Difference between revisions of "Template:Things"

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(Reorganize classes and their items as per consensus for DMMPST, and center value cells)
(Prune parameters & explanation)
Line 2: Line 2:
 
![[Monster]]s!!1-2!!3!!4-5
 
![[Monster]]s!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Zombieman]]||{{{poss1|0}}}||{{{poss2|0}}}||{{{poss3|0}}}
+
|style="text-align: left;"|[[Zombieman]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Shotgun guy]]||{{{spos1|0}}}||{{{spos2|0}}}||{{{spos3|0}}}
+
|style="text-align: left;"|[[Shotgun guy]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Heavy weapon dude]]||{{{cpos1|0}}}||{{{cpos2|0}}}||{{{cpos3|0}}}
+
|style="text-align: left;"|[[Heavy weapon dude]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Imp]]||{{{troo1|0}}}||{{{troo2|0}}}||{{{troo3|0}}}
+
|style="text-align: left;"|[[Imp]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Lost soul]]||{{{skul1|0}}}||{{{skul2|0}}}||{{{skul3|0}}}
+
|style="text-align: left;"|[[Lost soul]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Demon]]||{{{sarg1|0}}}||{{{sarg2|0}}}||{{{sarg3|0}}}
+
|style="text-align: left;"|[[Demon]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Spectre]]||{{{sar21|0}}}||{{{sar22|0}}}||{{{sar23|0}}}
+
|style="text-align: left;"|[[Spectre]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Revenant]]||{{{skel1|0}}}||{{{skel2|0}}}||{{{skel3|0}}}
+
|style="text-align: left;"|[[Revenant]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Cacodemon]]||{{{head1|0}}}||{{{head2|0}}}||{{{head3|0}}}
+
|style="text-align: left;"|[[Cacodemon]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Pain elemental]]||{{{pain1|0}}}||{{{pain2|0}}}||{{{pain3|0}}}
+
|style="text-align: left;"|[[Pain elemental]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Hell knight]]||{{{bos21|0}}}||{{{bos22|0}}}||{{{bos23|0}}}
+
|style="text-align: left;"|[[Hell knight]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Baron of Hell]]||{{{boss1|0}}}||{{{boss2|0}}}||{{{boss3|0}}}
+
|style="text-align: left;"|[[Baron of Hell]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Arachnotron]]||{{{bspi1|0}}}||{{{bspi2|0}}}||{{{bspi3|0}}}
+
|style="text-align: left;"|[[Arachnotron]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Mancubus]]||{{{fatt1|0}}}||{{{fatt2|0}}}||{{{fatt3|0}}}
+
|style="text-align: left;"|[[Mancubus]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Arch-vile]]||{{{vile1|0}}}||{{{vile2|0}}}||{{{vile3|0}}}
+
|style="text-align: left;"|[[Arch-vile]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Spiderdemon]]||{{{spid1|0}}}||{{{spid2|0}}}||{{{spid3|0}}}
+
|style="text-align: left;"|[[Spiderdemon]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Cyberdemon]]||{{{cybr1|0}}}||{{{cybr2|0}}}||{{{cybr3|0}}}
+
|style="text-align: left;"|[[Cyberdemon]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Wolfenstein SS]]||{{{sswv1|0}}}||{{{sswv2|0}}}||{{{sswv3|0}}}
+
|style="text-align: left;"|[[Wolfenstein SS]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Commander Keen]]||{{{keen1|0}}}||{{{keen2|0}}}||{{{keen3|0}}}
+
|style="text-align: left;"|[[Commander Keen]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Romero's head]]||{{{bbrn|0}}}||{{{bbrn|0}}}||{{{bbrn|0}}}
+
|style="text-align: left;"|[[Romero's head]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Monster spawner]]||{{{bbrn|0}}}||{{{bbrn|0}}}||{{{bbrn|0}}}
+
|style="text-align: left;"|[[Monster spawner]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Spawn spot]]||{{{bbs1|0}}}||{{{bbs2|0}}}||{{{bbs3|0}}}
+
|style="text-align: left;"|[[Spawn spot]]||0||0||0
 
|-
 
|-
 
![[Weapon]]s!!1-2!!3!!4-5
 
![[Weapon]]s!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Chainsaw]]||{{{csaw1|0}}}||{{{csaw2|0}}}||{{{csaw3|0}}}
+
|style="text-align: left;"|[[Chainsaw]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Shotgun]]||{{{shot1|0}}}||{{{shot2|0}}}||{{{shot3|0}}}
+
|style="text-align: left;"|[[Shotgun]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Super shotgun]]||{{{sgn21|0}}}||{{{sgn22|0}}}||{{{sgn23|0}}}
+
|style="text-align: left;"|[[Super shotgun]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Chaingun]]||{{{mgun1|0}}}||{{{mgun2|0}}}||{{{mgun3|0}}}
+
|style="text-align: left;"|[[Chaingun]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Rocket launcher]]||{{{laun1|0}}}||{{{laun2|0}}}||{{{laun3|0}}}
+
|style="text-align: left;"|[[Rocket launcher]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Plasma gun]]||{{{plas1|0}}}||{{{plas2|0}}}||{{{plas3|0}}}
+
|style="text-align: left;"|[[Plasma gun]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[BFG9000]]||{{{bfug1|0}}}||{{{bfug2|0}}}||{{{bfug3|0}}}
+
|style="text-align: left;"|[[BFG9000]]||0||0||0
 
|-
 
|-
 
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Clip]]||{{{clip1|0}}}||{{{clip2|0}}}||{{{clip3|0}}}
+
|style="text-align: left;"|[[Clip]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Box of bullets]]||{{{ammo1|0}}}||{{{ammo2|0}}}||{{{ammo3|0}}}
+
|style="text-align: left;"|[[Box of bullets]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[4 shotgun shells]]||{{{shel1|0}}}||{{{shel2|0}}}||{{{shel3|0}}}
+
|style="text-align: left;"|[[4 shotgun shells]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Box of shotgun shells]]||{{{sbox1|0}}}||{{{sbox2|0}}}||{{{sbox3|0}}}
+
|style="text-align: left;"|[[Box of shotgun shells]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Rocket]]||{{{rock1|0}}}||{{{rock2|0}}}||{{{rock3|0}}}
+
|style="text-align: left;"|[[Rocket]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Box of rockets]]||{{{brok1|0}}}||{{{brok2|0}}}||{{{brok3|0}}}
+
|style="text-align: left;"|[[Box of rockets]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||{{{cell1|0}}}||{{{cell2|0}}}||{{{cell3|0}}}
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Energy cell pack]]||{{{celp1|0}}}||{{{celp2|0}}}||{{{celp3|0}}}
+
|style="text-align: left;"|[[Energy cell pack]]||0||0||0
 
|-
 
|-
 
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Stimpack]]||{{{stim1|0}}}||{{{stim2|0}}}||{{{stim3|0}}}
+
|style="text-align: left;"|[[Stimpack]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Medikit]]||{{{medi1|0}}}||{{{medi2|0}}}||{{{medi3|0}}}
+
|style="text-align: left;"|[[Medikit]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Armor]]||{{{arm11|0}}}||{{{arm12|0}}}||{{{arm13|0}}}
+
|style="text-align: left;"|[[Armor]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Megaarmor]]||{{{arm21|0}}}||{{{arm22|0}}}||{{{arm23|0}}}
+
|style="text-align: left;"|[[Megaarmor]]||0||0||0
 
|-
 
|-
 
![[Item]]s!!1-2!!3!!4-5
 
![[Item]]s!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Armor bonus]]||{{{bon21|0}}}||{{{bon22|0}}}||{{{bon23|0}}}
+
|style="text-align: left;"|[[Armor bonus]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Health bonus]]||{{{bon11|0}}}||{{{bon12|0}}}||{{{bon13|0}}}
+
|style="text-align: left;"|[[Health bonus]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Supercharge]]||{{{soul1|0}}}||{{{soul2|0}}}||{{{soul3|0}}}
+
|style="text-align: left;"|[[Supercharge]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Megasphere]]||{{{mega1|0}}}||{{{mega2|0}}}||{{{mega3|0}}}
+
|style="text-align: left;"|[[Megasphere]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Backpack]]||{{{bpak1|0}}}||{{{bpak2|0}}}||{{{bpak3|0}}}
+
|style="text-align: left;"|[[Backpack]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Berserk]]||{{{pstr1|0}}}||{{{pstr2|0}}}||{{{pstr3|0}}}
+
|style="text-align: left;"|[[Berserk]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Computer area map]]||{{{pmap1|0}}}||{{{pmap2|0}}}||{{{pmap3|0}}}
+
|style="text-align: left;"|[[Computer area map]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Invulnerability]]||{{{pinv1|0}}}||{{{pinv2|0}}}||{{{pinv3|0}}}
+
|style="text-align: left;"|[[Invulnerability]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Light amplification visor]]||{{{pvis1|0}}}||{{{pvis2|0}}}||{{{pvis3|0}}}
+
|style="text-align: left;"|[[Light amplification visor]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Partial invisibility]]||{{{pins1|0}}}||{{{pins2|0}}}||{{{pins3|0}}}
+
|style="text-align: left;"|[[Partial invisibility]]||0||0||0
 
|-
 
|-
|style="text-align: left;"|[[Radiation shielding suit]]||{{{suit1|0}}}||{{{suit2|0}}}||{{{suit3|0}}}
+
|style="text-align: left;"|[[Radiation shielding suit]]||0||0||0
 
|-
 
|-
 
![[Key]]s!!1-2!!3!!4-5
 
![[Key]]s!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Blue keycard||{{{bkey1|0}}}||{{{bkey2|0}}}||{{{bkey3|0}}}
+
|style="text-align: left;"|Blue keycard||0||0||0
 
|-
 
|-
|style="text-align: left;"|Blue skull key||{{{bsku1|0}}}||{{{bsku2|0}}}||{{{bsku3|0}}}
+
|style="text-align: left;"|Blue skull key||0||0||0
 
|-
 
|-
|style="text-align: left;"|Red keycard||{{{rkey1|0}}}||{{{rkey2|0}}}||{{{rkey3|0}}}
+
|style="text-align: left;"|Red keycard||0||0||0
 
|-
 
|-
|style="text-align: left;"|Red skull key||{{{rsku1|0}}}||{{{rsku2|0}}}||{{{rsku3|0}}}
+
|style="text-align: left;"|Red skull key||0||0||0
 
|-
 
|-
|style="text-align: left;"|Yellow keycard||{{{ykey1|0}}}||{{{ykey2|0}}}||{{{ykey3|0}}}
+
|style="text-align: left;"|Yellow keycard||0||0||0
 
|-
 
|-
|style="text-align: left;"|Yellow skull key||{{{ysku1|0}}}||{{{ysku2|0}}}||{{{ysku3|0}}}
+
|style="text-align: left;"|Yellow skull key||0||0||0
 
|-
 
|-
 
![[:Category:Hazards|Hazards]]!!1-2!!3!!4-5
 
![[:Category:Hazards|Hazards]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Barrel|Exploding barrel]]||{{{brrl1|0}}}||{{{brrl2|0}}}||{{{brrl3|0}}}
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||0||0||0
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
  
This table is for counting the Things present in a level. All the Things can be input in this table by using their ''sprite name'' in lowercase (to make it easier... or if you don't know, harder) and followed by a number indicating the skill difficulty (1 for easy, 2 for medium and 3 for hard). Example: <br><code><nowiki>{{Things|</nowiki><br>
+
This table is for counting the Things present in a level. Changes to this template should ideally only be made in tandem with updates to [[DMMPST]].
<nowiki>boss1=3|boss2=6|boss3=700|</nowiki><br>
 
<nowiki>}}</nowiki></code>
 
 
 
Given example means that the table indicates that in the level are 3 [[Baron of Hell|Barons]] in easy skill (1-2), 6 in medium (3) and 700 in hard (4-5). If a thing is not encountered in the level, then do not add it to the table. They are fixed to 0 so it makes it clear that it doesn't appear.
 
 
 
An example can be found in [[MAP05: The Boiler (Doom 2 the Way id Did)#Things|this page]].
 
 
 
Another thing to mention is that Spectres use the same sprite name as Demons (<code>sarg</code>), so I included a new prefix for them: <code>sar2</code>. Romero's Head is not given difficulty level settings, as I have never seen a level which includes a different number of them. For this case, use <code><nowiki>{{Things|bbrn=number}}</nowiki></code>, which will set the number for all difficulty settings.
 
  
 
[[Category:Templates]]</noinclude>
 
[[Category:Templates]]</noinclude>

Revision as of 03:21, 22 September 2016

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Hazards 1-2 3 4-5
Exploding barrel 0 0 0

This table is for counting the Things present in a level. Changes to this template should ideally only be made in tandem with updates to DMMPST.