Difference between revisions of "Perdition's Gate"
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− | [[ | + | [[File:Perditions Gate title.png|right|thumb|Title screen of Perdition's Gate]] |
− | + | '''Perdition's Gate''' is a 32-level [[Commercial games|commercial]] [[megawad]] for [[Doom II]] designed by [[Wraith Corporation]] and published by [[WizardWorks]] in [[Timeline of mod releases#1996|1996]]. An 11-level demo version was distributed via the Internet and on the [[D!ZONE|D!ZONE Gold]] [[List of commercial compilations|compilation disc]]. Unlike its sister release, [[Hell To Pay]], which is a [[partial conversion]], Perdition's Gate only contains new graphics for various [[texture]]s and new music besides its levels. | |
− | |||
− | |||
− | According to [[Tom Mustaine]], Perdition's Gate was offered to [[ | + | According to [[Tom Mustaine]], Perdition's Gate was offered to [[id Software]]. He contacted [[Shawn Green]], who "responded positively about another 32 level pack for [[Final Doom]]." Shortly afterwards, he was informed that the "Final Doom window of opportunity had closed," so Perdition's Gate was offered to the Wraith Corporation instead. He would later link to a free download of the full version from his website.{{cite web archived|author=[[Tom Mustaine|Mustaine, Tom]]|title=Perdition’s Gate|url=http://www.mustaine.com/about/video-game-work/perditions-gate/|publication=Mustaine.com|publishdate=2009-07-27T03:24:48+00:00|accessdate=23 August 2022|archiveurl=https://web.archive.org/web/20210319164051/http://www.mustaine.com/about/video-game-work/perditions-gate/|archivedat=archive.org}} |
− | + | In 2023, Perdition's Gate was included in [[Doomworld]]'s [[Doot Eternal]] music feature for Doom's 30th anniversary. | |
== Story == | == Story == | ||
− | Over | + | {{quote|Over 3000 years ago, an alien race existed in a distant galaxy. A race of beings that had mastered ways of mixing technology with the power of the mind. These were the overseers of the universe, protectors of developing worlds, and masters of incredible technologies. Yet, possessing such technology led to conflicts with savage alien races, including a race of monstrous aggressors.<p>A war ensued between the savage race and the alien overseers. The overseers made attempts to make peace and understand the attacking race. Their attempts at understanding failed. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the interdimensional teleporters. Before all the gates were powered down, legions of the savage race made their way through [[teleporter]]s, reeking [sic] havoc on under-developed, formerly protected worlds. One of those worlds was Earth; many thousands of years ago.</p>The sight of raging monstrous creatures to villagers and peasants in Earth's biblical times bred fear in the minds of all. Eventually, the small legion of monsters died or were destroyed, but the advent of these creatures rooted myths about demons from hell and perdition to those who don't believe in the powers that exit beyond the human existence. After the destruction of the initial Hellian invasion, myths and legends were all that remained regarding the existence of the creatures.<p>Thousands of years of development followed. The people of Earth began to forget about myths and legends of the past as they lead themselves into a technological world. At the same time, the demons took over the former overseers' world, and began their understanding of the overseers' awesome technology. [[Spiderdemon|Masterminds]] were bred to help teach and integrate the demon technology with that of the overseers. Not until recently, did the demon race possess the power to tore-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of [[Phobos]], the teleporters on the overseers' world were given life once again. Soon after, the Hellian masterminds began to understand the workings of the overseer technology and started forming attack forces to once again begin their conquest of the universe.</p>Four years have passed since Earth marine forces won the war against the Hellian aggressors. You are a cadet marine who has been called upon to serve in the [[UAC]] strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things don't seem to be running normally at the UAC headquarters. You pull out your [[pistol|service handgun]], and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers' world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of hell itself, hopefully, you can find and destroy {{nowrap|PERDITION'S GATE}}.|PG-PLOT.COM file|nosource=true}} |
− | + | ===Notes=== | |
+ | There is a discrepancy between the packing and the actual game. In the game files, the plot involves an alien invasion from outer space, while the package states that the invasion is due to an experiment gone awry. This is likely due to poor oversight on WizardWorks' part. | ||
− | The | + | The story as written on the package: |
− | + | {{quote|An experiment gone wrong, very wrong... a scientific genetics engineering plant has been taken over by those very mutants it created.<br>You must find out what happened... and the only way to do that is to fight the monsters to the death.<br><br>The ultimate test of your skill, wit and personal character.|CD back cover|nosource=true}} | |
− | + | == Content == | |
+ | {{col-begin|width=auto}} | ||
+ | {{col-break|width=50%}} | ||
− | == | + | === Levels === |
− | + | Map credits were provided by [[Kmxexii]]. | |
− | + | '''Earth''' | |
+ | * [[MAP01: UAC Main Lobby, Shipping and Receiving/Main Gate (Perdition's Gate)|MAP01: UAC Main Lobby, Shipping and Receiving/Main Gate]] by [[Tom Mustaine|Tom]] and [[Bob Mustaine]] | ||
+ | * [[MAP02: UAC Executive Areas, Interlock (Perdition's Gate)|MAP02: UAC Executive Areas, Interlock]] by Tom and Bob Mustaine | ||
+ | * [[MAP03: UAC Executive Areas, Recreation Area/Yard (Perdition's Gate)|MAP03: UAC Executive Areas, Recreation Area/Yard]] by Tom Mustaine | ||
+ | * [[MAP04: UAC Executive Areas, Storage Area (Perdition's Gate)|MAP04: UAC Executive Areas, Storage Area]] by Tom and Bob Mustaine | ||
+ | * [[MAP05: UAC Executive Areas, Sub-Basement Entry (Perdition's Gate)|MAP05: Executive Areas, Sub-Basement Entry]] by Tom and Bob Mustaine | ||
+ | * [[MAP06: UAC Sub-Basement, Waste Areas (Perdition's Gate)|MAP06: Sub-Basement, Waste Areas]] by Tom and Bob Mustaine | ||
+ | * [[MAP07: UAC Nukage Areas, Nukage Monitor/Flow Control Facility (Perdition's Gate)|MAP07: UAC Nukage Areas, Nukage Monitor/Flow Control Facility]] by Tom Mustaine | ||
+ | * [[MAP08: UAC Nukage Areas, Waste Tunnels/Drainage Tunnels (Perdition's Gate)|MAP08: UAC Nukage Areas, Waste Tunnels/Drainage Tunnels]] by Tom Mustaine | ||
+ | * [[MAP09: UAC Experimentation Labs, Hangar/Storage Area (Perdition's Gate)|MAP09: UAC Experimentation Labs, Hangar/Storage Area]] by Tom and Bob Mustaine | ||
+ | * [[MAP10: UAC Experimentation Labs, High Security Area (Perdition's Gate)|MAP10: UAC Experimentation Labs, High Security Area]] by [[Jimmy Sieben (Evil Genius)|Jimmy Sieben]] | ||
+ | * [[MAP11: UAC Secret Teleporter Lab (Perdition's Gate)|MAP11: UAC Secret Teleporter Lab]] by Tom Mustaine | ||
+ | '''World of the Ancients''' | ||
+ | * [[MAP12: Entryway to the Worlds of the Ancients (Perdition's Gate)|MAP12: Entryway to the Worlds of the Ancients]] by Tom Mustaine, Bob Mustaine and Jimmy Sieben | ||
+ | * [[MAP13: Distant Worlds (Perdition's Gate)|MAP13: Distant Worlds]] by Tom Mustaine and [[Mackey McCandlish (Avatar)|Mackey McCandlish]] | ||
+ | * [[MAP14: Transfer Locking Area (Perdition's Gate)|MAP14: Transfer Locking Area]] by Jimmy Sieben | ||
+ | * [[MAP15: Teleporter Central (Perdition's Gate)|MAP15: Teleporter Central]] by Tom Mustaine and Mackey McCandlish | ||
+ | * [[MAP16: The Alien Shrine (Perdition's Gate)|MAP16: The Alien Shrine]] by Tom and Bob Mustaine | ||
+ | * [[MAP17: Interdimensional Control Centers (Perdition's Gate)|MAP17: Interdimensional Control]] by Tom and Bob Mustaine | ||
+ | * [[MAP18: The Throne of the Vile (Perdition's Gate)|MAP18: The Throne of the Vile]] by Tom Mustaine | ||
+ | * [[MAP19: Closer to Hell (Perdition's Gate)|MAP19: Closer to Hell]] by Jimmy Sieben | ||
+ | * [[MAP20: The Last Stand (Perdition's Gate)|MAP20: The Last Stand]] by Tom and Bob Mustaine | ||
+ | '''Planet Hell''' | ||
+ | * [[MAP21: Hell's Gate (Perdition's Gate)|MAP21: Hell's Gate]] by Jimmy Sieben | ||
+ | * [[MAP22: The Deepest Reaches (Perdition's Gate)|MAP22: The Deepest Reaches]] by Mackey McCandlish | ||
+ | * [[MAP23: Hell's Gymnasium (Perdition's Gate)|MAP23: Hell's Gymnasium]] by Jimmy Sieben | ||
+ | * [[MAP24: The BloodStone Gardens of Hell (Perdition's Gate)|MAP24: The BloodStone Gardens of Hell]] by Mackey McCandlish | ||
+ | * [[MAP25: Hell's Park (Perdition's Gate)|MAP25: Hell's Park]] by Mackey McCandlish | ||
+ | * [[MAP26: The Blood Tunnels (Perdition's Gate)|MAP26: The Blood Tunnels]] by an unknown contributor | ||
+ | * [[MAP27: Hell's Masterpiece (Perdition's Gate)|MAP27: Hell's Masterpiece]] by Jimmy Sieben | ||
+ | * [[MAP28: High-Tech Hades (Perdition's Gate)|MAP28: High-Tech Hades]] by Jimmy Sieben | ||
+ | * [[MAP29: The Bomb Facility (Perdition's Gate)|MAP29: The Bomb Facility]] by Tom Mustaine | ||
+ | * [[MAP30: The Escape (Perdition's Gate)|MAP30: The Escape]] by Tom Mustaine | ||
+ | '''Secret maps''' | ||
+ | * [[MAP31: World of Wonders: The Planet of Living Rock (Perdition's Gate)|MAP31: World of Wonders: The Planet of Living Rock]] by Mackey McCandlish | ||
+ | * [[MAP32: World of Wonders: The Sea of Radioactive Waste (Perdition's Gate)|MAP32: World of Wonders: The Sea of Radioactive Waste]] by Mackey McCandlish | ||
+ | {{col-break|gap=5em}} | ||
− | + | === Soundtrack === | |
− | + | <br/><br/> | |
+ | * MAP01: "Time" by [[Tom Mustaine]] | ||
+ | * MAP02: "Ominous" by Tom Mustaine | ||
+ | * MAP03: "Pacemaker" by Tom Mustaine | ||
+ | * MAP04: | ||
+ | * MAP05: "Maximum Horsepower" by [[L.A. Sieben]] | ||
+ | * MAP06: | ||
+ | * MAP07: "Liquid" by Tom Mustaine | ||
+ | * MAP08: "Flash Flood" by L.A. Sieben | ||
+ | * MAP09: "Ruby Sutures" by L.A. Sieben | ||
+ | * MAP10: "Pluck" by Tom Mustaine | ||
+ | * MAP11: "Nasty" by Tom Mustaine | ||
+ | <br/> | ||
+ | * MAP12: "Cruisin' With Devils" by L.A. Sieben | ||
+ | * MAP13: "ControlCV" by Tom Mustaine | ||
+ | * MAP14: "Flash Flood" by L.A. Sieben | ||
+ | * MAP15: | ||
+ | * MAP16: | ||
+ | * MAP17: "Pluck" by Tom Mustaine | ||
+ | * MAP18: "Nasty" by Tom Mustaine | ||
+ | * MAP19: "Pacemaker" by Tom Mustaine | ||
+ | * MAP20: "Headshot Hole" by L.A. Sieben | ||
+ | <br/> | ||
+ | * MAP21: "Ruby Sutures" by L.A. Sieben | ||
+ | * MAP22: "Thumper" by L.A. Sieben | ||
+ | * MAP23: "Liquid" by Tom Mustaine | ||
+ | * MAP24: "Pluck" by Tom Mustaine | ||
+ | * MAP25: "Teeth" by Tom Mustaine | ||
+ | * MAP26: "Maximum Horsepower" by L.A. Sieben | ||
+ | * MAP27: "Javelin Juice" by L.A. Sieben | ||
+ | * MAP28: "Nasty" by Tom Mustaine | ||
+ | * MAP29: "Flash Flood" by L.A. Sieben | ||
+ | * MAP30: | ||
+ | <br/> | ||
+ | * MAP31: "Rise From The Ashes" by L.A. Sieben | ||
+ | * MAP32: "Ominous" by Tom Mustaine | ||
+ | <br/> | ||
+ | * [[Title screen]]: "PG Title" by Tom Mustaine | ||
+ | * [[Intermission screen]]: "Intermission" by Tom Mustaine | ||
+ | {{col-end}} | ||
− | |||
− | + | The map names were taken from the output of PG-PLOT.COM (executable file on the disc). | |
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− | + | The names mentioned on Tom Mustaine's website differ. These names are described below (maps not mentioned on Mustaine's website are not listed): | |
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− | + | '''Earth''': | |
− | + | * MAP01: UAC HQ | |
− | + | * MAP02: UAC Complex B | |
− | + | * MAP03: Recreational Yard | |
− | * | + | * MAP04: Storage Area |
− | * | + | * MAP05: Sub-Basement |
− | * | + | * MAP06: Delta Area |
− | * | + | * MAP07: Toxin Refinery |
− | * | + | * MAP08: Drainage Tunnels |
− | * | + | * MAP09: UAC Experimentation Center |
− | * | + | * MAP11: UAC Teleporter Labs |
− | + | '''World of the Ancients''': | |
− | * | + | * MAP12: Ancient Gate |
− | * | + | * MAP13: Teleport Platform |
+ | * MAP15: Teleporter Center | ||
+ | * MAP16: Teleporter Power | ||
+ | * MAP17: Teleporter Junction | ||
+ | * MAP18: Computer Center | ||
+ | * MAP20: Hell Gate | ||
+ | |||
+ | '''Planet Hell''': | ||
+ | * MAP29: Bomb Facility | ||
+ | * MAP30: Escape! | ||
− | The | + | ==Credits== |
+ | ; Level Designer | ||
+ | : [[Jim Elson (H2HMud)|Jim Elson]] (credited as Lich) | ||
+ | : [[Mackey McCandlish]] | ||
+ | : [[Bob Mustaine]] | ||
+ | : [[Tom Mustaine]] | ||
+ | : [[Jimmy Sieben]] (credited as ArchDaemon) | ||
+ | ; Graphic Artist | ||
+ | : Jim Elson | ||
+ | : [[Pavel Hodek]] | ||
+ | : Mackey McCandlish | ||
+ | : Tom Mustaine | ||
+ | : Jaroslaw Wolski | ||
+ | ; Programmer | ||
+ | : Jimmy Sieben | ||
+ | ; Production Manager, Sound Designer | ||
+ | : Jim Elson | ||
+ | ; Composer | ||
+ | : [[L.A. Sieben]] (credited as Anavrin) | ||
+ | : Tom Mustaine | ||
+ | ; Voice of computer in [[MAP30: The Escape (Perdition's Gate)|MAP30]] | ||
+ | : Kristin Weeks | ||
+ | ; Head of Marketing | ||
+ | : Mark Gundy | ||
+ | ; Production Assistant | ||
+ | : Tom Mustaine | ||
+ | |||
+ | == Speedrunning == | ||
+ | |||
+ | ===Current records=== | ||
+ | The [[DSDA]] episode records for Perdition's Gate are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | [[UV speed|UV speed episode]], MAP01-MAP10 ||style="text-align: right;"| 10:59 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV speed episode, MAP11-MAP20 ||style="text-align: right;"| 08:53 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV speed episode, MAP21-MAP30 ||style="text-align: right;"| 08:58 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV speed run ||style="text-align: right;"| 33:00 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 26:10 || [[Aleksey Kamenev (4shockblast)]] || 2016-01-02 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV max episode, MAP11-MAP20 ||style="text-align: right;"| 42:07 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV max episode, MAP21-MAP30 ||style="text-align: right;"| 16:49 || [[Aleksey Kamenev (4shockblast)]] || 2015-12-25 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV max run ||style="text-align: right;"| 1:25:03 || [[Aleksey Kamenev (4shockblast)]] || 2015-12-28 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | [[UV -fast|UV -fast episode]], MAP11-MAP20 ||style="text-align: right;"| 59:53 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV -fast episode, MAP21-MAP30 ||style="text-align: right;"| 25:51 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | UV -fast run ||style="text-align: right;"| 2:13:26 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | [[NoMo|NoMo episode]], MAP11-MAP20 ||style="text-align: right;"| 03:15 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | NoMo episode, MAP21-MAP30 ||style="text-align: right;"| 03:59 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |- | ||
+ | | NoMo run ||style="text-align: right;"| 12:16 || [[Aleksey Kamenev (4shockblast)]] || 2016-04-16 || {{dsda2ftp|perdgate/1230/pg_lmps.zip|pg_lmps.zip}} || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on July 28, 2022.'' | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery mode=nolines widths="206px" heights="175px"> | ||
+ | Perdgate front.jpg|Front [[cover art]] | ||
+ | Perdgate back.jpg|Back cover art | ||
+ | Perdgate cd.jpg|{{wp|CD-ROM}} | ||
+ | </gallery> | ||
==External links== | ==External links== | ||
− | *[ | + | * [https://www.mobygames.com/game/14927/perditions-gate/ Perdition's Gate] at {{wp|MobyGames}} |
− | *[ | + | * [https://gamefront.online/files/845721/perdgate.zip Demo version of Perdition's Gate at Filefront] |
− | * | + | * {{dsda2|wad=perdgate}} (includes download of demo version) |
+ | * {{archived link|http://www.mustaine.com/about/video-game-work/perditions-gate/|Perdition's Gate at Tom Mustaine's website|https://web.archive.org/web/20211007001312/http://www.mustaine.com/about/video-game-work/perditions-gate/|archive.org}}, including download of the full version | ||
+ | * {{onemandoom|page=2011/04/perdgatewad-perditions-gate.html}} | ||
+ | * {{dwforums|64051|ZDoom patch for Perdition's Gate and Hell To Pay}} by BlueFirez88 | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | {{featured article}} | ||
[[Category:Commercial PWADs]] | [[Category:Commercial PWADs]] | ||
[[Category:Megawads]] | [[Category:Megawads]] | ||
[[Category:1996 WADs]] | [[Category:1996 WADs]] | ||
[[Category:PWADs by name]] | [[Category:PWADs by name]] | ||
+ | [[Category:PWADs with original soundtrack]] | ||
+ | [[Category:Doot Eternal]] |
Latest revision as of 00:00, 26 January 2024
Perdition's Gate is a 32-level commercial megawad for Doom II designed by Wraith Corporation and published by WizardWorks in 1996. An 11-level demo version was distributed via the Internet and on the D!ZONE Gold compilation disc. Unlike its sister release, Hell To Pay, which is a partial conversion, Perdition's Gate only contains new graphics for various textures and new music besides its levels.
According to Tom Mustaine, Perdition's Gate was offered to id Software. He contacted Shawn Green, who "responded positively about another 32 level pack for Final Doom." Shortly afterwards, he was informed that the "Final Doom window of opportunity had closed," so Perdition's Gate was offered to the Wraith Corporation instead. He would later link to a free download of the full version from his website.[1]
In 2023, Perdition's Gate was included in Doomworld's Doot Eternal music feature for Doom's 30th anniversary.
Contents
Story[edit]
A war ensued between the savage race and the alien overseers. The overseers made attempts to make peace and understand the attacking race. Their attempts at understanding failed. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the interdimensional teleporters. Before all the gates were powered down, legions of the savage race made their way through teleporters, reeking [sic] havoc on under-developed, formerly protected worlds. One of those worlds was Earth; many thousands of years ago.
The sight of raging monstrous creatures to villagers and peasants in Earth's biblical times bred fear in the minds of all. Eventually, the small legion of monsters died or were destroyed, but the advent of these creatures rooted myths about demons from hell and perdition to those who don't believe in the powers that exit beyond the human existence. After the destruction of the initial Hellian invasion, myths and legends were all that remained regarding the existence of the creatures.Thousands of years of development followed. The people of Earth began to forget about myths and legends of the past as they lead themselves into a technological world. At the same time, the demons took over the former overseers' world, and began their understanding of the overseers' awesome technology. Masterminds were bred to help teach and integrate the demon technology with that of the overseers. Not until recently, did the demon race possess the power to tore-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of Phobos, the teleporters on the overseers' world were given life once again. Soon after, the Hellian masterminds began to understand the workings of the overseer technology and started forming attack forces to once again begin their conquest of the universe.
Four years have passed since Earth marine forces won the war against the Hellian aggressors. You are a cadet marine who has been called upon to serve in the UAC strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things don't seem to be running normally at the UAC headquarters. You pull out your service handgun, and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers' world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of hell itself, hopefully, you can find and destroy PERDITION'S GATE."Notes[edit]
There is a discrepancy between the packing and the actual game. In the game files, the plot involves an alien invasion from outer space, while the package states that the invasion is due to an experiment gone awry. This is likely due to poor oversight on WizardWorks' part.
The story as written on the package:
You must find out what happened... and the only way to do that is to fight the monsters to the death.
The ultimate test of your skill, wit and personal character."
Content[edit]
Levels[edit]Map credits were provided by Kmxexii. Earth
World of the Ancients
Planet Hell
Secret maps
|
Soundtrack[edit]
|
The map names were taken from the output of PG-PLOT.COM (executable file on the disc).
The names mentioned on Tom Mustaine's website differ. These names are described below (maps not mentioned on Mustaine's website are not listed):
Earth:
- MAP01: UAC HQ
- MAP02: UAC Complex B
- MAP03: Recreational Yard
- MAP04: Storage Area
- MAP05: Sub-Basement
- MAP06: Delta Area
- MAP07: Toxin Refinery
- MAP08: Drainage Tunnels
- MAP09: UAC Experimentation Center
- MAP11: UAC Teleporter Labs
World of the Ancients:
- MAP12: Ancient Gate
- MAP13: Teleport Platform
- MAP15: Teleporter Center
- MAP16: Teleporter Power
- MAP17: Teleporter Junction
- MAP18: Computer Center
- MAP20: Hell Gate
Planet Hell:
- MAP29: Bomb Facility
- MAP30: Escape!
Credits[edit]
- Level Designer
- Jim Elson (credited as Lich)
- Mackey McCandlish
- Bob Mustaine
- Tom Mustaine
- Jimmy Sieben (credited as ArchDaemon)
- Graphic Artist
- Jim Elson
- Pavel Hodek
- Mackey McCandlish
- Tom Mustaine
- Jaroslaw Wolski
- Programmer
- Jimmy Sieben
- Production Manager, Sound Designer
- Jim Elson
- Composer
- L.A. Sieben (credited as Anavrin)
- Tom Mustaine
- Voice of computer in MAP30
- Kristin Weeks
- Head of Marketing
- Mark Gundy
- Production Assistant
- Tom Mustaine
Speedrunning[edit]
Current records[edit]
The DSDA episode records for Perdition's Gate are:
The data was last verified in its entirety on July 28, 2022.
Gallery[edit]
Front cover art
External links[edit]
- Perdition's Gate at MobyGames
- Demo version of Perdition's Gate at Filefront
- Perdition's Gate at the Doom Speed Demo Archive (includes download of demo version)
- Perdition's Gate at Tom Mustaine's website (archived 🏛), including download of the full version
- Review at ONEMANDOOM: WAD Reviews
- ZDoom patch for Perdition's Gate and Hell To Pay by BlueFirez88
References[edit]
- ↑ Mustaine, Tom (27 July 2009). "Perdition’s Gate." Mustaine.com (archived 🏛). Retrieved 23 August 2022.