Difference between revisions of "MAP33: Hexsoil (Doom 2 the Way id Did)"

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{{D2TWID 31-33}}
 
{{D2TWID 31-33}}
  
'''MAP33: Hexsoil''' is the thirty third map of [[Doom 2 the Way id Did]], and is a secret level parodying {{ml|MAP33: Betray (Xbox Doom II)}}. It was designed by [[Blackgaze]] emulating Michael Bukowski and uses the [[Doom 2 music|music]] track used for the [[text screen|text screens]]. It can be accessed from {{ml|MAP02: The Compound (Doom 2 the Way id Did)}} as long as the user is using a compatible source port such as [[ZDoom]] or the [[Eternity Engine]], while most others can load the level with IDCLEV33 or the -warp parameter, finishing the map may cause the program to crash afterwards.
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'''MAP33: Hexsoil''' is the thirty third map of [[Doom 2 the Way id Did]], and is a secret level parodying {{ml|MAP33: Betray (Xbox Doom II)}}. It was designed by [[Blackgaze]] emulating Michael Bukowski and uses the [[Doom 2 music|music]] track used for the [[text screen|text screens]]. It can be accessed from {{ml|MAP02: The Compound (Doom 2 the Way id Did)}} as long as the user is using a compatible [[source port]] such as [[ZDoom]] or the [[Eternity Engine]]. While many others can load the level using the {{c|IDCLEV33}} [[cheat code]] or the {{c|-warp}} [[command line parameter]], finishing the map may cause the program to crash afterwards.
  
Unlike other maps in Doom 2 the Way id Did, this map requires a [[limit-removing source port]] to successfully run, as the usage of most textures causes the [[Tutti-frutti effect]] in Vanilla Doom and Chocolate Doom, and will even bomb out with a [[Visplane overflow]] in the large cavern beyond the yellow locked door. Additionally, Chocolate Doom incorrectly titles the map as [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] on the automap screen.
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Unlike other maps in ''Doom 2 the Way id Did'', this map requires a [[limit-removing source port]] to successfully run, as the usage of most textures causes the [[tutti-frutti effect]] in [[vanilla]] Doom and [[Chocolate Doom]], and will even bomb out with a [[visplane overflow]] in the large cavern beyond the yellow locked door. Additionally, Chocolate Doom incorrectly titles the map as [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] on the [[automap]].
  
 
Completing this map takes the player to {{ml|MAP03: Water Main (Doom 2 the Way id Did)}}.
 
Completing this map takes the player to {{ml|MAP03: Water Main (Doom 2 the Way id Did)}}.

Revision as of 12:12, 19 April 2015

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Doom 2 the Way id Did secret maps

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Secret maps

MAP33: Hexsoil is the thirty third map of Doom 2 the Way id Did, and is a secret level parodying MAP33: Betray. It was designed by Blackgaze emulating Michael Bukowski and uses the music track used for the text screens. It can be accessed from MAP02: The Compound as long as the user is using a compatible source port such as ZDoom or the Eternity Engine. While many others can load the level using the IDCLEV33 cheat code or the -warp command line parameter, finishing the map may cause the program to crash afterwards.

Unlike other maps in Doom 2 the Way id Did, this map requires a limit-removing source port to successfully run, as the usage of most textures causes the tutti-frutti effect in vanilla Doom and Chocolate Doom, and will even bomb out with a visplane overflow in the large cavern beyond the yellow locked door. Additionally, Chocolate Doom incorrectly titles the map as Level 1: Congo on the automap.

Completing this map takes the player to MAP03: Water Main.

Walktrough

Map of MAP33
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Gallery