Editing UDoom (section) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Features == * Unreal Doom logo intro rising from the inferno flames. * Recreation of Map01 from [[Dwango5]]. * Partial recreation of [[E1M1: Hangar (Doom)|E1M1]]. * One original map : "Black mass" * Totally functional weapons (although with some bugs): :* Pistol :* Shotgun :* Super Shotgun :* An alternative Shotgun model, a SPAS-12 shotgun :* Rocket Launcher :* Plasma Gun (even have a alone weapons mod that have this weapon) :* BFG9000 * Various decoration models from Doom. * [[Soul sphere]], [[Invulnerability|Invulnerability sphere]], green and blue [[Armors|armor]], life vials, and armor helmets, plus Doom ammo. * High-res textures from Freedoom and other Doom projects ported to UT * Basic UScript structure to show and create UnrealDoom on-line games Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)