Risen3D

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Revision as of 05:03, 2 February 2013 by Vermil (talk | contribs)


Risen3D is a fork of the Doomsday Engine (based on Doomsday 1.7.8, originally released on March 15, 2003) by Graham Jackson. It was originally known as Boomsday as it existed soley to add support for the additional editing features of Boom to the Doom plugin of the Doomsday Engine. The project was renamed to Risen3D when the author decided to no longer incorporate changes made to the main Doomsday source repository.

On September 9th, 2006, the project was terminated by the Risen3D team. This was in response to repeated requests made by various prominent members of the Doom community, who asked them to release the source code, as required by the GNU GPL under which the Doomsday engine is licensed.

On October 6, 2006, the project was revived and the source code released.

The current release is 2.2.35, released on 2021-12-17.

Features

Risen3D maps feature an additional lump, SCP_DEFN, which contains script definitions.

External link

Source code genealogy
Based on
Doomsday 1.7.8
Risen3D None
Based on
Boom