic32t421.zip
UV pacifist 00:28 Memfis 2011-07-07 ic32p028.zip

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:47 Andy Olivera 2000-01-25 icuvlmps.zip
HMP speed nomo 02:24 TeamTNT 1996-05-27 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 3, 2015.

Deathmatch

Statistics

Map data

Things 177
Vertexes 591
Linedefs 738
Sidedefs 1167
Sectors 126

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 4 4 4
Chaingunners 1 1 1
Arch-viles 1 1 1
Demons 18 24 24
Spectres 1 1 1
Cacodemons 16 16 16
Arachnotrons 4 4 4
Mancubi 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Shells 14 14 14
Rocket boxes 8 8 8
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 1 1 1
Health bonuses 15 15 15
Green armors 1 1 1
Armor bonuses 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 52 52 52

Technical information

Inspiration and development

Trivia

See also

Sources

External links