Editing Sound effects behave differently on level 8
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The result of this is that the sound code from the source release behaves differently on level 8. If the volume setting is at maximum (15), then all sound effects play at maximum volume regardless of distance from the player. Secondly, the reversed volume effect occurs at any volume setting below this. | The result of this is that the sound code from the source release behaves differently on level 8. If the volume setting is at maximum (15), then all sound effects play at maximum volume regardless of distance from the player. Secondly, the reversed volume effect occurs at any volume setting below this. | ||
− | Remnants of this change are scattered throughout the source release. The following is from [[Doom source code: files|m_menu.c]]: | + | Remnants of this change are scattered throughout the source release. The following is from [[Doom source code:files|m_menu.c]]: |
S_SetSfxVolume(snd_SfxVolume /* *8 */); | S_SetSfxVolume(snd_SfxVolume /* *8 */); |