Difference between revisions of "Samuel Villarreal (Kaiser)"

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(Projects: reorganized wads per year for consistency with other author articles)
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Aside from Doom mapping, Kaiser has also created custom levels for other games like ''[[wikipedia:Unreal Tournament|Unreal Tournament]]'', ''[[wikipedia:Serious Sam|Serious Sam]]'', the ''[[Quake]]'' series, ''[[Doom 3]]'', and ''[[wikipedia:F.E.A.R.|F.E.A.R.]]'', and contributed three levels for the ''Doom 3'' Last Man Standing mod. Kaiser previously worked at [[wikipedia:TimeGate Studios|TimeGate Studios]] as a level designer; his first released product with the company was the ''F.E.A.R.'' expansion pack, ''[[wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]''.
 
Aside from Doom mapping, Kaiser has also created custom levels for other games like ''[[wikipedia:Unreal Tournament|Unreal Tournament]]'', ''[[wikipedia:Serious Sam|Serious Sam]]'', the ''[[Quake]]'' series, ''[[Doom 3]]'', and ''[[wikipedia:F.E.A.R.|F.E.A.R.]]'', and contributed three levels for the ''Doom 3'' Last Man Standing mod. Kaiser previously worked at [[wikipedia:TimeGate Studios|TimeGate Studios]] as a level designer; his first released product with the company was the ''F.E.A.R.'' expansion pack, ''[[wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]''.
  
==Projects==
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==Doom engine projects==
  
 
===2000===
 
===2000===

Revision as of 21:05, 14 December 2014

Samuel Villarreal

Samuel "Kaiser" Villarreal is a Doomer best known for his work on the Doom 64: Absolution total conversion, the DSV megawads, the Kaiser series, and the SvStrife and Doom64 EX source ports. Formerly known as "Deathman," Kaiser is a veteran Doom level designer who has been creating Doom content since 1997 and has contributed to projects such as Community Chest, Community Chest 2 and Plutonia 2. He has also created some of the very first Strife pwads and contributed the KSSC tool to create Strife scripts. Kaiser has also been the first Doomer to successfully edit and hack Doom for the Jaguar, GBA, N64, and PlayStation platforms by extracting data and implementing custom data, including levels.

Aside from Doom mapping, Kaiser has also created custom levels for other games like Unreal Tournament, Serious Sam, the Quake series, Doom 3, and F.E.A.R., and contributed three levels for the Doom 3 Last Man Standing mod. Kaiser previously worked at TimeGate Studios as a level designer; his first released product with the company was the F.E.A.R. expansion pack, Perseus Mandate.

Doom engine projects

2000

2002

2003

2004

2005

2006

2007

2008

2010

2013

2014

Programming

Doom 3 projects

Quake projects

Quake II: