Difference between revisions of "Stronghold: On the Edge of Chaos"

From DoomWiki.org

[unchecked revision][checked revision]
m
m
(4 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
|port=GZDoom
 
|port=GZDoom
 
|port2=Skulltag
 
|port2=Skulltag
|iwad=Doom2
+
|iwad=Doom II
 
|type=m
 
|type=m
 
|year=2010
 
|year=2010
Line 11: Line 11:
 
|caption=Stronghold titlescreen
 
|caption=Stronghold titlescreen
 
}}
 
}}
'''Stronghold: On the Egde of Chaos''' is a Doom megawad, created by Daniel "Tormentor677" Gimmer and his team at [[DRD Team]] and [[Realm 667]]. It requires [[GZDoom]] or [[Skulltag]] to run. Supports both singleplayer and multiplayer. There were two release candidate versions in August 15 and October 15 respectively, with the final release expecting to come in November 1, 2010.
 
  
 +
'''Stronghold: On the Edge of Chaos''' is a Doom megawad created by a team of designers at [[DRD Team]] and [[Realm 667]], lead by [[Daniel Gimmer (Tormentor667)]]. It requires [[GZDoom]] or [[Skulltag]] to run and supports both singleplayer and [[multiplayer]]. The project was released in November of 2010.
  
Official description:
+
==Description==
  
''You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass! ''
+
Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. The game is one huge hub with 35 different Stronghold UAC bases that players need to defend, where there are different goals to achieve (e.g. let no single enemy pass the deadline or defend a powercore against the demons). For support, there is a huge arsenal of weapons and powerup items players can collect and/or buy in the interactive intermission base from where they start their missions.
  
Stronghold is a dooming experience that's very different from what usual Doomers might have played so far, and it really deserves a try, especially the multiplayer coop mode for which the team have worked so hard to balance it. The game is one huge hub with 35 different Stronghold UAC bases that players need to defend, where there are different goals to achieve (e.g. let no single enemy pass the deadline or defend a powercore agains the demons). For support, there is a huge arsenal of weapons and powerup items players can collect and/or buy in the interactive intermission base from where they start their missions. The new approach towards the legions of demons and also the countless gimmicks, specials and easter eggs will make up for a very unique Dooming experience.
+
==Features==
 
+
*35 new maps (+4 secret maps)
 
 
 
 
Features:
 
*35 new maps (+4 sercet maps)
 
 
*18 powerful weapons
 
*18 powerful weapons
 
*20 different powerups
 
*20 different powerups
Line 29: Line 25:
 
*Several different game modes (Deadline, Core, Limit and more...)
 
*Several different game modes (Deadline, Core, Limit and more...)
 
*Full multiplayer support with Skulltag
 
*Full multiplayer support with Skulltag
*Earn credits for killing demons!
+
*Earn credits for killing demons
 
*Dynamic skill for all skill settings and player counts
 
*Dynamic skill for all skill settings and player counts
 
*Hub system with several tiers to battle through
 
*Hub system with several tiers to battle through
 
*Shop system with countless items to buy
 
*Shop system with countless items to buy
 
*Full soundtrack with exclusive music and songs
 
*Full soundtrack with exclusive music and songs
*And many more thing to discover!
 
 
 
  
 
==External links:==
 
==External links:==
 
* [http://stronghold.drdteam.org/ On DRD Team]
 
* [http://stronghold.drdteam.org/ On DRD Team]
 
* [http://www.realm667.com/index.php?option=com_content&task=view&id=236&Itemid=1 On Realm667]
 
* [http://www.realm667.com/index.php?option=com_content&task=view&id=236&Itemid=1 On Realm667]

Revision as of 06:19, 29 June 2012

Information icon.svgThis article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality.
Stronghold: On the Edge of Chaos
Stronghold titlescreenStronghold titlescreen
Authors Stronghold team
Ports GZDoom, Skulltag
IWAD Doom II
Year 2010
Link Website

Stronghold: On the Edge of Chaos is a Doom megawad created by a team of designers at DRD Team and Realm 667, lead by Daniel Gimmer (Tormentor667). It requires GZDoom or Skulltag to run and supports both singleplayer and multiplayer. The project was released in November of 2010.

Description

Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. The game is one huge hub with 35 different Stronghold UAC bases that players need to defend, where there are different goals to achieve (e.g. let no single enemy pass the deadline or defend a powercore against the demons). For support, there is a huge arsenal of weapons and powerup items players can collect and/or buy in the interactive intermission base from where they start their missions.

Features

  • 35 new maps (+4 secret maps)
  • 18 powerful weapons
  • 20 different powerups
  • 30 additional new monsters (in addition to original ones)
  • Several different game modes (Deadline, Core, Limit and more...)
  • Full multiplayer support with Skulltag
  • Earn credits for killing demons
  • Dynamic skill for all skill settings and player counts
  • Hub system with several tiers to battle through
  • Shop system with countless items to buy
  • Full soundtrack with exclusive music and songs

External links: