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Raven Software

631 bytes added, 15:02, 24 November 2011
see also: employees list, minor rearrangement based on relevancy to Doom
[[File:Raven logo.png|right|Raven Software logo]]
'''Raven Software''' is a computer game software developer based in Madison, Wisconsin. The company was founded in 1990 by brothers [[Brian Raffel|Brian]] and [[Steve Raffel]]. The company formed with five men, one computer, a basement and a vision of creating a role-playing game for the Amiga computer platform.
In 1997, Raven Software joined forces has a history of working with [[Wikipedia:Activision|Activisionid Software]] in a publishing deal to combine Activision, the latest such project being 's publishing and distribution resources with Raven Software's development team. The same year, six of Raven's developers left to create [[Wikipedia:Human Head StudiosQuake 4|Human Head Studios]]: [[Chris RhinehartQuake 4]]'', which was released on October 17th, [[Paul MacArthur]]2005 for PC, and November 22nd for [[Shane GurnoWikipedia:Xbox 360|Xbox 360]]. During his tenure at id, [[Ben GokeyJohn Romero]], was the primary link between the two companies. Following [[James SumwaltZeniMax Media]]'s acquisition of id Software, and [[Ted Halsted]]further partnerships are less likely to happen.
Since id's acquisition by ZeniMax Media, the [[Heretic]] and [[Hexen]] brands appear to remain with Activision and Raven , rather than id, although this appears to only apply to new products created within those brands (or new ports of the original products); id still has a history distribution rights over the original releases of 3 of working the 4 games in those series (sans Heretic II, which id did not co-publish originally), and in fact publishes them on [[Steam]]. In 1997, Raven Software joined forces with [[id SoftwareWikipedia:Activision|Activision]] leading in a publishing deal to their most recent projectcombine Activision's publishing and distribution resources with Raven Software's development team. The same year, six of Raven''s developers left to create [[Wikipedia:Quake 4Human Head Studios|Quake 4Human Head Studios]]: [[Chris Rhinehart]], [[Paul MacArthur]]'', which was released on October 17th[[Shane Gurno]], 2005 for PC[[Ben Gokey]], and November 22nd for [[Wikipedia:Xbox 360|Xbox 360James Sumwalt]]. During his tenure at id, and [[John RomeroTed Halsted]] was the primary link between the two companies.
== Games ==
*[[Heretic]]
*[[Hexen]]
*{{wp|Quake 4}} Raven Software also created [[Shadowcaster]] using a post-[[Wolfenstein 3D]], but pre-[[Doom]] engine created by [[John Carmack]], and sequels for [[Heretic]] and [[Hexen]] using the [[Quake]] engine. Other games released by Raven include the ''{{wp|Soldier_of_Fortune_(video_game)|Soldier of Fortune}}'' series, ''{{wp|Star_Trek:_Voyager_–_Elite_Force|Star Trek: Voyager - Elite Force}}'', ''{{wp|Star_Wars_Jedi_Knight_II:_Jedi_Outcast|Star Wars: Jedi Outcast}}'', ''{{wp|Singularity_(video_game)|Singularity}}'' and {{wp|Template:Raven_Software|others}}.
Raven Software == See also created ==* [[Shadowcaster]] using a post-[[Wolfenstein 3D]], but pre-[[Doom]] engine created by [[John Carmack]], and sequels for [[Heretic]] and [[Hexen]:Category:Raven Software employees] using the [[Quake]] engine. Other games released by Raven include the ''{{wp|Soldier_of_Fortune_(video_game)|Soldier of Fortune}}'' series, ''{{wp|Star_Trek:_Voyager_–_Elite_Force|Star Trek: Voyager}}'', ''{{wp|Star_Wars_Jedi_Knight_II:_Jedi_Outcast|Star Wars: Jedi Outcast}}'', ''{{wp|Singularity_(video_game)|Singularity}}'' and {{wp|Template:Raven_Software|others}}.
==External links==
* [http://www.ravensoft.com/ Raven Software's official site]
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