Difference between revisions of "Strife music"

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[checked revision][checked revision]
m (Teaser: The Taiko drums have a different pitch. My bad)
(Track names)
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! Track name !! Levels !! Lump !! Notes
 
! Track name !! Levels !! Lump !! Notes
 
|-
 
|-
| || [[MAP01: Sanctuary (Strife)|Area 1]], [[MAP15: Fortress: Administration (Strife)|Area 15]], [[MAP28: Alien Ship (Strife)|Area 28]] || D_ACTION ||  
+
| Action || [[MAP01: Sanctuary (Strife)|Area 1]], [[MAP15: Fortress: Administration (Strife)|Area 15]], [[MAP28: Alien Ship (Strife)|Area 28]] || D_ACTION ||  
 
|-
 
|-
| || [[MAP02: Town (Strife)|Area 2]] || D_TAVERN ||  
+
| Tavern || [[MAP02: Town (Strife)|Area 2]] || D_TAVERN ||  
 
|-
 
|-
| || [[MAP03: Front Base (Strife)|Area 3]], [[MAP11: Borderlands (Strife)|Area 11]] || D_DANGER ||  
+
| Danger || [[MAP03: Front Base (Strife)|Area 3]], [[MAP11: Borderlands (Strife)|Area 11]] || D_DANGER ||  
 
|-
 
|-
| || [[MAP04: Power Station (Strife)|Area 4]] || D_FAST ||  
+
| Fast || [[MAP04: Power Station (Strife)|Area 4]] || D_FAST ||  
 
|-
 
|-
| || [[MAP05: Prison (Strife)|Area 5]], introduction sequence || D_INTRO ||  
+
| Intro || [[MAP05: Prison (Strife)|Area 5]], introduction sequence || D_INTRO ||  
 
|-
 
|-
| || [[MAP06: Sewers (Strife)|Area 6]], [[MAP14: Mines (Strife)|Area 14]] || D_DARKER ||  
+
| Darker || [[MAP06: Sewers (Strife)|Area 6]], [[MAP14: Mines (Strife)|Area 14]] || D_DARKER ||  
 
|-
 
|-
| || [[MAP07: Castle (Strife)|Area 7]], [[MAP19: Fortress: Security Complex (Strife)|Area 19]] || D_STRIKE ||  
+
| Strike || [[MAP07: Castle (Strife)|Area 7]], [[MAP19: Fortress: Security Complex (Strife)|Area 19]] || D_STRIKE ||  
 
|-
 
|-
| || [[MAP08: Audience Chamber (Strife)|Area 8]], [[MAP18: Fortress: Stores (Strife)|Area 18]], [[MAP22: Factory: Forge (Strife)|Area 22]] || D_SLIDE ||  
+
| Slide || [[MAP08: Audience Chamber (Strife)|Area 8]], [[MAP18: Fortress: Stores (Strife)|Area 18]], [[MAP22: Factory: Forge (Strife)|Area 22]] || D_SLIDE ||  
 
|-
 
|-
| || [[MAP09: Castle: Programmer's Keep (Strife)|Area 9]] || D_TRIBAL ||  
+
| Tribal || [[MAP09: Castle: Programmer's Keep (Strife)|Area 9]] || D_TRIBAL ||  
 
|-
 
|-
| || [[MAP10: New Front Base (Strife)|Area 10]] || D_MARCH ||  
+
| March || [[MAP10: New Front Base (Strife)|Area 10]] || D_MARCH ||  
 
|-
 
|-
| || [[MAP12: The Temple of the Oracle (Strife)|Area 12]] || D_MOOD ||  
+
| Mood || [[MAP12: The Temple of the Oracle (Strife)|Area 12]] || D_MOOD ||  
 
|-
 
|-
| || [[MAP13: Catacombs (Strife)|Area 13]] || D_CASTLE ||  
+
| Castle || [[MAP13: Catacombs (Strife)|Area 13]] || D_CASTLE ||  
 
|-
 
|-
| || [[MAP16: Fortress: Bishop's Tower (Strife)|Area 16]], [[MAP31: Training Facility (Strife)|Area 31]] || D_FIGHT ||  
+
| Fight || [[MAP16: Fortress: Bishop's Tower (Strife)|Area 16]], [[MAP31: Training Facility (Strife)|Area 31]] || D_FIGHT ||  
 
|-
 
|-
| || [[MAP17: Fortress: The Bailey (Strife)|Area 17]] || D_SPENSE ||  
+
| Suspense || [[MAP17: Fortress: The Bailey (Strife)|Area 17]] || D_SPENSE ||  
 
|-
 
|-
| || [[MAP20: Factory: Receiving (Strife)|Area 20]], interludes || D_DARK ||  
+
| Dark || [[MAP20: Factory: Receiving (Strife)|Area 20]], interludes || D_DARK ||  
 
|-
 
|-
| || [[MAP21: Factory: Manufacturing (Strife)|Area 21]], [[MAP27: The Lab (Strife)|Area 27]] || D_TECH ||  
+
| Tech || [[MAP21: Factory: Manufacturing (Strife)|Area 21]], [[MAP27: The Lab (Strife)|Area 27]] || D_TECH ||  
 
|-
 
|-
| || [[MAP23: Order Commons (Strife)|Area 23]], [[MAP30: Abandoned Front Base (Strife)|Area 30]] || D_DRONE ||  
+
| Drone || [[MAP23: Order Commons (Strife)|Area 23]], [[MAP30: Abandoned Front Base (Strife)|Area 30]] || D_DRONE ||  
 
|-
 
|-
| || [[MAP24: Factory: Conversion Chapel (Strife)|Area 24]] || D_PANTHR ||  
+
| Panther || [[MAP24: Factory: Conversion Chapel (Strife)|Area 24]] || D_PANTHR ||  
 
|-
 
|-
| || [[MAP25: Catacombs: Ruined Temple (Strife)|Area 25]], worst ending || D_SAD ||  
+
| Sad || [[MAP25: Catacombs: Ruined Temple (Strife)|Area 25]], worst ending || D_SAD ||  
 
|-
 
|-
| || [[MAP26: Proving Grounds (Strife)|Area 26]], [[MAP29: Entity's Lair (Strife)|Area 29]] || D_INSTRY ||  
+
| Industry || [[MAP26: Proving Grounds (Strife)|Area 26]], [[MAP29: Entity's Lair (Strife)|Area 29]] || D_INSTRY ||  
 
|-
 
|-
| || Better ending || D_HAPPY ||  
+
| Happy || Better ending || D_HAPPY ||  
 
|-
 
|-
| || Worse ending || D_END ||  
+
| End || Worse ending || D_END ||  
 
|-
 
|-
| || Title music || D_LOGO ||  
+
| Logo || Title music || D_LOGO ||  
 
|}
 
|}
 
In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double.
 
In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double.
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! Track name !! Levels !! Lump !! Notes
 
! Track name !! Levels !! Lump !! Notes
 
|-
 
|-
| || [[MAP32: Sanctuary (Strife)|Area 1]] || D_MAP1 || Similar to D_FAST, identical to D_FMACT
+
| Action (FM) || [[MAP32: Sanctuary (Strife)|Area 1]] || D_MAP1 || Similar to D_FAST, identical to D_FMACT
 
|-
 
|-
| || [[MAP33: Town (Strife)|Area 2]] || D_MAP2 || Slightly different from D_TAVERN
+
| Tavern (FM) || [[MAP33: Town (Strife)|Area 2]] || D_MAP2 || Slightly different from D_TAVERN
 
|-
 
|-
| || [[MAP34: Movement Base (Strife)|Area 3]] || D_MAP3 || Exclusive to the teaser
+
| ''Movement'' || [[MAP34: Movement Base (Strife)|Area 3]] || D_MAP3 || Exclusive to the teaser
 
|-
 
|-
| ||  || D_STRIFE || Slightly different from D_DRONE, identical to D_FMDRNE
+
| Drone (FM) ||  || D_STRIFE || Slightly different from D_DRONE, identical to D_FMDRNE
 
|-
 
|-
| || Intro music || D_FMINTR || Slightly different from D_INTRO
+
| Intro (FM) || Intro music || D_FMINTR || Slightly different from D_INTRO
 
|-
 
|-
| ||  || D_FMSTL || Extended and slightly differed version of D_DANGER
+
| ''Steel'' ||  || D_FMSTL || Extended and different version of D_DANGER
 
|-
 
|-
| || || D_FMFAST || Identical to D_FAST
+
| Fast || || D_FMFAST || Identical to D_FAST
 
|-
 
|-
| || || D_FMACT || Identical to D_MAP1
+
| Action (FM) || || D_FMACT || Identical to D_MAP1
 
|-
 
|-
| || || D_FMDRNE || Identical to D_STRIFE
+
| Drone (FM) || || D_FMDRNE || Identical to D_STRIFE
 
|}
 
|}
 
The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., [[OPL emulation|OPL]]) and wavetable-based ones.
 
The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., [[OPL emulation|OPL]]) and wavetable-based ones.

Revision as of 13:25, 17 December 2014

All the music in Strife was created by Morey Goldstein.

Track name Levels Lump Notes
Action Area 1, Area 15, Area 28 D_ACTION
Tavern Area 2 D_TAVERN
Danger Area 3, Area 11 D_DANGER
Fast Area 4 D_FAST
Intro Area 5, introduction sequence D_INTRO
Darker Area 6, Area 14 D_DARKER
Strike Area 7, Area 19 D_STRIKE
Slide Area 8, Area 18, Area 22 D_SLIDE
Tribal Area 9 D_TRIBAL
March Area 10 D_MARCH
Mood Area 12 D_MOOD
Castle Area 13 D_CASTLE
Fight Area 16, Area 31 D_FIGHT
Suspense Area 17 D_SPENSE
Dark Area 20, interludes D_DARK
Tech Area 21, Area 27 D_TECH
Drone Area 23, Area 30 D_DRONE
Panther Area 24 D_PANTHR
Sad Area 25, worst ending D_SAD
Industry Area 26, Area 29 D_INSTRY
Happy Better ending D_HAPPY
End Worse ending D_END
Logo Title music D_LOGO

In the IWAD, the music lumps are listed in the order they are used in the maps. When used in several maps, the music lumps are repeated in the IWAD, despite having identical names and perfectly identical content. For example, D_ACTION which is used in three maps is found in triplicate; while D_TAVERN is placed only once and D_DANGER is available in double.

Teaser

The "teaser" demo version has a different setup:

Track name Levels Lump Notes
Action (FM) Area 1 D_MAP1 Similar to D_FAST, identical to D_FMACT
Tavern (FM) Area 2 D_MAP2 Slightly different from D_TAVERN
Movement Area 3 D_MAP3 Exclusive to the teaser
Drone (FM) D_STRIFE Slightly different from D_DRONE, identical to D_FMDRNE
Intro (FM) Intro music D_FMINTR Slightly different from D_INTRO
Steel D_FMSTL Extended and different version of D_DANGER
Fast D_FMFAST Identical to D_FAST
Action (FM) D_FMACT Identical to D_MAP1
Drone (FM) D_FMDRNE Identical to D_STRIFE

The "FM" prefix in some of the teaser's track names might imply that different MIDI files were planned for FM synth-based soundcard (e.g., OPL) and wavetable-based ones.

See also