Difference between revisions of "Supplies"
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Revision as of 09:35, 29 May 2016
The player receives supplies from two sources, namely through supplies placed on the ground, and from glory kill rewards.
Armor & Medikits
- Armor/health regained from bars, shields, chestplates, and medikits VARY across difficulties.
- Armor/health glory kill rewards DO NOT VARY across difficulties but VARY amongst enemy types.
Item | Image | Too Young To Die | Hurt Me Plenty | Ultra Violence | Nightmare |
---|---|---|---|---|---|
Bar | +5 | +5 | +3 | +1 | |
Shield | +25 | +25 | +20 | +15 | |
Chestplate | +50 | +50 | +40 | +30 |
Item | Image | Too Young To Die | Hurt Me Plenty | Ultra Violence | Nightmare |
---|---|---|---|---|---|
Small | +8 | +5 | +3 | +1 | |
Medium | +30 | +25 | +20 | +15 | |
Large | +50 | +50 | +40 | +30 |
Ammunition
- Ammo regained from map supplies DO NOT VARY across difficulties.
- Ammo glory kill rewards VARY across difficulties.
- Ammo values found under difficulty columns are the amounts dropped from enemies after a glory kill (GK).
Image | Weapon | Supply Amount | Too Young To Die (GK) | Hurt Me Plenty (GK) | Ultra Violence (GK) | Nightmare (GK) |
---|---|---|---|---|---|---|
Chainsaw | +3 | NONE | ||||
Combat shotgun / Super shotgun | +8 | +5 | +5 | +4 | ? | |
Plasma rifle / Gauss cannon | +30 | +18 | +15 | +12 | ? | |
Heavy assault rifle / Chaingun | +20 | +12 | +10 | +8 | ? | |
Rocket launcher | +5 | +1 | +1 | +1 | +1 | |
BFG-9000 | +1 | +1 | +1 | +1 | +1 | |
Grenades | +1 | NONE |