Difference between revisions of "Phoenix rod"

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|Velocity (normal)
 
|Velocity (normal)
|20 [[map unit]]s per tic<br>(700 map units per second)
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|20 [[map unit]]s per tic<br/>(700 map units per second)
 
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|Velocity (powered)
 
|Velocity (powered)
|10 [[map unit]]s per tic<br>(350 map units per second)
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|10 [[map unit]]s per tic<br/>(350 map units per second)
 
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|[[Sound]]
 
|[[Sound]]
|PHOSHT (normal firing)<br>PHOHIT (normal impact)<br>PHOPOW (powered firing)
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|PHOSHT (normal firing)<br/>PHOHIT (normal impact)<br/>PHOPOW (powered firing)
 
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|Appears in
 
|Appears in
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|Registered Heretic
 
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|Radius
 
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|[[Sprite]]
 
|[[Sprite]]
|WPHX (before pickup)<br>PHNX (wielded)<br>FX04 (flying normal projectile)<br>FX08 (exploding normal projectile)<br>FX09 (powered projectile)
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|WPHX (before pickup)<br/>PHNX (wielded)<br/>FX04 (flying normal projectile)<br/>FX08 (exploding normal projectile)<br/>FX09 (powered projectile)
 
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|[[Thing types|Class]]
 
|[[Thing types|Class]]
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{{Heretic weapons}}
 
{{Heretic weapons}}
 
[[Category:Heretic weapons]]
 
[[Category:Heretic weapons]]

Revision as of 15:06, 29 July 2016

A Phoenix Rod picked up after its first occurrence.

The Phoenix Rod is a powerful weapon from Heretic. This golden winged rod is powered by Flame Orbs. It launches fireballs that explode with splash damage which can hurt the player if he is too close. Each fireball does 20-160 points of damage, in round multiples of 20, plus a blast radius of 128 units (taking a direct hit automatically incurs the full 128 additional points). This mode is equivalent to Doom's rocket launcher. The Phoenix Rod can be chanced first in E2M3: The River of Fire where it is placed in a non-secret, albeit tricky, part of the lava river. By contrast, the following map, E2M4: The Ice Grotto, has the Rod sitting on an obvious position, allowing the player to finally grab the weapon if he missed it on the previous level.

When enhanced by a Tome of Power, the Phoenix Rod behaves like a flamethrower, pumping out a torrent of fire for 10 seconds that causes 2-16 damage per tic, or 70-560 damage per second. The Phoenix Rod's normal fireballs pass through ghosts without harming them. However, its splash damage and power mode flames will damage ghosts. Maximum capacity is 20 shots, or 40 with the Bag of Holding.

Data

Phoenix Rod data
Weapon number 6
Damage 20-160 (normal direct hit)
0-128 (normal blast radius)
148-288 (normal direct hit + blast radius)
2-16 (powered hit)
Included ammo 2 (4 on skills 1 & 5)
Max ammo 20 (40 with Bag of Holding)
Ammo type Flame Orb
Shot type Projectile
Velocity (normal) 20 map units per tic
(700 map units per second)
Velocity (powered) 10 map units per tic
(350 map units per second)
Shots per minute 105.0 (normal)
2100.0 (powered)
Sound PHOSHT (normal firing)
PHOHIT (normal impact)
PHOPOW (powered firing)
Appears in Registered Heretic
Thing type 2003 (decimal), 7D3 (hex)
Radius 20
Height 16
Sprite WPHX (before pickup)
PHNX (wielded)
FX04 (flying normal projectile)
FX08 (exploding normal projectile)
FX09 (powered projectile)
Class Weapon
Pickup