Difference between revisions of "Medusa effect"

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The '''Medusa effect''' occurs when there is more than one [[wall patch|patch]] in any middle [[wall texture|texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, framerate in [[vanilla Doom]] will slow to a crawl and make play nearly impossible until the offending wall is out of view.
 
The '''Medusa effect''' occurs when there is more than one [[wall patch|patch]] in any middle [[wall texture|texture]] of a two-sided [[linedef]] that is visible in the display window. Due to a game engine limitation, framerate in [[vanilla Doom]] will slow to a crawl and make play nearly impossible until the offending wall is out of view.
 
The effect is named for [[Wikipedia:Medusa|Medusa]], the creature in Greek mythology who had live snakes for hair and was so ugly that a single glance at her would turn the beholder to stone.
 
  
 
==Sources==
 
==Sources==

Revision as of 17:39, 2 January 2007

The Medusa effect occurs when there is more than one patch in any middle texture of a two-sided linedef that is visible in the display window. Due to a game engine limitation, framerate in vanilla Doom will slow to a crawl and make play nearly impossible until the offending wall is out of view.

Sources

This article is based on information in the Unofficial Doom Specs.