Changes related to "Doom RPG"

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Show new changes starting from 20:55, 26 April 2015
   
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26 April 2015

  • (diff | hist) . . m Zombieman‎; 17:34 . . (-17). .Quasar (Talk | contribs)(Doom 64: Already stated just above, and it's 24, not 21 (see Jaguar Doom source code; damage formulas are unchanged in either PSX or Doom 64))
  • (diff | hist) . . m Zombieman‎; 17:32 . . (-1). .Quasar (Talk | contribs)(Other games: Move up pic)
  • (diff | hist) . . Zombieman‎; 17:30 . . (-15). .Ryan W (Talk | contribs)(PlayStation Doom: this statement is partly redundant, and misleading since in-game name is the same (I checked in a youtube playthrough, QmTYY8JUggM. Those are permanent right? :P)
  • (diff | hist) . . m Imp‎; 06:45 . . (+18). .Quasar (Talk | contribs)(Partial reversion. It is important to state "in other games" because Doom 64 does not have a revenant. Also I don't like the word "rendition" for a monster. Songs have renditions. Monsters?)
  • (diff | hist) . . Imp‎; 02:20 . . (-101). .Ryan W (Talk | contribs)(fix pain percentage per Talk:Pain state; move descriptive statements out of normative section; links; grammar)

25 April 2015

22 April 2015