Difference between revisions of "Milo Casali"
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Revision as of 22:22, 26 April 2015
Milo Casali ("doom warrior", "Venom") is a game designer best known for his contributions to Final Doom.
While working on Memento Mori with his brother Dario, Milo met several members of TeamTNT, and eventually joined the group. He designed one level for TNT: Evilution, then created half of the levels in The Plutonia Experiment. He has not worked with TeamTNT since Final Doom was published.
More recently, Milo has contributed to Barking Dog Studios's Global Operations.
Levels
- Greek
1995
- Butcher (Doomworld/idgames)
- The Best series
- The Best 1 (Doomworld/idgames)
- The Best 3 (Doomworld/idgames)
- The Best 4 (Doomworld/idgames)
- Memento Mori (Doomworld/idgames)
1996
- Final Doom's TNT: Evilution
- Final Doom's The Plutonia Experiment (18 maps)
- MAP01: Congo
- MAP03: Aztec
- MAP05: Ghost Town
- MAP08: Realm
- MAP09: Abattoire
- MAP12: Speed
- MAP13: The Crypt
- MAP15: The Twilight
- MAP16: The Omen
- MAP18: Neurosphere
- MAP19: NME
- MAP21: Slayer
- MAP23: Tombstone
- MAP25: The Temple of Darkness
- MAP27: Anti-Christ
- MAP29: Odyssey of Noises
- MAP30: The Gateway of Hell
- MAP32: Go 2 It
Sources
- This article incorporates text from the open-content Wikipedia online encyclopedia article Casali brothers.
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates
John Anderson • Gerald Brom • Dario Casali • Milo Casali • John Cash • Bernd Kreimeier • Randy Linden • Robert Prince • Don Ivan Punchatz • Gregor Punchatz • John Coffey • Paul Radek • Trent Reznor
Nerve Software • Raven Software • Rogue Entertainment • TeamTNT • Williams Entertainment | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |