Difference between revisions of "Sabreclaw"

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Revision as of 12:18, 28 July 2016

Sabreclaw horde in Heretic E4M1

The Sabreclaw is a moderate-level enemy species in Heretic that first appears on episode 2. The Sabreclaw seems to be metallic, have no blood and explodes when killed, though it is unknown how they came to be. It has a bladed tail, and axe-handed claws, which it uses to slice into enemies with.

Description from the manual: These hideous abominations of the dark world move bloody fast and possess deadly sharp blades for appendages. They can't fly and they can't shoot, but in close combat they'll tear you to ribbons.

Tactical analysis

Sabreclaws are harmless if you can keep distance between you and them, or a barrier. They also have a very low mass meaning most weapon fire will knock them back, however they are quick to recover.

When killed, Sabreclaw sometimes drops Lesser Runes.

Data

Attributes
ID # 90 (decimal), 5A (hex)
Hit points 150
Speed 14 map units per frame
(163.3 map units per second)
Width 40
Height 64
Reaction time 8
Pain chance 32 (10.16%)
Mass 75
Bits ?
Bits list

Obstacle

Shootable

Affects Kill %

No Blood

Foot Clip

Pass Mobj

Sprites & sounds
Sprite name CLNK
Alert sound CLKSIT
Action sound CLKACT
Pain sound CLKPAI
Attack sound CLKATK
Death sound CLKDTH
Sabre Claw melee attack
Damage 3-9
Sound CLKATK (swinging and repeated if landing a blow)
Slashes needed to kill1 Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitro Golem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw2
Weredragon ? ? ? ?
Ophidian ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

The Sabre Claw is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 - - -
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M1: Catafalque E4M1: Catafalque E4M1: Catafalque
Episode 5 E5M2: Rapids E5M2: Rapids E5M2: Rapids

The IWAD contains the following numbers of Sabre Claws:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 0 0 0
Episode 2 91 139 170
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?