Difference between revisions of "The Shores of Hell"

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== Trivia ==
 
== Trivia ==
 
[[Image:Twrbuild.gif|thumb|right|256px|The new owners of [[Deimos]] build [[Cyberdemon|their lord]]'s tower as the [[Doom's protagonist|marine]] approaches it.]]
 
[[Image:Twrbuild.gif|thumb|right|256px|The new owners of [[Deimos]] build [[Cyberdemon|their lord]]'s tower as the [[Doom's protagonist|marine]] approaches it.]]
* The episode's [[intermission screen]] changes from level to level, showing how the [[E2M8: Tower of Babel|Tower of Babel]] is gradually built by the forces of hell as the [[Doom's protagonist|marine]] advances..
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* The episode's [[intermission screen]] changes from level to level, showing how the [[E2M8: Tower of Babel|Tower of Babel]] is gradually built by the forces of hell as the [[Doom's protagonist|marine]] advances.. This is not present in all versions of the game.
  
 
* Many of the episode's levels feature [[UAC]] locales that have alterations or additions of hellish origin. For example, while most buildings still use human-made keycards for locked doors, some others use demonic skull [[keys]]. [[E2M3: Refinery (Doom)|E2M3: Refinery]] includes keycards for the [[player]] to pick up, but also has some skull-marked door frames. Some switches found in the levels are UAC-style push buttons, while others appear to be of demonic nature. To a certain degree this is because the levels were originally designed to be plain UAC facilities, as seen in the [[alpha]] versions of the game, but were later moved to a more hellish environment. This decision was made more believable by having Deimos teleported to a location over hell's surface at the beginning of the game.
 
* Many of the episode's levels feature [[UAC]] locales that have alterations or additions of hellish origin. For example, while most buildings still use human-made keycards for locked doors, some others use demonic skull [[keys]]. [[E2M3: Refinery (Doom)|E2M3: Refinery]] includes keycards for the [[player]] to pick up, but also has some skull-marked door frames. Some switches found in the levels are UAC-style push buttons, while others appear to be of demonic nature. To a certain degree this is because the levels were originally designed to be plain UAC facilities, as seen in the [[alpha]] versions of the game, but were later moved to a more hellish environment. This decision was made more believable by having Deimos teleported to a location over hell's surface at the beginning of the game.
  
 
[[Category:Episodes|Shores of Hell, The]]
 
[[Category:Episodes|Shores of Hell, The]]

Revision as of 14:34, 30 November 2008

The Shores of Hell is the second episode in Doom. All maps in this episode are credited to Sandy Petersen, though many of them were first started by Tom Hall. The episode is set on Deimos, which is being overrun and infested by the demonic forces. To show this, its levels generally resemble UAC facilities that have been partially altered by the demonic invaders. The sky used for the background consists of mountains against red clouds.

Ultimate Doom episodes

Levels

Speedrunning

Current records

The Compet-n records for the episode are:

Run Time Player Date File Notes
UV Episode 04:22 Adam Hegyi 1999-06-25 ep2-0422.zip
NM Episode 04:52 Drew "stx-Vile" De-Vore 2004-05-18 e2nm0452.zip
UV Max Episode 29:11 Radek Pecka 2001-06-10 ep2-2911.zip
NS Episode 12:40 Drew "stx-Vile" De-Vore 2002-10-19 e2ns1240.zip
UV -fast Episode 36:55 Radek Pecka 2002-08-29 e2fa3655.zip

Trivia

The new owners of Deimos build their lord's tower as the marine approaches it.
  • The episode's intermission screen changes from level to level, showing how the Tower of Babel is gradually built by the forces of hell as the marine advances.. This is not present in all versions of the game.
  • Many of the episode's levels feature UAC locales that have alterations or additions of hellish origin. For example, while most buildings still use human-made keycards for locked doors, some others use demonic skull keys. E2M3: Refinery includes keycards for the player to pick up, but also has some skull-marked door frames. Some switches found in the levels are UAC-style push buttons, while others appear to be of demonic nature. To a certain degree this is because the levels were originally designed to be plain UAC facilities, as seen in the alpha versions of the game, but were later moved to a more hellish environment. This decision was made more believable by having Deimos teleported to a location over hell's surface at the beginning of the game.