Difference between revisions of "Medusa effect"
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The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[sidedef]] that is visible in the display window. Due to a game engine limitation, in [[vanilla Doom]] the computer will slow to a crawl and make play impossible until the offending wall is out of view. | The '''Medusa effect''' occurs when there is more than one [[wall patch]] in any "middle" [[wall texture]] of a two-sided [[sidedef]] that is visible in the display window. Due to a game engine limitation, in [[vanilla Doom]] the computer will slow to a crawl and make play impossible until the offending wall is out of view. | ||
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+ | The effect is named for a creature in Greek mythology (who had live snakes for hair). A glance at the Medusa turned the beholder into stone. | ||
This article is based on information in the [[Unofficial Doom Specs]]. | This article is based on information in the [[Unofficial Doom Specs]]. | ||
[[Category:Errors and bugs]] | [[Category:Errors and bugs]] |
Revision as of 08:12, 8 February 2005
The Medusa effect occurs when there is more than one wall patch in any "middle" wall texture of a two-sided sidedef that is visible in the display window. Due to a game engine limitation, in vanilla Doom the computer will slow to a crawl and make play impossible until the offending wall is out of view.
The effect is named for a creature in Greek mythology (who had live snakes for hair). A glance at the Medusa turned the beholder into stone.
This article is based on information in the Unofficial Doom Specs.