Difference between revisions of "Medusa effect"

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The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play impossible until the offending wall is out of view.
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The '''Medusa effect''' occurs when there is more than one [[wall patch|patch]] in any middle [[wall texture|texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, animation in [[vanilla Doom]] will slow to a crawl and make play nearly impossible until the offending wall is out of view.
  
The effect is named for [[Wikipedia:Medusa|a creature in Greek mythology]] (who had live snakes for hair). A glance at the Medusa turned the beholder to stone.
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The effect is named for [[Wikipedia:Medusa|Medusa]], the creature in Greek mythology who had live snakes for hair and was so ugly that a single glance at her would turn the beholder to stone.
  
 
==Sources==
 
==Sources==

Revision as of 14:29, 30 December 2006

The Medusa effect occurs when there is more than one patch in any middle texture of a two-sided linedef that is visible in the display window. Due to a game engine limitation, animation in vanilla Doom will slow to a crawl and make play nearly impossible until the offending wall is out of view.

The effect is named for Medusa, the creature in Greek mythology who had live snakes for hair and was so ugly that a single glance at her would turn the beholder to stone.

Sources

This article is based on information in the Unofficial Doom Specs.