Difference between revisions of "Talk:MAP25: DM1 (Game Boy Advance)"

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(Disagree with removal of bug information)
(Tag: Made through Tor)
 
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==Removal of bug==
 
==Removal of bug==
 
It's an empirical fact that the map doesn't have SP or coop starts, and it is also possible to extract the map from the GBA ROM using Kaiser's GBADMAKE tool. If you do so, adding the starts would be necessary for the game to not crash if these maps were used in SP or coop. I will allow 2 days for a response before reverting the change made to remove this information, on these grounds. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 15:07, 17 March 2015 (UTC)
 
It's an empirical fact that the map doesn't have SP or coop starts, and it is also possible to extract the map from the GBA ROM using Kaiser's GBADMAKE tool. If you do so, adding the starts would be necessary for the game to not crash if these maps were used in SP or coop. I will allow 2 days for a response before reverting the change made to remove this information, on these grounds. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 15:07, 17 March 2015 (UTC)
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It just seems a bit too obscure; what you are saying is that if someone rips this map and tries to run it in a PC source port, it may cause a crash. Is it like saying a Duke3D map won't work in Doom as is.

Revision as of 05:18, 18 March 2015

Removal of bug

It's an empirical fact that the map doesn't have SP or coop starts, and it is also possible to extract the map from the GBA ROM using Kaiser's GBADMAKE tool. If you do so, adding the starts would be necessary for the game to not crash if these maps were used in SP or coop. I will allow 2 days for a response before reverting the change made to remove this information, on these grounds. --Quasar (talk) 15:07, 17 March 2015 (UTC)

It just seems a bit too obscure; what you are saying is that if someone rips this map and tries to run it in a PC source port, it may cause a crash. Is it like saying a Duke3D map won't work in Doom as is.