Difference between revisions of "Source port parameters"
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:''For a list of command line parameters in original Doom games and for general information on Doom parameters, see the main [[Parameter|parameters article]].'' | :''For a list of command line parameters in original Doom games and for general information on Doom parameters, see the main [[Parameter|parameters article]].'' | ||
− | Source ports support various extra [[Parameter|command line parameter]]s not found in [[vanilla Doom]]. | + | Source ports support various extra [[Parameter|command line parameter]]s not found in [[vanilla Doom]]. Below is a list of the most commonly used ones. |
{| {{prettytable}} | {| {{prettytable}} |
Revision as of 11:57, 7 June 2008
- For a list of command line parameters in original Doom games and for general information on Doom parameters, see the main parameters article.
Source ports support various extra command line parameters not found in vanilla Doom. Below is a list of the most commonly used ones.
Option | Action | Available in |
---|---|---|
-1 | Prevents window scaling (if it has been activated via an in-game menu). The graphics resolution will be set by the -height and -width options. | PrBoom |
-basewad | Specifies an IWAD file to use. | Doom95 |
-beta | Emulates the Doom press release beta. | MBF |
-bexout <name> | Causes debugging information related to .deh and .bex patches to be written to the file <name>. | PrBoom |
-complevel <compatibility level> | Toggles various bug fixes and enhanced features for maximum compatibility with other (related) source ports. A compatibility level of -1 means that all enhanced features and bug fixes are available, while 0 through 4 correspond to vanilla Doom, 5 corresponds to DOSDoom, 6 corresponds to TASDOOM, 7 through 9 correspond to Boom, 10 corresponds to LxDoom, 11 corresponds to MBF, and 12 through 17 emulate earlier versions of PrBoom. | PrBoom |
-deh <filename> | Loads a Dehacked file. | Boom, Doom Legacy, ZDoom |
-dogs <num> | Overrides the current number of helper dogs, setting it to num. | MBF |
-emulate | Disables Direct Draw acceleration. | Doom95 |
-fastdemo | Similar to -timedemo, but faster. | Boom, PrBoom |
-ffmap <l> | When used with -playdemo, causes the demo to play at -fastdemo speed until it reaches level l of any episode, then slow down to normal speed. Ignored in the presence of -timedemo. | PrBoom |
-frags <num> | Ends a deathmatch game when one player has achieved a frag count of num. | Boom |
-height <num> | Sets vertical screen resolution to num pixels (the default is 200). If -2 or -3 is also used, it will multiply this value accordingly. | PrBoom |
-host <num> | Starts a multiplayer game for <num> players. The game will wait until the other <num>-1 players join (see -join). | ZDoom |
-iwad <filename> | Specifies an IWAD file to use. | Boom, Doom Legacy, ZDoom |
-join <ip> | Joins a multiplayer game being established using -host. | ZDoom |
-net <hostname> <port> | Starts a network game using the UDP/IP protocol, by connecting to the machine hostname via port number port. (The port number may be omitted, in which case port 5030 is used.) | PrBoom |
-noaccel | Disables certain types of graphics acceleration in X (for maximum compatibility during multiplayer games). | LxDoom, PrBoom |
-nodm | Bypasses the GUI launcher (command line arguments won't work with Doom95 otherwise). | Doom95 |
-nodrawers | Identical to -nodraw. | PrBoom |
-nojoy | Disables joystick input. | PrBoom |
-noload | Starts a game without loading any of the default PWADs or executable patches (defined within an in-game menu). | MBF |
-nomouse | Prevents mouse "grabbing". The default behavior is to grab the mouse (see -grabmouse). | PrBoom |
-save <directory> | Specifies a directory for saved games (the default is the directory which contains the executable). | Boom, PrBoom |
-weirdo <seconds> | Items respawn after a specified time. | Doom95 |
-width <num> | Sets horizontal screen resolution to num pixels (the default is 320). If -2 or -3 is also used, it will multiply this value accordingly. | PrBoom |
External links
- DOOM95 command line parameters explained (forum thread from Doomworld)
- ZDoom command line parameters