Difference between revisions of "MAP32: Prestidigitation (Icarus: Alien Vanguard)"
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− | '''MAP32: Prestidigitation''' is the super secret level of [[Icarus: Alien Vanguard]]. The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses. It was designed by [[Ty Halderman]]. | + | '''MAP32: Prestidigitation''' is the super secret level of [[Icarus: Alien Vanguard]]. The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses. It was designed by [[Ty Halderman]] and uses the music track "Creepjaz" by [[Jeremy Doyle]]. |
The word "prestidigitation" is a synonym for [[Wikipedia:Sleight of hand|sleight of hand]], and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic. | The word "prestidigitation" is a synonym for [[Wikipedia:Sleight of hand|sleight of hand]], and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic. |
Revision as of 04:44, 2 September 2015
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MAP32: Prestidigitation is the super secret level of Icarus: Alien Vanguard. The level takes place in a simulation of a mountainous area where various structures, including a lake, mysteriously appear as the level progresses. It was designed by Ty Halderman and uses the music track "Creepjaz" by Jeremy Doyle.
The word "prestidigitation" is a synonym for sleight of hand, and may be a reference to buildings and other things suddenly appearing in the outdoors portion of the level as if by magic.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Grab the rocket launcher and the red key that are in the northeast of where you start. When you do, turn around to find several structures have formed. Cacodemons will spawn in from these structures. Go towards the waterfall on the east side and pick up the backpack. Turn right and you will find a target. Shoot it and you will open up several doors. The three to the north have several demons inside. The one to the south has barrels. Head down the passage that has barrels to a switch. After flipping it, head back to find another opening to the north, to the left of the demon pens. Head through the water, killing the shotgun guys and the arch-vile here, then press the switch. After pressing it, come back and the structures will be gone, while two more areas are opened. The one to the southwest has some arachnotrons inside. The other to the northeast holds the exit teleporter, but watch out for the mancubi that pop up. Open the barrier by pressing the panel furthest from the right to exit.
Other points of interest
Secrets
- After grabbing the red skull key, you have to shoot a target situated in a dark tunnel to open several walls in the main area and also an alcove to your north, revealing a spectre and an armor bonus. This same tunnel can be climbed into; do so and walk through the target to find a berserk pack (sector 108). Grabbing it opens the aforementioned alcove's back wall, releasing a chaingunner.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:28 | Memfis | 2011-07-07 | ic32p028.zip | |
NM speed | 00:54 | Donatas Tamonis | 2004-02-26 | ic32n054.zip | |
UV max | 01:26 | Adolf Vojta (Gusta) | 2006-12-12 | ic32-126.zip | |
NM100S | 01:27 | QuadrumpusGuy | 2012-07-19 | ic32s127.zip | |
UV -fast | 02:28 | Revved | 2010-03-03 | ic32f228.zip | |
UV -respawn | |||||
UV Tyson | 04:21 | j4rio | 2010-12-27 | ic32t421.zip | |
UV pacifist | 00:28 | Memfis | 2011-07-07 | ic32p028.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 01:47 | Andy Olivera | 2000-01-25 | icuvlmps.zip | |
HMP speed nomo | 02:24 | TeamTNT | 1996-05-27 | icarhelp.zip | Walkthrough demo. |
The data was last verified in its entirety on April 3, 2015.
Deathmatch
Statistics
Map data
Things | 177 |
Vertexes | 591 |
Linedefs | 738 |
Sidedefs | 1167 |
Sectors | 126 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 4 | 4 | 4 |
Chaingunners | 1 | 1 | 1 |
Arch-viles | 1 | 1 | 1 |
Demons | 18 | 24 | 24 |
Spectres | 1 | 1 | 1 |
Cacodemons | 16 | 16 | 16 |
Arachnotrons | 4 | 4 | 4 |
Mancubi | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 14 | 14 | 14 |
Rocket boxes | 8 | 8 | 8 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Health bonuses | 15 | 15 | 15 |
Green armors | 1 | 1 | 1 |
Armor bonuses | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 52 | 52 | 52 |