Difference between revisions of "Strife music"
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m (→Teaser: The Taiko drums have a different pitch. My bad) |
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! Track name !! Levels !! Lump !! Notes | ! Track name !! Levels !! Lump !! Notes | ||
|- | |- | ||
− | | | + | | Action || [[MAP01: Sanctuary (Strife)|Area 1]], [[MAP15: Fortress: Administration (Strife)|Area 15]], [[MAP28: Alien Ship (Strife)|Area 28]] || D_ACTION || |
|- | |- | ||
− | | | + | | Tavern || [[MAP02: Town (Strife)|Area 2]] || D_TAVERN || |
|- | |- | ||
− | | | + | | Danger || [[MAP03: Front Base (Strife)|Area 3]], [[MAP11: Borderlands (Strife)|Area 11]] || D_DANGER || |
|- | |- | ||
− | | | + | | Fast || [[MAP04: Power Station (Strife)|Area 4]] || D_FAST || |
|- | |- | ||
− | | | + | | Intro || [[MAP05: Prison (Strife)|Area 5]], introduction sequence || D_INTRO || |
|- | |- | ||
− | | | + | | Darker || [[MAP06: Sewers (Strife)|Area 6]], [[MAP14: Mines (Strife)|Area 14]] || D_DARKER || |
|- | |- | ||
− | | | + | | Strike || [[MAP07: Castle (Strife)|Area 7]], [[MAP19: Fortress: Security Complex (Strife)|Area 19]] || D_STRIKE || |
|- | |- | ||
− | | | + | | Slide || [[MAP08: Audience Chamber (Strife)|Area 8]], [[MAP18: Fortress: Stores (Strife)|Area 18]], [[MAP22: Factory: Forge (Strife)|Area 22]] || D_SLIDE || |
|- | |- | ||
− | | | + | | Tribal || [[MAP09: Castle: Programmer's Keep (Strife)|Area 9]] || D_TRIBAL || |
|- | |- | ||
− | | | + | | March || [[MAP10: New Front Base (Strife)|Area 10]] || D_MARCH || |
|- | |- | ||
− | | | + | | Mood || [[MAP12: The Temple of the Oracle (Strife)|Area 12]] || D_MOOD || |
|- | |- | ||
− | | | + | | Castle || [[MAP13: Catacombs (Strife)|Area 13]] || D_CASTLE || |
|- | |- | ||
− | | | + | | Fight || [[MAP16: Fortress: Bishop's Tower (Strife)|Area 16]], [[MAP31: Training Facility (Strife)|Area 31]] || D_FIGHT || |
|- | |- | ||
− | | | + | | Suspense || [[MAP17: Fortress: The Bailey (Strife)|Area 17]] || D_SPENSE || |
|- | |- | ||
− | | | + | | Dark || [[MAP20: Factory: Receiving (Strife)|Area 20]], interludes || D_DARK || |
|- | |- | ||
− | | | + | | Tech || [[MAP21: Factory: Manufacturing (Strife)|Area 21]], [[MAP27: The Lab (Strife)|Area 27]] || D_TECH || |
|- | |- | ||
− | | | + | | Drone || [[MAP23: Order Commons (Strife)|Area 23]], [[MAP30: Abandoned Front Base (Strife)|Area 30]] || D_DRONE || |
|- | |- | ||
− | | | + | | Panther || [[MAP24: Factory: Conversion Chapel (Strife)|Area 24]] || D_PANTHR || |
|- | |- | ||
− | | | + | | Sad || [[MAP25: Catacombs: Ruined Temple (Strife)|Area 25]], worst ending || D_SAD || |
|- | |- | ||
− | | | + | | Industry || [[MAP26: Proving Grounds (Strife)|Area 26]], [[MAP29: Entity's Lair (Strife)|Area 29]] || D_INSTRY || |
|- | |- | ||
− | | | + | | Happy || Better ending || D_HAPPY || |
|- | |- | ||
− | | | + | | End || Worse ending || D_END || |
|- | |- | ||
− | | | + | | Logo || Title music || D_LOGO || |
|} | |} | ||
In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double. | In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double. | ||
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! Track name !! Levels !! Lump !! Notes | ! Track name !! Levels !! Lump !! Notes | ||
|- | |- | ||
− | | | + | | Action (FM) || [[MAP32: Sanctuary (Strife)|Area 1]] || D_MAP1 || Similar to D_FAST, identical to D_FMACT |
|- | |- | ||
− | | | + | | Tavern (FM) || [[MAP33: Town (Strife)|Area 2]] || D_MAP2 || Slightly different from D_TAVERN |
|- | |- | ||
− | | | + | | ''Movement'' || [[MAP34: Movement Base (Strife)|Area 3]] || D_MAP3 || Exclusive to the teaser |
|- | |- | ||
− | | || || D_STRIFE || Slightly different from D_DRONE, identical to D_FMDRNE | + | | Drone (FM) || || D_STRIFE || Slightly different from D_DRONE, identical to D_FMDRNE |
|- | |- | ||
− | | || Intro music || D_FMINTR || Slightly different from D_INTRO | + | | Intro (FM) || Intro music || D_FMINTR || Slightly different from D_INTRO |
|- | |- | ||
− | | || || D_FMSTL || Extended and | + | | ''Steel'' || || D_FMSTL || Extended and different version of D_DANGER |
|- | |- | ||
− | | || || D_FMFAST || Identical to D_FAST | + | | Fast || || D_FMFAST || Identical to D_FAST |
|- | |- | ||
− | | || || D_FMACT || Identical to D_MAP1 | + | | Action (FM) || || D_FMACT || Identical to D_MAP1 |
|- | |- | ||
− | | || || D_FMDRNE || Identical to D_STRIFE | + | | Drone (FM) || || D_FMDRNE || Identical to D_STRIFE |
|} | |} | ||
The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., [[OPL emulation|OPL]]) and wavetable-based ones. | The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., [[OPL emulation|OPL]]) and wavetable-based ones. |
Revision as of 13:25, 17 December 2014
All the music in Strife was created by Morey Goldstein.
Track name | Levels | Lump | Notes |
---|---|---|---|
Action | Area 1, Area 15, Area 28 | D_ACTION | |
Tavern | Area 2 | D_TAVERN | |
Danger | Area 3, Area 11 | D_DANGER | |
Fast | Area 4 | D_FAST | |
Intro | Area 5, introduction sequence | D_INTRO | |
Darker | Area 6, Area 14 | D_DARKER | |
Strike | Area 7, Area 19 | D_STRIKE | |
Slide | Area 8, Area 18, Area 22 | D_SLIDE | |
Tribal | Area 9 | D_TRIBAL | |
March | Area 10 | D_MARCH | |
Mood | Area 12 | D_MOOD | |
Castle | Area 13 | D_CASTLE | |
Fight | Area 16, Area 31 | D_FIGHT | |
Suspense | Area 17 | D_SPENSE | |
Dark | Area 20, interludes | D_DARK | |
Tech | Area 21, Area 27 | D_TECH | |
Drone | Area 23, Area 30 | D_DRONE | |
Panther | Area 24 | D_PANTHR | |
Sad | Area 25, worst ending | D_SAD | |
Industry | Area 26, Area 29 | D_INSTRY | |
Happy | Better ending | D_HAPPY | |
End | Worse ending | D_END | |
Logo | Title music | D_LOGO |
In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double.
The "teaser" demo version has a different setup:
Track name | Levels | Lump | Notes |
---|---|---|---|
Action (FM) | Area 1 | D_MAP1 | Similar to D_FAST, identical to D_FMACT |
Tavern (FM) | Area 2 | D_MAP2 | Slightly different from D_TAVERN |
Movement | Area 3 | D_MAP3 | Exclusive to the teaser |
Drone (FM) | D_STRIFE | Slightly different from D_DRONE, identical to D_FMDRNE | |
Intro (FM) | Intro music | D_FMINTR | Slightly different from D_INTRO |
Steel | D_FMSTL | Extended and different version of D_DANGER | |
Fast | D_FMFAST | Identical to D_FAST | |
Action (FM) | D_FMACT | Identical to D_MAP1 | |
Drone (FM) | D_FMDRNE | Identical to D_STRIFE |
The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., OPL) and wavetable-based ones.