Difference between revisions of "MAP33: Town (Strife)"

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(Walkthrough: Major differences from final version)
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===Bugs===
 
===Bugs===
 
* Two door tracks in the [[MAP04: Power Station (Strife)|power station]] exit area have door actions assigned which can crash the game if pressed. This area is normally only accessible by using the no clipping [[cheat code]].
 
* Two door tracks in the [[MAP04: Power Station (Strife)|power station]] exit area have door actions assigned which can crash the game if pressed. This area is normally only accessible by using the no clipping [[cheat code]].
 +
* Due to missing log and voice resources, this map cannot be completed in the original version of the game. The game will bomb out with a {{c|W_GetNumForName}} error message during the initial dialogue with Harris.
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* Voice and log numbers on comm unit linedefs were not updated and conflict with voices and logs used by the registered version's levels, leading to non-sensical statements by BlackBird.
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==

Revision as of 13:05, 17 December 2014

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
Strife levels (32-34)
Extra levels

Tarnhill
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
  • 32-34
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP33: Town is a level in Strife. It uses the music track "Tavern". It is an earlier version of MAP02: Town which was originally featured in the demo version of the game. In the original commercial release of Strife, this level cannot be successfully completed due to missing resources. In the 2014 re-release of Strife: Veteran Edition, it is completable and can be selected as an episode from the main menu when beginning a game.

Walkthrough

Map of MAP33
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials

Other points of interest

Secrets

Differences

Major differences from the final version of the town include:

  • Harris appears in the place of Rowan, and accepting his mission to steal the chalice is not optional. After talking to Harris at his first location, he "moves" to the tavern. In actuality, there are two Harris actors, and the door simply closes to prevent talking to the first one again.
  • Completing Harris's quest leads to a similar fate of being locked in the governor's office with a flood of acolytes. Killing Harris instead still reveals his stash in the tavern, but different items are contained, including a comm unit which puts the player in contact with BlackBird.
  • All locked doors expect different keys, and many doors and switches are locked that are not in the final version, due to different progression.
  • The torture chamber in the governor's mansion contains a flamethrower weapon which is deathmatch-only in the final version of the map, and is protected by an alarm sensor. Entering this area causes a group of crusaders to be released, which must all be killed to open the door behind the weapons shop.
  • A small warehouse full of crates is in place of Irale's shop, and contains a teleporter to the Movement base.
  • Exits do not exist to any maps that are not in the demo version of the game. Lines are present which instead state "This area is only available in the retail version of Strife." The areas that would be behind those exits have not yet been built out.
  • The town hall has not been bombed. Its doors and windows are intact. While it can be accessed near the end of the map, there is no completed passageway to the Movement base.

Bugs

  • Two door tracks in the power station exit area have door actions assigned which can crash the game if pressed. This area is normally only accessible by using the no clipping cheat code.
  • Due to missing log and voice resources, this map cannot be completed in the original version of the game. The game will bomb out with a W_GetNumForName error message during the initial dialogue with Harris.
  • Voice and log numbers on comm unit linedefs were not updated and conflict with voices and logs used by the registered version's levels, leading to non-sensical statements by BlackBird.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 526
Vertexes 2837*
Linedefs 2971
Sidedefs 4083
Sectors 529

* The vertex count without the effect of node building is 2387.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links