Difference between revisions of "Masters of Doom"

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== External links ==
 
== External links ==
 
* [http://davidkushner.com/ Home site] of David Kushner.
 
* [http://davidkushner.com/ Home site] of David Kushner.
* [http://www.randomhouse.com/catalog/display.pperl?isbn=9781588362896 Masters of Doom page] by the publishers.
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* [http://www.penguinrandomhouse.com/books/96382/masters-of-doom-by-david-kushner/9781588362896 Masters of Doom page] by the publishers.
 
* [http://www.reelsplatter.com/doommedia.html Rare Bill Gates Doom video, mentioned in the Judgement Day chapter of the book] {{deadlink}}
 
* [http://www.reelsplatter.com/doommedia.html Rare Bill Gates Doom video, mentioned in the Judgement Day chapter of the book] {{deadlink}}
 
* [http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0375505245 Masters of Doom on Amazon (Hardcover)]
 
* [http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0375505245 Masters of Doom on Amazon (Hardcover)]

Revision as of 11:37, 2 October 2015

Masters of Doom cover

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on John Romero and John Carmack. Adopting a novel-like narrative, Kushner chronicles the lives of both men from childhood through the early successes of id Software, the new heights the company reached with Doom, on through to their separation as developers after Quake. Kushner was an early entrant into the field of video-game journalism, and recycled some of his own original reporting in the book.

A budget film based on this book was in production by Showtime at one time, but seems to have been abandoned.[1][2]

Synopsis

"Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart."
― Publisher's description

Editions

Edition Publisher Date Pages Dewey Decimal ISBN-10 ISBN-13 LOC Classification LCCN Open Library ID
Hardcover (1st Ed) Random House 6 May 2003 352 794.8/092/2, B ISBN 0375505245 ISBN 978-0375505249 GV1469.15 .K87 2003 2002026598 OL3561326M
Paperback Random House 24 Apr 2003 335 ISBN 1588362892 ISBN 978-1588362896 - - OL24264538M
Reprint, Paperback Piatkus Books 30 Oct 2003 352 ISBN 0749924756 ISBN 978-0749924751 - - OL7970019M
Reprint, Paperback Random House 11 May 2004 368 ISBN 0812972155 ISBN 978-0812972153 - - OL8021008M
Turtleback Demco 29 Sep 2004 ISBN 0606313451 ISBN 978-0606314352 - - OL10943886M

Trivia

  • Romero mentioned in June of 2015 that a new extended edition of the book is underway.[2]

See also

External links

Sources

References

  1. Gibson, Ellie (15 April 2005). "Masters of Doom movie confirmed." Eurogamer.net. Retrieved 21 June 2015.
  2. 2.0 2.1 http://www.doomworld.com/vb/post/1386503