Difference between revisions of "The Shores of Hell"

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'''The Shores of Hell''' is the second episode in [[Doom]]/[[Ultimate Doom]]. All maps in this episode are credited to [[Sandy Petersen]], though many of them were first started by [[Tom Hall]]. The episode is set on [[Deimos]], which is being overrun and infested by the demonic forces. Levels with a mixed techbase/hell style are often called Shores of Hell style levels.
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'''The Shores of Hell''' is the second episode in [[Doom]]/[[Ultimate Doom]]. All maps in this episode are credited to [[Sandy Petersen]], though many of them were first started by [[Tom Hall]]. The episode is set on [[Deimos]], which is being overrun and infested by the demonic forces. Levels with a mixed techbase/hell style are often called Shores of Hell style levels, in order to indicate that human technology is being gradually subverted by the powers of hell.
  
 
{{UD episodes}}
 
{{UD episodes}}

Revision as of 20:53, 10 July 2007

The Shores of Hell is the second episode in Doom/Ultimate Doom. All maps in this episode are credited to Sandy Petersen, though many of them were first started by Tom Hall. The episode is set on Deimos, which is being overrun and infested by the demonic forces. Levels with a mixed techbase/hell style are often called Shores of Hell style levels, in order to indicate that human technology is being gradually subverted by the powers of hell.

Ultimate Doom episodes

Levels

Speedrunning

Current records

The Compet-N records for the episode are:

Run Time Player Date File Notes
UV Episode 04:22 Adam Hegyi 1999-06-25 ep2-0422.zip
NM Episode 04:52 Drew "stx-Vile" De-Vore 2004-05-18 e2nm0452.zip
UV Max Episode 29:11 Radek Pecka 2001-06-10 ep2-2911.zip
NS Episode 12:40 Drew "stx-Vile" De-Vore 2002-10-19 e2ns1240.zip
UV -fast Episode 36:55 Radek Pecka 2002-08-29 e2fa3655.zip

Trivia

The demons build the Tower

The intermission screen changes from map to map, as long as the Tower of Babel is built.

Six buildings on Deimos are of actual human UAC origin (Levels 2 through 7), versus eight on the Phobos base (all but Phobos Anomaly). Those of UAC origin have addons or repairs of hellish origin, giving the unique "Shores of Hell" style look. For example, some buildings use UAC keycards for locked doors, while others use skull keys. Some switches are UAC-style push buttons, while others are devil heads.