Difference between revisions of "UV -respawn"
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|[[E1M4: Command Control (Doom)|E1M4: Command Control]]||01:35||[[Radek Pecka]]||2003-02-02||{{competnftp|doom/respawn/r1m4-135.zip|r1m4-135.zip}}|| | |[[E1M4: Command Control (Doom)|E1M4: Command Control]]||01:35||[[Radek Pecka]]||2003-02-02||{{competnftp|doom/respawn/r1m4-135.zip|r1m4-135.zip}}|| | ||
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− | |[[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]]||02: | + | |[[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]]||02:15||[[Aleksey Kamenev (4shockblast)]]||2014-07-07||{{competnftp|doom/respawn/r1m5-215.zip|r1m5-215.zip}}|| |
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|[[E1M6: Central Processing (Doom)|E1M6: Central Processing]]||03:36||[[Radek Pecka]]||1996-08-27||{{competnftp|doom/respawn/r1m6-336.zip|r1m6-336.zip}}|| | |[[E1M6: Central Processing (Doom)|E1M6: Central Processing]]||03:36||[[Radek Pecka]]||1996-08-27||{{competnftp|doom/respawn/r1m6-336.zip|r1m6-336.zip}}|| |
Revision as of 17:18, 28 August 2014
Compet-n runs
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UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records
Ultimate Doom
Doom II
TNT: Evilution
The Plutonia Experiment
- Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
- Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
- There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
- Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.